Rezanator

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Everything posted by Rezanator

  1. My LA Lynn does have close counter. Blarowl would be indeed a better choice. This time around I think I will refine it to be Def+, in order to help her out with dragons. As she is atk-/res+. Since all of my best daughters have bad attitudes natures I might merge them or at least keep a spare one.
  2. I got pity broken by a couple of best daughter Morgan. I was thinking if it makes sense to give her Blarserpent to LA Lynn? I don't really see a lot of blade mages or buffs in arena or AA. I figure the 6+def/6+res against staff/dagger/bows/magic would come up more than blade/buff negation.
  3. I am definedly not surprised that Ylgr is a good girl and Helbindi is a bad guy. The story in FEH is straight forward, with the writers being unable or unwilling to make it complex and engaging. It will be nice knowing you Hríd, I just have a feeling he wont be with with us for long.
  4. Some people fondly remembered the old banners with 5 or 6 units. Now we (might) get it again with the tempest heroes. It is gonna suck getting pity broken by Mask Marth when going for the other red units. Other than that, were there other changes to the Tempest Trials?
  5. I am surprised that it was really Olivia. Their guesses seemed like conspiracy theory stuff. Is it too much to ask for grand conquest size maps without the gimmick? I like being able to use 8 units, but as it stands it is not as fun as it could be.
  6. Special Heroes: Summer Banner #2 Video Posted!

    RIP Papas' robe. Linde must be having financial issues, you know with not having a banner in forever.
  7. Special Heroes: Summer Banner #2 Video Posted!

    Looking at Linde's art, did she grab her old dress and slit it up?
  8. Since the last legendary hero was a green bow, this one would be a red bow user.
  9. I was expecting blow back from getting another Tharja (with the same color to boot) and it turns out it is something completely different. Regardless, I am always happy to get more flying mages.
  10. Now that we get full exp from all maps, it is time to clear all of the normal and hard mode chain challenges. Gotta get those feathers to 5* Takumi.
  11. The biggest difference is that colored bows retain effective damage damage against flying units. Now they get color advantage on top of that. They will be able to check flyers and have an easier time against armors. At the moment bows with the exception of firesweep bow and maybe princess warrior bow (ill check when I get her) have difficulty against armors with distant attack. Colored bows will have an easier time with color advantage and the ability to use triangle adept.. Mages sweep the floor with bladetomes and desperation. They are able to one shot or with desperation take down a unit in one turn of combat. There is no melee weapon usable by the player with that effect. Now we have more units that are effective against horses and armors. Their last function is to check grey units with raven tomes. At the moment there is no melee unit that is effective against colorless (F!Grima is a different exception). SI is able to lock weapons and prevent them from being used in inheritance. Fire Emblem as a series already has a list of notable ranged melee weapons, like the javelin, magic swords, hand axe, tomahawk (currently in use by Dorcas), among others. At the moment the weapons have range information. SI should have little through in finding a new icon for range melee weapons. In a few days we will see how legendary Lynn plays out.
  12. I am going to disagree with you here. While archers for the most part don't get debuffs, buffs, or healing, they do get extra damage against flyers. This helps them negate the terrain advantage flyers get. Flying units can use iote shield but it is in short supply and the PVE maps tends to use it sparingly. Range melee reds, blues, and greens could cover a space that mages can't at the moment, but they would be vulnerable to flying units of the opposing color. Range melee does not has to have the same stats as regular melee. It can be in the same range as what bows and mages get.
  13. The way SI keep making more convoluted weapon specials/formulas, makes me question their simplicity goals.
  14. It would have been easier if they had added range weapons to the colored melee units, eg spear/javelin for blue, hand axe for green, magical sword for red. That way the existing breakers would still work since the weapon and color had not changed. If SI turns it on to 11 then we could see color daggers and color staff. A refined healer should be using the candlelight option. One hit is all they need for the debuffs. If we can add more breakers then I would be happy to see dragonstone breakers. It would make it easier for Julia/Deirde to fight dragons.
  15. New Event: Grand Conquests

    Here at Outrealm 1904, the current score is 18 Alphonse, 9 Sharena, and 3 Anna. As part of Alphonse army I hope we can keep it together and reach 20 areas before closing time. Since that is the amount for the maximum award. Anything pass that leaves the army in danger of counter attacks.
  16. New Event: Grand Conquests

    I would have though this mode would had a small story. Like is this practice for the trio or it is just a game they play for fun? The TTs bothered to have a few lines of story.
  17. Another FEH Channel Confirmed on Monday (for most)

    Its about time! Bows have not been able to keep up in the powercreep race. It would be nice if it included javelins, hand axes, and thrown Falcion. That will probably not be the case. What we need is a green brave bow with armor piercing instead of anti flying.
  18. Another FEH Channel Confirmed on Monday (for most)

    Restore+ looks like a skill to counter the mage+ staffs. I wonder if it comes with a refinable option (eg restore everyones' condition).
  19. Another FEH Channel Confirmed on Monday (for most)

    FEH has the ability to pronounce anyones' name in the most weird form.
  20. Voting Gauntlet: Bunny Battle Ballot!

    I got feathers but not from winning the round. It looks like Xander lost. I will miss my only multiplier unit.
  21. Looking at the kit for Fem Grima, does IS really wants to make us use the Falchion units? Cancel affinity covers raven units, dragon skin deals with archers. Falchion units should have no issues taking her down.
  22. (Moment of silent). That one is less busted than Sacae's Blessing.
  23. Previous skills for brave/legendary heroes stated if they were uninhabitable. They may also limit it to dragon units and show it once the unit is in the game. Edit. It seems that it does not apply to L'Ephraim. Maybe the translators are not consistent.
  24. Is dragon skin lock to specific units for inheritance, because the video did not specify? Otherwise it will be a strong skill for EP flying units. I find it weird/funny that in FE world, levitation is good enough to be considered a flying unit.
  25. Rival Domains Discussion

    This mode just needs a few tweaks: 1. Units should not be able to teleport and attack on the same turn, 2. The player should be able to spawn units they lose during the enemy phase on the next turn, 3. I guess make it less zerg rushy