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  • Favorite Fire Emblem Game
    Path of Radiance
  1. Even with pair up, we run into a different problem. How do you balance for the reduced mobility or need for pair up? In Warriors games, defense stats are much less important than offensive stats, so simply making them meat shields wouldn't be a significant advantage for good players. So do you then make them overpowered both defensively and offensively? What then would be the point of other lighter melee units? If the game is too easy, Knights may be overkill. If the game is balanced around knights, then lighter units would struggle for a place. I mean, do we really want gameplay to devolve into "fly the knight to point, switch back to flyer when fighting mages?"
  2. I think that may be precisely why armored units aren't a thing. I'm not sure how they would get around that, considering that Warriors games are all about being at the right place at the right time. There are other similar heavy units in mainline warriors games though. They may just have to make them unrealistically fast in movement while keeping their attacks slow.
  3. It isn't even just that. He, like the Whitewing sisters, are just behind Anna for the most canon appearances in the franchise. How can you even represent the series properly without him?
  4. The greater crime is that Camus was somehow overlooked for that DLC pack. It baffles me.
  5. Voted Nasir. One of my favorite characters from the best FE game and the only playable dragon that I like (fight me).
  6. FE16 "leaks"

    Perhaps, but I think a bit of friendly discussion on it is relevant to the topic. Knowing what the series is helps us know where it might go. Aside from the likelihood of great new settings, there also exists a great many opportunities for IS to fill in gaps. This exact discussion has, to me, highlighted the potential for a Tellius sequel - to show us how Ike went from one continent to another continent or entire world and how his name became legend there as well.
  7. FE16 "leaks"

    I suppose you're right. Such memory loss on my part certainly is a downside of a decade-old game. Though perhaps there is still a question to be made. It was blessed by order - Ashera. Does order exist in a pure state when balanced by chaos in the same being? And does Ashera/Ashunera (as the most powerful being in the FE universe in your words) really fall to such limitations as not being able to reach across dimensions when we see beings like Anankos do the same (provided that Awakening and Fates are in fact seperate dimensions)?
  8. FE16 "leaks"

    Couldn't the cracking of Ragnell simply be the result of defeating Ashera at the end of Radiant Dawn? Such a thing could conceivably at least weaken the blessing. That seems like the obvious explanation.
  9. What character is your main?

    Chrom because he has a great moveset and he's basically diet Ike. Xander because I find him very fun, effective, and highly underrated. He's fantastic for his mobility, high stats, and AoE. Especially great for Timed Attack/Onslaught/Gold Rush.
  10. FE16 "leaks"

    Actually, Fates could very well be the first FE chronologically in the Archanea world. Note that Chrom refers to Hoshido and Nohr as the mythical kingdoms. Similar potential even exists in Tellius, which is connected to Awakening via Priam.
  11. Absolutely not. I don't like to see real time and turn based elements blended. It rarely works for the best. And QTE's would ruin the experience.
  12. I'm all for it. It would be a nice change of pace for the series.
  13. My introduction to the genre was actually DW 8 XTREME Legends on PC. On keyboard. It took some getting used to, but it worked, and I loved the game itself immensely. It's one of the few steam games that I keep installed.
  14. I'm not sure if such a unanimous hatred is even possible. Fire Emblem has one of the most divisive communities I have ever seen (and has something of a reputation for being divisive in the outside gaming community). The series itself creates such a community. No two games are mechanically consistent enough for Fire Emblem to have a "core" identity. Innovation is the lifeblood of this series. And try as some of us might, we can't truly form a consensus on any one game being bad. Some of them (like Gaiden) are more niche than others, but all of them have plenty of fans. Hell, I'd argue that there are no bad FE games (*caugh except for Shadow Dragon caugh*).
  15. At the end of the day, this is perhaps the first game in which i desire as much dlc as possible.