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About Etheus

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  • Favorite Fire Emblem Game
    Path of Radiance
  1. Noble Lady of Caelin

    Send one controllable hero to kill each mage. Place the rest of your heroes, including one controllable hero with a healing staff, on base defense duty. Switch to each mage killer as they arrive to take out the mages as quickly as possible. Swap back, heal the base and commander as needed, and kill the shadows at base while your mage killers are now free to take other orders. That's been my approach and it's worked like a charm.
  2. Geneology - chapter 2. It's a big moment for Sigurd and Deirdre and also features Arya as a recruitable unit. Alternatively chapter 5. Sacred Stones - chapter 15 Path of Radiance - Serenes Forest Radiant Dawn - Elincia's Gambit and/or Blood Price
  3. Free Update / Nov 16

    Legitimately curious as to how this is going to work with Tharja. Is this game going to need an adults only rating?
  4. That applies to every AI controlled hero though. Off screen, they can actually achieve things, kill captains, and take forts. On screen, their AI is more passive and severely dumbed down. I think it's intentional. It helps preserve the power fantasy by ensuring that the player always looks comparatively competent. Plus, it helps prevent the AI from stealing captain kills that the player intended to level their controlled hero with.
  5. Koei is apparently very happy with the sales

    There are a few problems with your criteria. 1) Equal or near equal representation for all games is implausible or even outright silly. Roster sizes vary by game, as do the number of important, iconic characters. 2) Focus games are good for coherent storytelling and leave more room for sequels. 3) All dlc characters have one thing in common. They are not important to the plot of Warriors. Even Azura - arguably the most plot important character in Fates, is irrelevant to the Hoshido vs. Nohr family decision that IS and KT chose to focus on for this game. The idea of slotting in plot important characters like Ryoma and Leo as dlc is simply asinine at best. Dlc is for characters that have popularity but lack importance to the chosen plotline. 4) You ask that popularity and storyline importance be secondary to "uniqueness," but that simply isn't plausible. Koei has to represent the series as effectively and concisely as possible. That means that popularity and storyline importance are by far the most important criteria. It then becomes Koei's job to make their selections feel unique to play.
  6. Tiki is super fun to play as.

    Strong IV followed by Strong VI will usually wipe out fort captains and make her human form feel less weak. Her dragon form is delightful to play though. It makes base defense so much easier.
  7. Koei is apparently very happy with the sales

    I don't know. I kind of feel like PoR will have much more weight for consideration than RD in general. PoR is just a more iconic game. Plus, Kurthnaga, despite being the dragon prince, was entirely forgettable, IMO. Both Nasir and Kurthnaga were only playable at the endgame (and were pretty sub-par units), but Nasir has plot involvement from the middle of PoR onward, being Ike's main advisor and then betraying him to reveal a major subplot with Ena and Ashnard. Nasir is basically our window into the background of Soren and the royal family of Daein and is thus one of the most plot-important characters in the game, despite his limited time on the battlefield. Kurthnaga, on the other hand, just kind of shows up and essentially does nothing of interest with the plot. I outright forgot that he even existed because he just failed to make any sort of impression whatsoever.
  8. Koei is apparently very happy with the sales

    I would also add Nasir. He represents a strong subplot in PoR and would make a great Tiki-esque character.
  9. Bug encounters

    Beyond that, it appears that Anna appears when dialogue/announcements catch up to the player getting 1,000 KOs. This is clearly done to help the player notice her when she appears, but in certain maps where objectives and status updates are rapidly spammed, it can potentially take a long time for her to spawn.
  10. Koei is apparently very happy with the sales

    Could you even imagine how much of a travesty motion controls would be in a Fire Emblem game?
  11. Koei is apparently very happy with the sales

    Not to mention that the game quickly gained a reputation for a bad difficulty curve and excessive difficulty (neither of which were unjustified, to be fair) because of the difficulties being mislabeled (Normal being labeled Easy, Hard being labeled Normal, and Lunatic being labeled Hard). At least that's what I've heard. And I certainly remember that being the press issue at the time. A general audience is usually going to steer away from something known for high difficulty and bad difficulty spikes, Souls series aside.
  12. Koei is apparently very happy with the sales

    I certainly would skip Valentia. Alm, Celica, and Berkut are the only real standouts, IMO. If I were to add more characters, I'd pretty much just add Lukas and Conrad to give Alm and Celica each one iconic companion.
  13. Koei is apparently very happy with the sales

    Perhaps. But Ike did happen to win the biggest ever voting gauntlet in Heroes, despite the voting gauntlet being heavily weighted against male heroes and Ike being up against one of the most popular characters in Fates. If Heroes doesn't represent a general consumer audience, I don't know what does. And he also won the FE community poll by a landslide, meaning that Ike is the most popular character in the franchise with both the casual and hardcore audience. And Nintendo knows it.
  14. Koei is apparently very happy with the sales

    Both Tellius games were also released with inopportune circumstances. PoR was released late into the life cycle of the lukewarm Gamecube and RD was released long after the Wii became stigmatized as a casual console and started gathering dust for a majority of the potential FE audience.
  15. Koei is apparently very happy with the sales

    Thankfully. I would much prefer that they build on a solid foundation than wipe the slate. That said, I could perhaps see the sequel focusing on new original lords, with Rowan and Lianna relegated to alternate costumes for a new, hopefully more likeable, main lord (like Darios) with the same (or similar) moveset.