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Not so bueno

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. Thanks for the quick answer. I've never heard of FEXNA but I'll give it a look. There's definitely things I want to do that might prove to be difficult such as changing up the chapter maps/winning conditions and expanding cutscenes (adding a Seth vs Valter type scene). I'm not sure any of that is possible but I do know that there are some pretty well done hacks and will probably look them up before I begin. I heard The Last Promise added voice acting and that was years ago.
  2. Are there other engines that use a Fire Emblem-esque battle system? I've been meaning to start on a long-term project and can't decide if I'm better off using SRPG Studio or simply hacking FE7.
  3. Just started playing a few days ago. Loving it so far.
  4. I went through Tordo (having not played it before) with the nightmare modules and whatever they did is all over the place. Player Weapon Editor, Weapon/Staff editor, and Holy Blood Editor are 110% completely revamped. They insure the holy weapons are passed down by changing every single one of those things but as I go through each one, I can't seem to make sense of any of it (Baldo blood unlocks a charm staff, a ring has the Tyfring name/ID on it, etc). I'm not sure how the hacker(s) prevented holy weapons from popping up all over the place either since they change a holy weapon into a regular weapon. If someone who has played one of the binary hacks could shed some light on what holy weapons specifically get passed down, I'd really appreciate it.
  5. I may look into the binary hacks and see what kind of stuff they did through nightmare. May find something useful.
  6. So end of the day you can only pass down 4 holy weapons regardless of what you do? Maybe 3 since Altenna will take away whatever weapon is assigned Gae Bolg's ID.
  7. Thanks. I found the culprit! In the first hour or two I was learning to hack, I messed with the army pointer editor not knowing what it was and thought I saved on a backup.
  8. I've run into my first major glitch. Everything is peachy up until chapter 1 when Elliot's units show up. The cut-scenes are all fine, Eldigan is chatting with Lachesis but then when the screens pans out for his units to exit his castle as allied/yellow units then the game freezes and blanks out. Has anyone have had a similar experience to this and if so, what edit is likely the cause behind it? Currently, I saved right before I capture the first castle and I'm going back and forth between the game and the editor. In my game, I made Eldigan a playable unit that appears later in the game. However, I don't think it should be causing issues in chapter 1 so my suspicion is that it's something else entirely. Wow. Thanks for the heads up. I haven't played the binary mods but don't one of them feature Tiltyu and her holy weapon?
  9. Thank you. :) Would I have to change anything at all in weapon/staff editor 1?
  10. For holy weapons, does the game trigger events that gives you them based on the item name? I didn't see an item number I could see in the editor (or at least edit). IE I want the event that gets Levin holsety to change into another holy weapon.
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