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Calico

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Posts posted by Calico

  1. Maybe someone could ask someone from one of the gaming sites to ask the nintendo reps at E3 about same-sex romance? Like, "Are there more options for same-sex romance this time around, compared to Fates? Do both genders get multiple options?" I think they answered people's questions about kids, so they should be able to answer this (hopefully). 

  2. I personally doubt that Lorenz is an option because his personality revolves around him unsuccessfully hitting on women. Hopefully there will be dudes recruitable later on that M!Byleth can romance in the Blue Lions route.

    Regarding the leaks,

    Spoiler

    3/5 of the lesbian options suck, (I don't like 4/5 of them) and I am hoping that their are more same-sex romanceable characters for both genders.

     

  3. Oh yeah, the author of the article also answered a question about the game on twitter. It was about  the size of the maps (apparently they feel pretty big for an average fe map, but it felt like he spent more time positioning his units than moving them into the next batch of enemies).

    If someone with a twitter wants to politely ask him about the customizable avatar line, he might answer. 

  4. 45 minutes ago, Lynsanity said:

    I actually like it! I mean black is a neutral tone and the main complementary color there is the light red or pink details on the armor, which goes great with light green. We've seen that with Tiki's design, and those colors might actually be an intentional homage or hint to the character's background.

    But if your main problem is with the black then maybe the whole outfit should be red and pink

    I think my central problem is that Byleth's hair is such an ugly limeade shade of green that I don't think it goes well with anything. I just really prefer the original blue color in comparison:

    Switch_FireEmblem-3Houses_description-ch

    Also, I'm not really a fan of Tiki's design either. I think her color palette makes her look like a watermelon.

    But idk, maybe the limeade hair will grow on me.

  5. The press releases have been saying that the games are split into two parts, the pre-and post timeskip segments, with no mention of time travel. If traveling through time was a major part of the game I think they'd have mentioned it by now.

    Anyway, I'm surprised that no one's been really talking about how much Byleth's hair color clashes with his outfit:

    008-white-byleth.jpg

    Really light green doesn't go well together with black. Maybe Byleth will get a less clashing outfit post-timeskip? And if everyone's getting a new timeskip appearance, F!Byleth could get a better outfit too. Not sure how I feel about seeing the post-timeskip appearances of the other students (I think I'd rather just see them in the game and be surprised), but I want to see Byleth's timeskip appearance. Which hopefully isn't the same, but with light green hair.

  6. Link here.

    USGamer just posted an article about their hands-on experience with a demo of the game, confirms that the weapon triangle is gone, and there's some sort of Amiibo functionality. Also, there's apparently a global player percentage where you can see what other players have chosen to do with their time. It also talks about battling one of those monsters that we've seen before.

    (Also says that there's a customizable avatar, but take that with a grain of salt).

    EDIT: Other sites have confirmed that the avatar isn't customizable.

  7. 16 minutes ago, Sire said:

    If you are interested in Tactics Ogre, keep in mind there are two separate versions: the original SNES and the PSP remake.

    The remake is probably the better choice due to the new features and such, but diehard fans may recommend the SNES version (which was never localized). I only played a bit of  the SNES version using a translation patch. I loved my time with it, but never got around to finishing the game. // I never touched the remake, so I can't really comment on it.

     

    I'd say don't bother with the original and play the remake instead. I can't imagine playing the game without the ability to rewind turns, and iirc the ability to jump between the branching paths after completing one was only added in the remake. Character portraits were updated and more story was added as well.

     

    Anyway, back to Fire Emblem, I hope time travel/undoing the past isn't a major part of the story. The traveling between two different time periods sounds too convoluted and I'd just like a regular timeskip

  8. 10 minutes ago, Cysx said:

    They have been open about these being just basic overviews of the games, and the fact that they'll give them more time later... so at this point it'd be weird if they just leave FE out today imo.

    Looking at the past E3, their last E3 presentation + Treehouse on the first day lasted about 7.5 hours, so their is a chance we'll see Fire Emblem later. I think I spoke too soon saying that we might not see it today. 

  9. Yeah, a demo would be really neat, though I doubt we'd get one. But if we did get a demo, I think I'd like it if it let you play the beginning of the game from up to where you choose a house, or maybe until a little after you choose (maybe a couple of weeks to a month, so we can get a taste of the school systems). If they chose that route, it'd be cool if you could carry over your save data to the full game. Otherwise, I'd hope for some battles where we can try out characters from each house.

  10. If they wanted to balance armor units, it would have been good if they gave them skills suited to negating damage. Like, for instance, maybe there'd be an armor-class exclusive skill that negated damage from battalion attacks. 

    (Considering Edelgard has a proficiency in armor and it's likely that a unique lord promotion of hers would be armored, you'd figure that they'd give armored units a boost somehow. Maybe they'll just get rid of the movement penalty?)

  11. 3 minutes ago, Flere210 said:

    The point is that i am expecting battalion to be way better than even a +10 attack, simply by logic: is a fucking battalion, it should be very powerful unless the playable characters are Musuo-tier overpowered. I am assuming that using a battalion will always better than not using it even on Felix, and so his skill will only come into play when the battalion dies, wich is not something you want tonhappen because felix with a battalion > Felix whitout one.

    We can see some of the stat boosts that battalions give, and one C-rank battalion according to this analysis only gives +2 Strength compared to Felix's +5 attack without a battalion. There may be late game battalions that will boost strength by +5 or more, but I think Felix will do very well without a battalion, especially in the early and mid-game. 

  12. 3 hours ago, Jayvee94 said:

    I honestly doubt that the three star part is fixed. Can't we just force a neutral/weak prof. level to gain three stars?

    I don't really understand what you're saying. The three-star part signals that a character has a hidden strength in that area, and if you put in enough work into that area, it'll turn into a strength and reward you with a skill/combat art. However, it's probably not always going to be the best choice to focus on something that's originally a weakness rather than a character's natural strengths.

    Do you think that a character's hidden strengths are randomized or something?

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