Hello, my name is AMH9000 and I suddenly got an idea for a romhack to make every playable unit in Binding Blade spawn as a promoted unit.
https://www.dropbox.com/s/6mejlm5ttsgytu3/FE6 Doubled Growths Promoted.ups?dl=0
Idiot me forgot to say to apply this to a fresh FE6 rom
So what exactly does this hack do?
All units growth rates are doubled. (except for Fae, Karel, and Yoder)
Unpromoted units have been promoted, this decreases exp gain immensely, so you have to deal with your character's bases for a while (luckily they got their promo gains)
All units have had their level adjusted so that they only can get half of their levels. (except for Fae, Karel, and Yoder)
So why did I make this? Lots of FE6 runs, especially on hard mode, are pretty RNG dependent on any character's levels to get through the early game because each unit's stats are very low (with the exception of Marcus, the christmas cavs, Rutger, and Jerrot). With higher growths and less levels, units will much more reliably get the stats that they need in order to kill units or survive against others. The average stats will barely change (except for units like Treck who have an odd amount of levels to gain normally, they had their level rounded down), but the variance is severely lowered (a lot of HP growths are over 100% now, and other notable growths are very close to 90%) and some other growths or outright removed (for example, Lugh will always have 39 HP at level 20 since his HP growth is now 100% and he has 19 levels to gain, where as normally Lugh has a... astronomically low chance of naturally getting 58 HP at level 20/20, or inversely 20 HP at level 20/20)