Kirb1337

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  1. Increasing Rom File Size in FE8

    Have you used the in rom free space? There's quite a bit of free space at $8E80000(remove the first 8 for the file offset.), and some other locations.(more info at http://feuniverse.us/t/free-space-ranges/112) As for expanding the rom size, the rom is mapped in ram from $8000000 to $9FFFFFF, which is 32 mbs of rom space.(what is stored after that is copies of the rom.) Essentially, that means you have up to offset $1FFFFFF in a rom file to work with. You're very unlikely to hit that limit(unless you do stuff like inserting music as uncompressed wav), so I'd say you're safe with appending all your new data to the end of the rom.(in fact, that's what most tools(FEBuilder, FEditor, Emblem Magic) do when repointing data.)
  2. Fire Emblem: Blood at Dusk

    Excuse You, I'll have you know
  3. FEE3 2018: Can't stop, won't stop!

    Reposted from FEU but might as well: Project Name: GFE1R Platform: FE8 Showing: Book 1 Endgame
  4. GFE1R [Generic FE1 Remake]

    Heyo! You may have been wondering if this died. Well; truth is, I haven't really done much in the past month; Summer has been pretty calm(as is every summer, the period of activity is mostly during winter) and not much has been done. Now, of course, you may be wondering two things: 1: What happened to the trailer? 2: When's the game coming out? Or a demo? Well, to answer the first question, I take the blame for the trailer not advancing. I was being lazy on actually doing the thing, and while the sudden halfbody size messarooni bought me some excuse time, even after that was done, I continued procrastinating on it. So, the trailer is technically still happening, albeit probably not anytime soon. As for the second question, I have to clarify some things. I want GFE1R to be as polished as possible on release. I don't want it to end up as a rushed product, where by the end, when all bugs are fixed, everyone has already moved past it. on another hand, I don't want to do a demo with say, only 6 chapters on it. The reason for that is, that it wouldnt make the hack feel special. It'd just be another demo along a million others. However, there will still be a demo. but before I say what the "demo" will consist off, I have to officialize something that has been going on on the dev discord, but that hasn't been officially announced yet: The hack will feature both book 1 and 2, which book 1 transferring to book 2, or book 2 being accessible by a new game, if you prefer not doing book 1. Now that that's said, The "demo" will consist of the entirety of book 1, whereas the full hack will include book 2 along with it. Right now, you must be telling yourself "he's being wayyyy too overambitious", to which I answer you: That's the point. GFE1R was born from wanting to create something huge, that would make anyone laugh if it was something out of a serenes concept from a new member nobody knows. It was made to prove to people that anything was possible with hacking. halfbodies? possible. My Unit? doable. ~50 chapters in one game? feasible. Simply remaking all of FE1's chapters without anything new would be boring, which is why I decided to add the wizardry that it has today. Anyways, to get back on track, the demo will have all of Book 1's chapter fully done(Units/Writing/Graphics/Animations), and then we'll start working on book 2, which will be a much, much bigger project assets-wise, due to one feature: Third tiers. Book 2 will be a direct continuation of book 1, and therefore, you will be able to directly go from book 1 to book 2 at the end of book 1, keeping your units' stats, and level, meaning that the enemies and your units in book 2 will both start at tier 2, and evolve to tier 3 by the end of the game. As for current progress, almost all book 1 player characters' halfbodies are done, All book 1 chapters are either complete or have a rough event draft, but writing is still a bit behind, due to some drama I would like to not talk about. I won't disclose a release date for Book 1, as I said that I want it to be as polished as possible. I hope that cleared up some confusion as of the current state of GFE1R. Now, I would want to do a call for artists. Specifically, Animators. As of now, we are missing a lot of animations for Book 1, and we don't have much animators, besides blaze, who did t1 marth and is doing his t2, lodestar. So, if you feel like you'd be able to animate for: T1/2 Lord Caeda/T1/2 Lord Hardin/Possibly more animations, Please join the discord(Link in first post of thread, or if you're lazy: https://discord.gg/Z8EwVyp) and ping me saying you want to be an animator(If possible, also post some of your past work so we can judge your animating skills.). I think that's about it, so, see ya!
  5. NES styled characters!

    Pretty sure arden was already being memed pretty hard before heroes(in midori, in fe4 itself, and in the old translations("POWER OF PURSUIT!").
  6. NES styled characters!

    Is the stacking technique just layering 2 sprites on top of each other? If so that would make sense(3 colors + 1 transparent = 6 usable colors)(it'd also explain the flickering with the sprites) but unfortunately, i'm fairly certain NESFE uses the background layer for mugs, not the sprites layers(hence why we can see the background color.). FE1, Not FF1.
  7. NES styled characters!

    that devdanved has a very weird nose. otherwise, I know this is gonna sound like i'm a whiny bitch, but that danved does not respect NES technical palette limitations.(which you probably weren't aiming to respect anyways, but shrug) by using usenti to split up that danved into 8x8 tiles, you'll see that the tile I highlighted has 5 colors in it. however, the NES palette limitations force you to only have 4 colors per tile, with a max of 16 colors(4 palettes of 4 colors). so, you'd have to remove some shading on that devdan. working on my FE1 hack all night is slowly locking me out from noticing anything that isn't technically correct aaaaa anyways, rant over.
  8. GFE1R [Generic FE1 Remake]

    you'll be able to change the MU overall style, but stuff like haircuts/colors would be too complicated, and require a complete rewrite of the mug system.
  9. Help with making a Nightmare Module

    in other.txt: 4 0x08 Female only 0x40 Not Forgeable 0x48 You declare 4 entries, but there's only 3. pretty sure that's your issue. also, looking at your screenshot, I'm pretty sure Uses isn't right, I don't remember the Iron sword having 158 uses(unless you edited it, in which case my bad.).
  10. "Training/challenge" hack?

    if you mean vanilla FE without story, pretty sure there isn't anything like that. if you're searching for a storyless custom hack, closest you're gonna get is probably Void's blitzarre adventure, which lacks a substantial story(aka anything more than demon king killed my parents) because it was made in a week. Fire Emblem Resonance is another blitz that was made in around a week, and has almost no story, but the maps are overall less challenging(and fun) than VBA, imo.
  11. GFE1R [Generic FE1 Remake]

  12. GFE1R [Generic FE1 Remake]

    We're getting some new characters, but except for the MU, no OC.(just familiar faces.)
  13. GFE1R [Generic FE1 Remake]

    Thanks! and if you wish to help with halfbodies, you should probably join the discord server as it's where most of the sprites discussion is going on.(link to it is in the first post.)