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DaleCooper

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    Lord

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I like Baron and Generals, and your rational class chart, but I think doppelsoeldners are a little anachronistics xD But those skills are quite simple, will you create more complex skills?
  2. I like your ideas! I really like that you post skills and promotions. I love doppelsöldner class (I introduced it in my class chart too, but with name Conqueror). I wish you post more ^^ And you can take a look to my class chart if you want :3 Soon ill illustrate my class tree with sprites (maybe after my university exams u.u)
  3. Yeah! Ciri and Rinkah are really hot! ;D
  4. Thanks a lot SavageVolug!! :D I'll answer your questions: 1) Sky hussars have Stun, paying HP for activate it. Dragon Knights have some skill that hurts near enemies, like Savage Blow (from Revenant Knights from Fates), but more powerful. 2) I dont like transformable units xD but i'm thinking about introduce some Dark Lord who uses Dark Magic, and, promoting, becomes in Summoner, who can invoque. And maybe some manakete or lycanthrope ^^
  5. Hello all! I'm new in SerenesForrest. I'm from Spain and my english is really bad, but i'll try to do my best! I want to share my idea of a cool class chart, that i was thinking about since some month ago :3 - 3 tiers. Basic units can promote using Master Seal, and master units can promote using Celestial Seal. Everytime you promotes, can choose between two options. - Triangle weapon: Swords > Axes > Lances > Swords, like ever. Bows are out of the triangle. - Triangle Magics: Anima > Light > Dark > Anima. But in my game isn't staffs: Light magic heals, and some tome can make damage, but almost all only can heal. Dark magic is more strategical than Anima. While Anima is damage magic, Dark magic can poison, petrify, reduce their stats (like shurikens of Fates)... - One skill per class, and one personal skill. - No reclass, no dual attack. Its like a GBA game but it's has skills. - 30 chapters game, and some secondary missions. - Skills like Sol, Luna or Astra can be activated paying HP (like Echoes). I have some ideas of skills, but i have to think more about it. I will write my ideas, but they can change hehe ^^' (Forgive my bad english T.T) (1) SOLDIER: Classical unit from all Fire Emblems. Average unit who can use lances. Promotes to: Lancer or Defender. (2A) LANCER: Expert lancer with high speed and skill. Skill: Lancefaire. Can promote to Vanguard or Sentinel (2B) DEFENDER: Armour soldier with high defense, but weak speed. Can use lances. Its like a General from classic Fire Emblem. Can promote to General or Templar (3A) VANGUARD: Defensive and fast, he is in the front of the battlefield protecting their allies. Use lances and swords, and have protection skills (like take damage from adjacent allies). (3A) SENTINEL: Fast and skilled lancer expert in break enemies defenses. You know, the Sentinel from Radiant Dawn :3 (3B) GENERAL: The most defensive unit. Great shield and armor, use lances and axes. Make big damage and can defend very well. (3B) TEMPLAR: Defensive unit, with high defense and resistance. They can fight fairly good against mages because they have high resistance. Use lances and light magic (curative magic). (1) SWORDMAN: Classical Mercenary. Use swords and are useful and balanced. Promotes to: Swordmaster or Hero. (2A) SWORDMASTER: Classical Swordmaster. High speed and skill, but low strength and defense. Skill: Swordfaire. Promotes to: Dread Fighter or Samurai (2B) HERO: A strong and skilled soldier. Use only swords. They are very ballanced (like Heroes of Fire Emblem xD). Promotes to: Conqueror or Champion. (3A) DREAD FIGHTER: High speed, skill and resistance, this dark fighter can kill mages very easy. Use Swords and dark magic. They can have some skill like Silence (enemy cant use magic for 3 turns), or Double damage to mages. (3A) SAMURAI: The best sword fighter. They are like Trueblades. They can kill enemies with his high critical and skills like Astra. (3B) CONQUEROR: Strong mercenary. Have high strength, skill and defense. I inspired in Doppeldsoeldner or mercenaries from the XV Century. They are beasts with swords. Skill: Lancebreaker (zweihanders was made for break enemy lanes of lances). (3B) CHAMPION: Great mercenary who can use swords and axes. They are balanced in all stats. Skill: Luna. (1) FIGHTER: Classical Fighter from GBA. Use axes and have high strength but low defense. Promotes to: Warrior or Barbarian. (2A) WARRIOR: Warrior units from Fire Emblem, but only can use Axes. High strength, defense and HP, but low speed. Skill: Axefaire. Promotes to: Raider or Weapon Master. (2B) BARBARIAN: Wild fighter who uses axes. High HP, Strength and Speed, but low defense. Skill: some brutal skill, boosting his critical or attack. Promotes to: Berserker or Druid Warrior. (3A) RAIDER: Brutal fighter who uses axes and bows. Same stats than Warrior. Skill: Coloso. (3A) WEAPON MASTER: Expert fighter who can use Swords, Lances and Axes. Balanced, but with high strength. Skill: Weapon Master recibes x2 weapon bonus (3B) BERSERKER: Bloody warrior who destroy enemies without mercy. Use axes. My intention is that while Raider is more defensive+powerful (str+def-spd) unit, the Berserker is the fast+powerful (str+spd-def) unit. Skill: Wrath (3B) DRUID WARRIOR: Fighter from the forrest, who recibes the power of nature. Use axes and anima magic. (1) ARCHER: Classical archer. Use bows. The difference is that now, archers have between 3 and 5 range, depending on bow. Promotes to: Sniper or Ranger. (2A) SNIPER: Classical sniper. Use bows. High skill, better to stay in rear. Skill: Bowfaire. Promotes to: Marksman or adventurer. (2B) RANGER: Skilled unit who use swords and bows. They are foot soldiers. Skill: Terrain bonuses x2. Promotes to: Assassin or Hussar. (3A) MARKSMAN: The best archer. Fast and skilled, but with low defense. Skill: +1 maximum range (its because they must have a bonus for bow-locked unit). (3A) ADVENTURER: Slippery unit who use bows and light magic. They are good in rear, hurting enemies and healing allies. I like this class, but have low offensive power. Skill: pass. (3B) ASSASSIN: Classical Assassin from Fire Emblem. Use bows and swords. Skill: Lethality. High speed but low attack and defense. (3B) HUSSAR: I really love this unit. Ride a horse and use swords and bows. Skill Supercanto: they can use remaining mov after attack (like Gengis Kan bow knights). They move, attack, and move again (with less mov, obv). Hussar are the light cavalry. ----MOUNTED CLASSES----- (1) CAVALIER: Classical Cavalier. Use only lances. Skill: Canto. Promotes to: Knight or Guardian. (2A) KNIGHT: Classical Paladin of GBA. Can use Swords and lances. Balanced and useful units. Promotes to: Paladin or Dark Knight. (2B) GUARDIAN: Classical Great Knight from Fire Emblem 8, but only can use Lances and axes. Its like heavy cavalry, with high defense and attack but less mov. Promotes to: Great Knight or Cataphract. Skill: Renewall. (3A) PALADIN: The best cavalier. Can use swords and lances. They dont shine, but are very balanced and usefuls. Skill: sol, allowing be in the front. Good HP, str, skill, spd, def and res, but dont excel. (3A) DARK KNIGHT: Cavaliers who can uses swords and anima magic. They are polyvalent. High Str and Magic, but low speed and HP. Skill: Lifetaker (3B) GREAT KNIGHT: Defensive knight who uses swords, lances and axes. High defense and HP. Skill: Diamond Blow. (3B) CATAPHRACT: Offensive knight who uses lances and axes. Really heavy, with high attack and defense (but less defense than Great Knight). (1) PEGASUS SOLDIER: Classical pegasus who uses lances. High speed and resistance but weak against wind and arrows. Promotes to: Falco Knight. (2) FALCO KNIGHT: Classical Falco Knight. Use lances. Same stats than pegasus. Promotes to: Sky Hussar or Fenix Sage. (3A) SKY HUSSAR: Similar to Falco Knight, have high speed, mov and resistance, ideal for kill mages. Use bows and lances. (3B) FENIX SAGE: Mages who rides a fenix. Use lances and anima. They are expert killing monsters with her skill Slayer (damage x2 monsters). (1) DRACO SOLDIER: Classical Draco Soldier. Use axes. High HP, Str and Def, but very low resistance. Weak to arrows and thunder. Promotes to: Wyvern Knight. (2) WYVERN KNIGHT: Use axes. Same than Draco Soldier. Promotes to: Dragon Knight or Wyvern Paladin. (3A) DRAGON KNIGHT: Strong warriors on dragon. High str, def and HP, but low speed and resistance. Flying tanks. (3B) WYVERN PALADIN: More balanced, with high str, skill and HP. Use axes and lances. Skill: Galeforce (but paying HP). -----MAGIC CLASSES----- (1) MAGE: Classical mage who uses Anima. Promotes to: Sage or Sorcerer. (2A) SAGE: Classical sage, but only can use anima. High magic and resistance, medium skill and speed, and low HP and defense. Skill: tomefaire Promotes to: Archsage or Grandmaster. (2) SORCERER: Dark mages who uses anima and dark magic. High magic and HP, but lower than Sages. Skill: Vengeance Promotes to: Necromancer or Arcanist. (3A) ARCHSAGE: Great mages who use Anima and Light. Balanced with magic, speed and skill. (3A) GRANDMASTER: Versatile units who can attack with swords and anima. Very balanced. Skill: Ignis. (they are awesome! :D) (3B) NECROMANCER: The most powerful mage. They have the best magic stat, but low speed and defense. Be careful! use dark and anima. (3B) ARCANIST: Anima and dark user, with high defense but low speed and skill. They are like Magical Generals. They can be at the front with their skill: Curse: at start of the turn, enemies in 2 titles get poison. (1) CLERIC: Classical Cleric. Use light magic to heal allies. High speed and resistance. Promotes to: Bishop. (2) BISHOP: Better than clerics, can use light magic to heal. But not every Light tomes are curative, some tomes can attack. Same stats. Promotes to: Saint or Strategist. (3A) SAINT: Master of the heal. They only can use Light magic. Skill: Bond. They can heal at start of the turn to near allies. (3B) STRATEGIST: Mounted units who use light and anima magic. Focused on give to allies more stats with skills like Inspiration. ----LORD CLASSES----- LORD: Dillion, a princess who uses swords. High speed, skill and resistance, but weak defense. Promotes to PRINCESS: Now she can use light magic. Its a support unit, but she can attack too. Promotes to VALKIRIA: Dillion now can use Swords, Light and Anima. She is a support-hybrid unit. LORD: Ragnar, Kan of the norther kingdom. He uses axes, and have high skill, attack and defense. Promotes to: MASTER LORD: Now Ragnar can use axes and swords and he becomes more tanky. Promotes to: ICE KING. Ragnar mounts a direwolf, like Robb Stark. He is a killing-machine. And it's all! Im exhausted x.x I think its a reallistic class tree, without lots of useless classes or classes too similar to others. I really sorry for my bad english, i expect you can understand me. Be free to ask me anything or aport ideas!
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