Extrasolar

Member
  • Content count

    1016
  • Joined

  • Last visited

4 Followers

About Extrasolar

  • Rank
    The Internets
  • Birthday 08/21/94

Profile Information

  • Gender
    Female
  • Interests
    Video games, books, writing, painting and drawing.
  • Location
    The Fifth Dimension

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn

Member Badge

  • Members
    Pelleas
  • Staff

Allegiance

  • I fight for...
    Tellius

Recent Profile Visitors

578 profile views
  1. Oh yeah, I'd forgotten about that mechanic. That would definitely help...but only for indoor maps, which are fairly rare in comparison to outdoor maps. But a combination of forced dismount and more hazard maps would definitely be a step in the right direction. We have things like mountains and stuff that only flying units and bandits can take advantage of, or water tiles that only pirates can stand on, for instance, but I think we should see more elevation changes like we saw in RD, where horses can't hope to go.
  2. Beat Lunatic GHB. Team: 5* Klein, 5* Fae, 4* Effie, 4* Merric. First turn. Merric with Triangle Adept and Gronnraven SI, baited in both the blue mage and archer, chunked the mage and nearly one-round killed the archer, likely with help from Effie's Hone Spd 3 which let him double him. Merric left with 8 HP. Klein moves up to the tile below the mountain in the north, axe pegasus baited to the edge of the mountains, pegasus gets one-round killed by Klein. Merric retreats to safety. Klein out of range of everyone else. Effie gets Drawn Back out of range by Fae. Everyone moves back, enemies close in. We're at the bottom few tiles of the map now, can't let the Lunge bullshit start though. Lloyd at the front of the pack and only one in range because of horse archer's low HP, moves to attack Effie, gets majorly chunked. Effie tanks hit from horse archer behind him. Klein kills dangerous horse lance from behind Effie. Merric deals a bit of AOE with Rising Wind and his attack is enough to kill horse archer. Lloyd attacks Effie again, suicides to her. Remaining blue mage moves in to attack Effie, leaving her with 4 HP. Effie finishes him off for to finish the map. Whew. My heart. Of course, it took about 10 tries to get the positioning and stuff perfect, since the AI always wouldn't bait in the way I needed it to. But I'm pretty proud of that. Never expected this team to work as well as it did.
  3. I've been "around" since Blazing Blade. Sure, there are always people that complain at everything, no matter what. There were people that complained that Sacred Stones was "dumbing down the series" because it was easier than Blazing Blade. Not to mention, with the release of the 3DS titles, those people multiplied. I'm talking about the non-elitists, here. You know, the average FE fan that most people here on SF are. People that didn't feel threatened by an optional mode that just makes the series more accessible to non-veterans.
  4. Oh, well, excuse me. My mistake, but you could've pointed it out in a less douchey way. Just saying. Yeah, my mistake.
  5. I'm excited for Camus, even if he's going to be another red sword simply to see how different/similar he's going to be to Xander. Though...that'll be awkward, since both Camus and Xander will be available to everyone through the GHBs, where at least other similar cases like Navarre with Karel, Karel is a rare pull. That I happen to have and love a lot but still But what I'm really looking forward to is that Julius Grand Hero Battle. Lemme get that Loptyr tome, though. Me, desperately trying to get Wrathful Staff to put on my Clarine or Lachesis Day 2: No luck so far
  6. Yeah, I was never someone who considered cavaliers having an unfair advantage because of access to multiple weapons; I actually kind of like that aspect of them, since they're meant to be all-arounders who don't particularly excel in any one area, so having access to each main physical weapon sort of just fits that. That, and the fact that they're most often trained military soldiers. Like NekoKnight said, the fact that they have to train those weapons up is also meaningful. Still, I do kind of prefer storywise if knights are locked to one weapon, perhaps, as cavaliers, and gain another upon the promotion to paladin or great knight, since it gives them more individuality as characters and/or potential use. I might use both Cain and Abel if, say, Abel was locked to lances and Cain was locked to swords pre-promotion, simply for the weapon variety, rather than just grabbing Abel and benching Cain just because of stats. As for mobility, yeah, cavaliers tend to shine on flat, wide-open maps where their high movement is a boon. On desert maps or maps with more uneven terrain, though, they tend to struggle more, which I like to an extent (barring how annoying it is from a pure gameplay perspective). I do think we could use more hazard maps in order to nerf the mobility of horses every now and then to let the foot infantry shine a little more, or something like the high winds nerfing flier mobility.
  7. Definitely keep classic, since permadeath is part of what gave FE its identity. Sure, permadeath definitely doesn't appeal to everyone, and I'm sure that the permadeath has put some people off from playing the series, but using that as a justification to axe it entirely is silly in my opinion. I know that it was hugely controversial when it came out, but I think Casual mode was a good business decision on IS/Nintendo's part, since it made the games more accessible to players unfamiliar with the series and/or strategy RPGs as a whole. But they very smartly made it optional, so that veterans of the series weren't alienated either. Both sides were happy, and could play the game their way. Speaking from a character standpoint, to me it was the permadeath that made me really be careful with my units. In games where I come to love and care for the characters as people with their own relationships, hopes, and dreams, the fact that, if I make the wrong move, Soren could be dead forever made things tense and more exciting. And yes, resetting when one of your units dies, even if you're at the end of the chapter, is a classic FE thing that we both love and hate. Speaking personally, I'll always play on Classic mode, because I'm used to it, but I have no qualms about Casual mode for people newbies, people who have trouble with strategy, or people who want a more relaxed experience with the game...as long as it's not too relaxed. Now, Phoenix Mode, in my opinion, sucked a bit too much difficulty out of the game by pretty much completely eliminating the need for strategy and/or making it so that the player pretty much automatically won simply by moving units toward the goal. Creative/free modes with little to no danger or consequences may work in sandbox games, but in a strategy RPG, taking away any danger of failure is hugely detrimental.
  8. Right. Forgot about that guy. Robin's was second, right?
  9. Alright, with the 5 free orbs and new story chapters and all, it bumped me up to 23 orbs and I tried my hand at my first pull at the banner; if I'm not completely interested in the characters themselves, I at least want their amazing skills. 3* Hana (Eh, L&D fodder is always good, I suppose.) 4* Roy +Res, -HP (Oh! Well, that was unexpected. Roy's artwork and design just screams "Shonen Hero" and I kind of dig it. But...that makes eight red swords I'm gonna have in my collection, plus Lloyd. Urg. ._. ) 4* Titania +Spd, -Def (Huh, I'd kind of given up on pulling a Tellius character after my repeated fails at the World of Radiance banner, and I wanted Soren, pulled greens. Ah, well, Titania is cool too. Though I feel like I probably got one of the worst bane/boon combinations imaginable for her. I guess Armored Blow mitigates her lower defense somewhat, but...) 4* M!Corrin +HP, -Def (A repeat. Don't know if I want to fold him into my +Spd, -HP Corrin, use him for Dragon Fang SI, or what.) 4* Camilla +Atk, -HP (A repeat; of all the 4*s, Camilla is a distressingly common pull for me, but +Atk is much more ideal than my other one. I already have a 4* Cherche to do the Brave Axe Dragon Riding thing better, so I'm leaning toward just Darting Blow foddering both of them.) Well, no Valentia characters this go 'round, but it's definitely not a bad pull.
  10. He may not technically be a lord, but he's still undoubtedly one of the most important characters in Awakening, and I think it's kinda lame that he doesn't get a 5* as one of the main characters of his game, whereas Chrom and Lucina did. Not to mention female Robin's GHB only giving her as a 2* and a 3* (granted, it was the first GHB, so part of it may have been that they hadn't decided to go with the 3*/4* format yet). And it's the same deal with Eliwood. One of the main trio of Blazing Sword...only available in a 3* or 4*, whereas his friends and his son get the 5* treatment. Poor Eliwood was pretty shafted, all things considered, especially considering how important he is to Blazing Sword's story overall.
  11. I'm trying to make my 5* +Def, -Res Seliph viable with Brave Sword, (Debating) Death Blow 2, Swordbreaker 3 to counter other swordlords, Threaten Attack 3, and Ignis. I don't know if I should use that Death Blow on him or my 4* Neutral Chrom (who's going a similar build with Brave Sword and Swordbreaker, as well as Threaten Attack and Sol), who actually has a higher attacking stat, though Seliph would net me a higher score in the arena due to his rarity. It's an expensive build, for sure, but I do want Seliph to be good for something. Once the build's done, I hope it's effective. I mean, Chrom's doing a whole lot more with the Brave Sword than he was with the Silver Sword, that's for sure. And he's got more SP to work with since I hadn't put anything on him till Brave Sword.
  12. So I posted this in the general thread, but I think this is probably more where I should ask this now that I think about it. So I think I've got a good build start here with my 5* +Def, -Res Seliph, with Brave Sword, Swordbreaker 3 and Ignis. My 4* Neutral Chrom is much of the same: Brave Sword, Sol, Swordbreaker 3, and Threaten Atk 2 So for their open A slots, I still can't decide on who Death Blow 2 from my Effie fodder should go on between those two. I looked up stats, and I'm surprised to find that my Chrom actually has a better base attack than my Seliph (37 to Seliph's 34, even with a whole rarity tier below him!), and is only one point inferior in Spd (factoring in Brave speed nerf), and it's not like either of them are gonna be doubling naturally anytime soon. Seliph's got 4 Res over Chrom, but both die to mages instantly anyway. Seliph's Def boon gives him 4 more Def than Chrom. So he's weaker on the attack, but better on the defense, though he does lack the heal from Sol that Chrom has. I just might keep Armored Blow 3 on Seliph and give Death Blow to Chrom, but I can't decide. Which one would be the better option?
  13. Whew, alright, got the builds set up, now I just gotta grind that SP. 4* Nowi's (don't know her nature quite yet, since she's only level 35 and I didn't check when I rolled her way back when) got Triangle Adept and Quick Riposte alongside Threaten Res and Ignis, thinking of sticking Swordbreaker on her and running her as my main Ike counter, but I'm not 100% sure about that yet. 4* +Atk, -HP Effie is just fine with all of her vanilla skills, and now it's only a matter of grinding out that 100 SP I need to unlock that Brave Lance... 5* +Def, -Atk Takumi has got his vanilla skills, alongside Quick Riposte. Think I've got a good build start here with my 5* +Def, -Res Seliph, with Brave Sword, Swordbreaker 3 and Ignis. My 4* Neutral Chrom is much of the same: Brave Sword, Sol, Swordbreaker 3, and Threaten Atk 2 So for their open A slots, I still can't decide on who Death Blow 2 from my Effie fodder should go on between those two. I looked up stats, and I'm surprised to find that my Chrom actually has a better base attack than my Seliph (37 to Seliph's 34, even with a whole rarity tier below him!), and is only one point inferior in Spd (factoring in Brave speed nerf), and it's not like either of them are gonna be doubling naturally anytime soon. Seliph's got 4 Res over Chrom, but both die to mages instantly anyway. Seliph's Def boon gives him 4 more Def than Chrom. So he's weaker on the attack, but better on the defense, though he does lack the heal from Sol that Chrom has. I just might keep Armored Blow 3 on Seliph and give Death Blow to Chrom, but I can't decide. ;-;
  14. Ohh, I see. Thanks for clarifying. I mean, I still want my Ike, Soren...and a Linde would be great too, since my only blue mage outside of the new Ursula I got is the bulky M!Robin. Not to mentioin, my Tellius bias wants me to get Sanaki. On the other hand, I pulled 5 times for World of Radiance and Hero Fest, and all I got was a -Atk Takumi for my trouble. (Still happy, but still....sort of lame. :/) So it's one of those things where it's probably wiser to wait I don't generally have the best luck either. Decisions ;-;
  15. Wow, 5k feathers, 12 orbs, huge log in bonus today. Is there a special reason, or are they just being super nice? Great, now the compulsion to pull with my 27 orbs is far greater than it was with my 15 orbs...