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Tf0rce

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    Thracia 776

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  1. Howdy one and all, first I want to say that this is my first ever draft that I've been a part of but I'm confident enough in my abilities as a SRW enjoyer to be able to do a successful LTC run and be competitive with the others here. My units are as follows: 00 QANT, Raphael Gundam, Nu gundam, Black Selena, Daitarn 3, Destiny Gundam, Harute Gundam, Brave, EVA unit-01, Goryu, Super Aestivalis, Force Impulse, XB Gundam X-1 Full Cloth, Enryugo, ReZEL, EVA-00, Jegan (without shield), Penelope and I'm also using the DLC units of Lottie and Velt for the extra bodies in the event that I need them but will otherwise be getting proper treatment for usage. My start will be with Souji(which you will see being very annoying in one particular stage thanks to my units) and I went with the classic setup of Terada's birthday 11/11 B which gives a nice early attune to work with while still having focus. I will tally all of my turns to start with and unless stated otherwise, assume that I got the SR point for the map. Stage 1: Nothing fancy overall happens here, we get the Vangray and we have to destroy four planes. Not enough will to kill an enemy with a crit and even if you can get into range of everyone, you won't have the damage because your base damage is BARELY low enough to not kill even with a crit. So it's a simple two turns to flush out the win. Stage 1.5: We get our two new ~~meatshields~~recruits for this map and are easily able to mop up all the enemies in 2 turns with no real issue. Stage 2: Here is where we get a bit spicy for this map. Now I could play out the map normally and get a nice fancy clear in 3-4 turns, however I kill an enemy on the first turn and dodge/block everything else on turn 2 to get the alternative trigger of Tobia showing up at the beginning of turn 3. An important thing to note is that this is the first map that you get the Yamato, the lovely and most broken battleship to ever grace SRW and that the captain Okita starts at level 5 while his sub crew all start at level 3 meaning that only he can use any of his spirits on turn 1. Now what the trick here is to have everyone on turn 3 park inside the Yamato and have him solo the map(by killing one enemy earlier on turn 1 I had 1TacP which allowed the battleship to use emergency retrieval by parking in the right tile on turn 2 thanks to accel giving more room and just enough space to force Tobia onto the ship so everyone focuses the Yamato instead) and by doing this, Okita and his crew all gained one level. Stage 3: Here is where the fun begins, during the missions inbetween I've investing some funds into the Vangray's weapons(enough for 2 points and also 2 points of EN and 1 point in accuracy) and thanks to the rules, since no battleship has shown up I can freely use Tobia without having drafted the Crossbone gundam and had both Soji and Tobia move forward to weaken a few units but no kills. Turn 2 comes around and Tobia weakens while Soji kills getting some TacP(remember this for later) 2 kills so far. Turn 3 comes and I move Tobia as far forward as possible and Soji snipes a dude so Tobia won't get as much aggro, now with 2 enemies left on enemy phase, one aggros to Tobia and kills him while Soji kills the last dude and winds up with 6 TacP. This in turn cause to spawn THE COOLEST MACHINE WE NEVER GET DESPITE CROSSBONE SHOWING UP 3 GAMES IN A ROW(yes I'm mad about it, no I won't shut up about it) and fight the Amakusa with a bio brain copy of the legendary Amuro Ray in it(even has newtype levels and everything) and Soji picks up a free attack on enemy phase weakening it by a third. On turn 4 is where the real spiciness takes place because I use sense(or intuition if you prefer) which lets Tobia get a guaranteed hit and a guaranteed avoid on the hit so he doesn't take damage, this deals enough damage to spawn the new enemies and we get a new unit in the fray with MP F91 Gundam(still can't use so lol). Now the plan can take action so because of Soji's weapon upgrades he has damage to destroy a Batalla in one hit and by having 6 TacP, I can use multi-action to get another move after killing an enemy(like Galeforce for those familiar but while you have enough TacP)and with 6 points I can kill 2 Batalla's and get in range of the Amakusa, damaging it and killing on enemy phase since it attacks first but there is a problem. There is a stronger version of the machine a Pez Batalla who has a part I want(magnetic coating is only 10 mobility but that's pretty good early on and can stack if you have multiple parts equipped) that just enough health and armour to survive a crit even with Soji's strongest attack making it impossible to get the part and clear in 4 turns. Now if you recall in stage 2 the Yamato's sub crew only gets enough SP to use their stuff on turn BUT here is where I found something cool. One of the co-pilots is the science officer Shiro Sanada who has a skill called analyze which targets an enemy for one turn and they take 10% extra damage and deal 10% less damage but it has a cost 20 SP and Sanada only has 19 SP and analyze would be enough to kill him thanks to the extra damage and a crit from Soji's strongest weapon. By having the Yamato solo the map in stage 2, this allowed everyone to level up and in SRW, levelling up gives you +1 starting SP for all subsequent maps, which means that analyze was available on the turn the Yamato spawns, letting me get more damage to kill on turn 4 and still walk up in range to the Amakusa using my remaining TacP to get 2 extra move, hit the Amakusa, kill it on enemy phase and get nice crisp 4 turn clear. Never before would I have ever entertained this thought but being a LTC run and realising that a full map clear would cost me turns I could use, I was able to come up with an unorthodox plan to get a turn up on my competitors here. Good luck to everyone and I'll probably have 3+ more maps done on the weekend to work with.
  2. Well, it might be something I've not done before but I at least know my machines in V, I would not mind giving it a go and do a draft for something I very much am into. May not be a regular but I sure as heck don't mind this sort of challenge.
  3. It really is something that would be good to see. I kinda liked Grima, he looked really cool.
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