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The Lord Of Gems

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About The Lord Of Gems

  • Birthday 09/05/2002

Retained

  • Member Title
    Gemstone Guru And Eliwood's Biggest Fanboy!

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  • Interests
    Fire Emblem, Gemology, Steven Universe, Comics, Other Nintendo Franchises, etc.
  • Location
    A Jewelry Store

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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  • Members
    Eliwood
  • Staff
    Naesala

Allegiance

  • I fight for...
    Elibe

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  1. Cecilia: Aircalibur: Mt 14. Grants Spd +3. Effective against fliers. Refine: At start of turn, grants Spd/Res +5 to allies within 2 spaces for one turn. Granted only if number of that ally's movement type on current team is equal to/less than 2. Canas: Gespenst: Mt 14. During combat, boosts unit's Atk/Spd/Def/Res for each adjacent ally x 2. Refine: Inflicts Atk/Spd/Def/Res -5 on foes within 2 spaces of target through their next actions after combat. Oboro: Oboro's Spear: Mt 16. Effective against armored units. Refine: If the number of enemies within 2 spaces is greater than the number of allies, grants Atk/Spd/Def/Res +4 during combat. Olivia: Olivia's Blade: Mt 16. Grants Spd +3. If an ally's HP is less than/equal to 50%, unit can move to a space adjacent to that ally. Refine: If unit uses dance/sing on an ally, grant that ally Atk/Def/Res +4.
  2. Back from the dead, but it's not like anybody noticed I was gone. NEW WEAPON: Clive's Lance Base Effect: Mt 16. If unit initiates combat, unit deals 10 more damage, but takes 5 damage after combat. Refine Effect: Effective against armored units. Based on Clive's Lance from SOV, specifically its Tempest Lance and Armorcrush combat arts. UPGRADED WEAPON: Durandal Base Effect: Mt 16. If unit initiates combat, unit deals +6 damage (upgraded from Durandal's Death Blow 2 effect). Refine Effect: Effective against dragons. Damage from Dragons is cut by 15%. Durandal already had Death Blow 2, but that's a bit outdated, so it's now Death Blow 3. Dragon effectiveness is one of Durandal's canon attributes, so it fits. Damage reduction from Dragons is mostly there because Eliwood needs to be thrown a bone.
  3. Radiant Dawn Versions Of Titania, Soren, And Mist. Titania: Shining Gold Knight (Axe, Cavalry) Stats: HP: 37 Atk: 36 Spd: 34 Def: 25 Res: 25 Weapon: Urvan Special Skill: Sol Passive Skill A: Death Blow Passive Skill B: Counter (When Attacked, Unit Inflicts 50% Of Physical Damage Dealt Back Onto Attacker. Melee Only) Passive Skill C: Atk Smoke Soren: Archsage Of Gales (Green Tome, Infantry) Stats: HP: 35 Atk: 36 Spd: 32 Def: 15 Res: 35 Weapon: Wind's Brand Special Skill: Iceberg Passive Skill A: Swift Strike Passive Skill B: Desperation Passive Skill C: Res Smoke Mist: Cleric Of Calm Springs (Sword, Infantry) Stats: HP: 34 Atk: 33 Spd: 36 Def: 25 Res: 32 Weapon: Florete (Might 16. Accelerates Special Trigger -1. If Foe's Def Is 5 Points Higher Than Their Res, Unit Deals +7 Damage.) Special Skill: Miracle Passive Skill A: Distant Defense Passive Skill B: Renewal Passive Skill C: Even Speed Wave
  4. Since the anniversary of Fire Emblem is upon us, I figured I'd make some builds for some classic characters! Julian: Chivalrous Thief (Dagger, Infantry) Stats: HP: 40 Atk: 34 Spd: 37 Def: 20 Res: 20 Weapon: Barb Dagger+ (12 Mt. Accelerates Special Trigger -1.) Special Skill: Glimmer Passive Skill A: Atk/Spd Bond Passive Skill B: Escape Route Lena: Macedon's Angel (Staff, Infantry) Stats: HP: 36 Atk: 30 Spd: 34 Def: 18 Res: 33 Weapon: Fear+ Passive Skill: Warp+ (Healing = 50% of Atk, minimum 7. When used, move healed ally to any space within two spaces of their current position.) Special Skill: Heavenly Light Passive Skill A: Spd/Res Bond Passive Skill B: Wings Of Mercy Bord: The Lopper (Axe, Infantry) Stats: HP: 50 Atk: 36 Spd: 28 Def: 33 Res: 17 Weapon: Slaying Hammer+ Assist Skill: Swap Passive Skill A: Sturdy Stance Passive Skill B: Quick Riposte Cord: The Chopper (Axe, Infantry) Stats: HP: 46 Atk: 35 Spd: 36 Def: 28 Res: 18 Weapon: Poleaxe+ Assist Skill: Shove Passive Skill A: Sturdy Blow Passive Skill B: Desperation Castor: Loving Son (Blue Bow, Infantry) Stats: HP: 38 Atk: 34 Spd: 36 Def: 23 Res: 20 Weapon: Hunter's Bow (Mt 12. Effective Against Flying and Cavalry foes.) Special Skill: Moonbow Passive Skill A: Darting Blow Passive Skill C: Spd Smoke
  5. Decided To Make A Build For One Of My Favorite Villains. Nergal: Calamity Bringer (Red Tome, Infantry, BST 155) Stats: HP: 40 Atk: 35 Spd: 16 Def: 29 Res: 35 Weapon: Ereshkigal (16 Might. If Unit's HP is > 50%, negates the weapon triangle during combat.) Special Skill: Glacies Passive Skill A: Mirror Stance Passive Skill B: Quick Riposte Mirroring his stats in FE7, Nergal brings a large pool HP, as well as high Atk and Res. His Def is quite nice as well, allowing him to be a powerful mixed tank. He is quite slow, but it can be easily circumvented with Quick Riposte or a Breaker skill. His tome, Ereshkigal, completely removes the weapon triangle when in combat as long as he starts a battle with 50% HP or higher, adding to his survivability. Glacies works off his high Res, and Mirror Stance bolsters his Atk and Res when attacked during enemy phase. Quick Riposte allows him double attack, in spite of his low Spd.
  6. Some Legendary Heroes. Marth: Legendary King (Sword, Infantry) Stats: HP: 40 Atk: 33 Spd: 36 Def: 33 Res: 21 Weapon: Divine Falchion (16 Might. Effective Against Dragons. If Enemy Is At 50% HP Or Higher, Grants Atk/Spd/Def/Res +4 During Combat.) Special Skill: Aether Passive Skill A: Darting Breath (Grants Spd +4 And Accelerates Special Trigger When Attacked.) Passive Skill B: Chill Atk Passive Skill C: Speed Tactic Alm: Conqueror Legend (Sword, Infantry) Stats: HP: 43 Atk: 36 Spd: 34 Def: 34 Res: 16 Weapon: Deicide Falchion (16 Might. Effective Against Dragons. Grants +3 Atk/Spd/Def/Res. Unit Takes 6 Damage After Combat.) Special Skill: Dragon Fang Passive Skill A: Fierce Breath (Grants Atk +4 And Accelerates Special Trigger When Attacked.) Passive Skill B: Renewal Passive Skill C: Drive Atk Celica: Legendary Princess (Sword, Infantry) Stats: HP: 37 Atk: 33 Spd: 37 Def: 26 Res: 30 Weapon: Beloved Zofia Special Skill: Growing Light Passive Skill A: Swift Stance Passive Skill B: Desperation Passive Skill C: Spur Spd/Res
  7. Awakening Kids. Owain: Scion Of Legend (Sword, Infantry) Stats: HP: 40 Atk: 33 Spd: 39 Def: 26 Res: 25 Weapon: Missiletainn (Might 16. Accelerates Special Trigger -1. Unit Granted +4 Atk/Spd When Initiating Combat.) Special Skill: Astra Passive Skill B: Vantage Passive Skill C: Def Smoke Severa: Secret Dreamer (Sword, Infantry) Stats: HP: 37 Atk: 35 Spd: 34 Def: 35 Res: 22 Weapon: Armorsmasher+ Special Skill: Sol Passive Skill A: Triangle Adept Passive Skill B: Quick Riposte Inigo: Flower Picker (Sword, Infantry) Stats: HP: 38 Atk: 34 Spd: 38 Def: 30 Res: 23 Weapon: Slaying Edge+ Special Skill: Noontime Passive Skill A: Darting Stance Passive Skill C: Drive Spd Brady: Daunting Priest (Staff, Infantry) Stats: HP: 35 Atk: 32 Spd: 28 Def: 28 Res: 32 Weapon: Fear+ Assist Skill: Recover+ Special Skill: Miracle Passive Skill B: Healtouch (Staves Heal 5 More Points.) Cynthia: Hero Chaser (Lance, Flier) Stats: HP: 37 Atk: 32 Spd: 37 Def: 23 Res: 34 Weapon: Firesweep Lance+ Assist Skill: Rally Spd/Res Passive Skill B: Desperation Passive Skill C: Threaten Def
  8. Anything That Doesn't Have A + Beside It Can't Be Inherited.
  9. Some Thracia Characters. Safy: Servant Of God (Staff, Infantry) HP: 35 Atk: 34 Spd: 32 Def: 13 Res: 34 Weapon: Slow+ Assist Skill: Physic+ Special Skill: Heavenly Light Passive Skill B: Dazzling Staff Fergus: Free Knight (Sword, Cavalry) HP: 40 Atk: 34 Spd: 34 Def: 30 Res: 16 Weapon: Beo Sword (Might 16. If unit's HP <= 75%, special cooldown count-1 at start of turn if special triggers by attacking. If special triggers, +10 damage from special. Unit counterattacks first when attacked at HP ≤ 75%) Special Skill: Moonbow Passive Skill A: Steady Blow Passive Skill C: Hone Speed Asbel: Follower Of The Winds (Green Tome, Infantry) HP: 36 Atk: 32 Spd: 36 Def: 15 Res: 32 Weapon: Grafcalibur (Might 14. Effective against fliers. Accelerates special trigger -1.) Special Skill: Iceberg Passive Skill A: Swift Strike Passive Skill B: Chill Res Shiva: Mercenary Of Savan (Sword, Infantry) HP: 45 Atk: 31 Spd: 35 Def: 31 Res: 20 Weapon: Slaying Edge+ Special Skill: Sol Passive Skill A: Evasive Stance (+6 Spd when attacked.) Passive Skill B: Vantage Salem: Dark Magician (Red Tome, Infantry) HP: 36 Atk: 34 Spd: 33 Def: 15 Res: 34 Weapon: Jormundgandr (14 Might. After combat, target and enemies within two spaces suffer HP -10.) Assist Skill: Reciprocal Aid Passive Skill A: HP/Res 2 Passive Skill C: Res Smoke
  10. Reworking Some Old Ideas And A Couple Of New Ones. Navarre Navarre's Blades (16 Mt): Accelerates special trigger -1. Unit deals +10 damage when special triggers. Refinement: Unit gets +2 Atk/Spd when in combat if enemy has 100% HP. Oboro Oboro's Spear (16 Mt): Grants +3 Atk. Enemies within two spaces of unit suffer Atk -5 at the start of turn. Refinement: Unit gets +4 Def/Res when attacked. Jakob Jakob's Tray (14 Mt): Unit gets +6 Def when attacked. Target and enemies within two spaces of target suffer Def/Res -7 after combat. Refinement: If in combat against foe using bow/dagger, unit receives 30% less damage from the first attack. Saizo Flame Shuriken (14 Mt): Targets the lower of the target's Def/Res. Target and enemies within two spaces of target suffer Def/Res -7 after combat. Refinement: After combat, allies within two spaces gain Atk +4 for one turn. Olwen Dire Thunder (9 Mt.): Grants Atk +2, Inflicts Spd -2. Unit automatically makes a follow-up attack when initiating combat. Refinement: After combat, allies within two spaces gain Spd +4 for one turn. Clive Clive's Lance (16 Mt): Grants Atk/Def +2. When in combat with an enemy with 100% HP, unit deals +5 damage and takes -5 damage. Refinement: Grants effectiveness against armored units.
  11. Keep: Marth, Ike Cut: Roy, Lucina, Corrin Add: Lyn, Hector, Eliwood, Ephraim, Chrom
  12. I'd say that the colorless dragons are going to be the Black and/or White Dragons from the Tellius games. It would make sense, as both black and white aren't actually colors. However, restricting it to exclusively these dragons, we only have Nasir, Kurthnaga, and Dheghinsea as our candidates.
  13. Clive. Just Clive. Stats (With Summoner Support And Refinery Boosts.) HP: 55 Atk: 35 Spd: 27 Def: 34 Res: 21 Weapon: Silver Lance+ (Attack Refine) Assist Skill: Reposition Special Skill: Bonfire Passive Skill A: Sturdy Stance 2 Passive Skill B: Quick Riposte 3 Passive Skill C: Threaten Atk Sacred Seal: Close Defense 3 Blessing: Earth Ally Support: Mathilda Attack During Enemy Phase: 33 (Base) + 2 (Summoner Support) + 4 (Sturdy Stance) + 18 (Refined Silver Lance)= 53 Defense During Enemy Phase: 32 (Base) + 2 (Summoner Support) + 4 (Sturdy Stance) +6 (Close Defense) = 41 This man can survive pretty much anything as long as it's not a green/blue mage or a green dragon. Currently Looking For Panic Ploy For Maximum Cheese.
  14. I reworked some villain builds, and I made two new ones. Iago: Dread Mage (Red Tome, Infantry) HP: 36 (40) Atk: 33 (35) Spd: 30 (32) Def: 25 Res: 31 (33) Weapon: Ginnungagap (14 Might. Grants Spd/Res +2. Unit gains 25% of foe's visible stat boosts during combat.) Special Skill: Vengeance Passive Skill A: HP/Atk 2 Passive Skill B: Bowbreaker Travant: King Of Thracia (Lance, Flier) HP: 45 Atk: 36 (39) Spd: 30 (33) Def: 38 (41) Res: 14 Weapon: Gungnir (Grants Atk/Spd/Def +3. If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.) Special Skill: Ignis Passive Skill B: Vantage Passive Skill C: Panic Ploy Murdock: Bernese General (Axe, Armored) HP: 52 Atk: 37 Spd: 23 Def: 35 Res: 27 Weapon: Hand Axe -> Short Axe -> Tomahawk -> Tomahawk+ (14 Might. Enables Counterattack regardless of distance.) Special Skill: Reprisal Passive Skill A: Bracing Stance (Def/Res +4 during combat when attacked) Passive Skill B: Quick Riposte Jarod: Stalking Menace (Lance, Infantry) HP: 39 Atk: 34 Spd: 33 Def: 32 Res: 25 Weapon: Javelin -> Pilum -> Throwing Spear -> Throwing Spear+ (14 Might. Enables Counterattack regardless of distance.) Special Skill: Glimmer Passive Skill A: Swift Stance (Grants Atk/Spd +4 during combat when attacked) Passive Skill B: Wrath
  15. Decided to update some of my Echoes characters Kliff: Surly Passion (Green Tome Infantry) HP: 36 Atk: 32 Spd: 38 Def: 20 Res: 28 Weapon: Gronnhawk+ (12 Might. Accelerates Special Trigger -1.) Special Skill: Glimmer Passive Skill A: Swift Strike Passive Skill B: Chill Res Info: As a trainee, Kilff has boosted BST, making him a powerful mage. His incredible speed and offense oriented base kit makes him a powerful player-phase unit. Python: Apathetic Archer (Bow Infantry) HP: 40 Atk: 36 Spd: 36 Def: 23: Res: 16 Weapon: Slaying Bow+ Special Skill: Dragon Fang Passive Skill A: Death Blow Passive Skill B: Poison Strike Info: Python is meant to be a hyper-offensive archer with high offenses, but low defenses. His base kit compliments his role with incredible offensive skills, but nothing useful on enemy phase. Forsyth: Loyal Lieutenant (Lance Infantry) HP: 45 Atk: 38 Spd: 28 Def: 35 Res: 16 Weapon: Slaying Spear+ Assist Skill: Rally Atk/Def Passive Skill B: Brash Assault Passive Skill C: Drive Atk Info: Forsyth is a frontline skirmisher with high attack and defense, making him ideal for leading the charge against physical based enemies. His base kit provides him with great offense, but also provides support for his allies. Luthier: Solitary Sorcerer (Red Tome Infantry) HP: 36 Atk: 33 Spd: 32 Def: 18 Res: 32 Weapon: Raudrhawk+ (12 Might. Accelerates Special Trigger -1.) Special Skill: Noontime Passive Skill A: Swift Stance (Grants +4 Res/Spd When Attacked) Passive Skill C: Res Smoke Info: Luthier is a enemy phase mage with a number of tools useful for prolonging his time on the battlefield. His well-rounded stats provide good offense and defense.
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