Etheus

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About Etheus

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  • Favorite Fire Emblem Game
    Path of Radiance
  1. I'd love a sequel, but I'd also be satisfied if they just released the fan favorite Tellius and Elibe characters as DLC. Hopefully, these figures are good enough for Nintendo to license the rights to a sequel.
  2. I have never been less interested in a GHB. Kana is an annoying, uninteresting character.
  3. Class diversity would unfortunately diminish greatly if hit/avoid were removed. That said, random level up stats should absolutely be removed in favor of selectable boon/banes in the mainline games. This would preserve replay value and allow units to be optimized. It would also make the PvP they've attempted to shoe-horn into the game an actual balanced, legitimate game mode.
  4. Honestly, I'm kind of hoping that it is delayed till early 2019. The last thing we want is for it to be overshadowed by RDR2 or Smash Bros 5.
  5. FE16 "leaks"

    I don't know. But I wonder if they would make this kind of reveal on the release day of God of War - a game which is already taking the gaming world by storm.
  6. Red: Ike, Ayra, Alm, Karel, Sigurd, Zelgius, Mia, Eldigan, Chrom Knight Exalt, Brave Roy, Blue: Azura, Ninian, Olwen, Nephenee, Hinoka, Hardin, F!Morgan, Micaiah, Lute Green: Dorcas, Hector, Minerva, Brave Ike, Myrrh, Fell Robin, Deirdre, Julia Colorless: Innes, Brave Lyn, Sothe, Jaffar, Genny
  7. Which unit(s) don't you want to have as pitybreaker?

    Red: Gray, Soleil, Luke, Young Tiki Blue: Tailtiu, L'Arachel Green: Rhajat, Colorless: Faye, Elise (my most disliked character in the entire franchise) Other: Almost every seasonal unit outside of performing arts.
  8. A few more ideas: Odin Odin's Aching Blood Effect - Mt 14. The effects of field buffs on unit (Fortify, Rally, etc.) are doubled. Refinery Skill - HP +3, +10 Damage when Special triggers. Lon'qu Amatsu Effect - Mt 16. Flashing Blade 3 Refinery Skill - HP +3, +10 Damage when Special triggers Merric Excalibur Refinery Skill - HP +3. If unit's special triggers an area of effect, accelerate special trigger (cooldown count -2) Dark Excalibur Refinery Skill - HP +3, Effective Against Flying Foes Sonya Dark Excalibur Refinery Skill - HP +3, Effective Against Flying Foes Barst Barst's Hatchet Effect - Mt 16. Wrath 3 Refinery Skill - HP +3. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice then takes 5 damage after combat. Arthur Justice! Effect - Mt 16. Avenger (Unit's special charge +1 when foes initiate combat on allies within 2 spaces). Refinery Skill - HP + 3, Wrath 3 Gaius Gaius's Daggers Effect - Mt 14. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Flashing Blade 3. Refinery Skill - HP +3, +10 Damage when Special triggers. Matthew Leila's Dagger Effect - Mt 14. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies × 2. Refinery Skill - HP +3, Distant Def 3
  9. Maybe. Why not just go with Fury at that point?
  10. Perhaps Nidhogg should receive a different set of buffs then? Weapon Refine (All) - Trades Owl Tome effect for Attack/Res Bond 3. Refinery Skill - one of Mirror Stance, Warding Breath, Warding Stance, or Dull Ranged
  11. Hawkeye - due to dual attack ranges being impossible, changed weapon to only initiate from range. Removed cooldown penalty to compensate for reduced versatility. Anna - changed Fury to Life and Death Virion - rebalanced longbow, removing special cooldown penalty but removing ability to follow up or counter. Changed refine bonus to accelerates special trigger. The harsher penalties should separate the weapon from Firesweep Bow. Jakob - completely reworked weapon. Innes - changed Distant Def 3 to Mirror Stance 2 to account for his poor def. Though Innes is a great brave bow unit, that does not change the relatively lackluster state of his prf weapon.
  12. Rebalanced Hawkeye, Alphonse, Shareena, Virion, Robin, Titania, Corrin, Saizo, and Seth based on feedback.
  13. I want a gorgeous Italian Renaissance setting. All of the appeal of Medieval fantasy with increased emphasis on art, burgeoning sciences, and celebration of human culture. Think Divinity's Reach in Guild Wars 2 except spread over an entire game world.
  14. Actually, Virion's longbow wouldn't come with Firesweep. It prevents him from counter-attacking, not the foe. So, as compared to a firesweep bow, it would have greater range at the tradeoff of being vulnerable to melee units with distant counter effects (which would be increased to 3 range to consistently allow this skill to "counter foes regardless of range"). The Death Blow modifier helps to make up for Virion's low Attack stat, though another refine could be chosen.
  15. Hawkeye Berserk Tomahawk Effect - 16 Mt. Unit can initiate combat from 2 spaces away, but can only counter at melee range. Weapon Refinery - HP +3, Brash Assault 3 Anna Noatun Weapon Refinery - HP + 3, Escape Route 3 (From Escape Route 2) Refinery Skill - Life and Death 3 Alphonse Folkvangr Weapon Refinery - HP +3, Brazen Attack/Def 3 (from Defiant Attack 2) Refinery Skill - Victory or Defeat (Atk/Def +5, Spd/Res -5) Shareena Fensalir Weapon Refinery - HP +3, Threaten Attack/Def 2 (from Threaten Attack 2) Refinery Skill - Infantry Pulse 3 Virion Longbow Effect - 14 Mt. Unit can attack from 3 spaces away, but cannot counterattack or follow-up. Refinery - Accelerates special trigger (cooldown count -1.) Titania Urvan Effect - 16 Mt. Accelerates Special trigger (cooldown count-1). Refinery - Mourning Glory (unit gains atk/spd/def/res +2 during combat for each ally below 75% HP, excluding unit). Robin Grima's Bane Effect - 14 Mt. Effective against Dragons. Refinery Skill - Foe's bonuses from skills (fortify, rally, etc) are nullified during combat. Jakob Jakob's Dagger Effect - 14 Mt. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Healing Pulse (at the start of every turn, unit and allies within 2 spaces are healed for 5 hp). Refinery - Fury 3 Corrin (Male) Yato Refinery - HP +3. Swift Sparrow 2 (From Darting Blow 2). Refinery Skill - Desperation 3 Niles Niles' Bow Effect - Mt 14. Accelerates Special Trigger (Cooldown Count -1). Refinery - HP +3. Enchanted Blade 3 (If unit's Res - Foe's Res is greater than or equal to 1, unit gains Special cooldown charge +1 per attack. If using other similar skill, only highest value applied). Innes Nidhogg Refinery Skill - Mirror Stance 2 Saizo Flame Shuriken Effect - Mt 14. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. This weapon deals damage to foe's Resistance instead of Defense. Accelerates special trigger (Cooldown Count -1). Refinery Skill - Blood Moon (when special triggers, ignore 20% of target's def/res). Seth Paragon Blade Effect - Mt 16. At start of turn, allies below 50% (not including unit) within 2 spaces gain +3 to atk/spd/def/res through their next actions. Refinery - HP +3. Aggressive Strategy (for allies within 2 spaces, if ally's movement type is different from unit's movement type, ally gains Spd/Atk +4 during combat).