Donkey Kong Country Returns (3D) Review:
It's been years since i last played this, so i went through it again to see how it holds up. Yeah, it holds up pretty well. Level design is pretty tight, although not as good as Tropical Freeze (understandable). Music's good and the difficulty is just about right, though it admittedly can be cheesed with items at times.
The main problem with this game is that it's not Tropical Freeze. So it's not really a problem but much like how Galaxy 2 takes everything that made Galaxy 1 amazing and improves it tenfold, Tropical Freeze does the same. Returns is the Galaxy 1 to Tropical Freeze's Galaxy 2.
....ok i do have an actual problem though: the puzzle pieces. They're not hard to find but it often involves you stopping in your tracks to pound a flower or blow a dandelion. For a 2D platforming game with decent schmoovemnt, this feels contradictory. I don't remember if Tropical Freeze was like this too (probably) but then again, i don't care for the Puzzle Pieces that much. You can get to 100% without getting all of them.
9/10
I think with it being a time-management game and all, certain friction just kinda makes it counterintuitive. Yeah i suppose you could savescum but most people don't think to do that, especially if they don't see it coming.
I've also seen a big criticism of the winter break period in Persona 3, where you can't pursue any social links at all for two weeks. You plan ahead only for that time to be taken away from you. Yeah it could be "realistic" but reality is sometimes disappointing anyways.
We just got FF16 doing just that and it's controversial because it "doesn't feel like Final Fantasy".