Generic_Enemy_Knight_#???

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About Generic_Enemy_Knight_#???

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  • Favorite Fire Emblem Game
    Sacred Stones
  1. Minor Cipher Glitch

    @KongDude That sucks. I have not run into this problem yet. BTW, does that happen in both normal maps and DLC maps?
  2. Cipher DLC - Added Features

    For those wanting to see the English version, please wait patiently for other FE forum members to cover this more in-depth. This is just a short preview for those who have yet to buy the DLCs. Thanks.
  3. Cipher DLC - Added Features

    Endgame dialogues:
  4. Would one of the mods remove this post entry? There's been an error. Thanks.
  5. Cipher DLC - Added Features

    Character endings:
  6. This post is dedicated to all FE fans alike. -List of Added Features > Unique character endings > Unique endgame dialogues
  7. Cipher DLC - Added Features

    This post is dedicated to all FE fans alike. -List of Added Features > Unique character endings > Unique endgame dialogues
  8. Added Feature for ENG Version?

    @SatsumaFSoysoy @KongDude @shadowofchaos Thank y'all for pointing out. I had my game running on "Traditional Chinese". Those options aren't there. Just switched to "Japanese" setting. It's there all along. Sorry for the hiccup.
  9. Have yet to get an English copy of the game. Been watching some Ghast Station's videos as of late. In his latest video, "BERKUT DESTRUCTION STRAT", when he's visiting the blacksmith, I noticed there are two new options not in the JPN version. One being "Inscribe", and another being "Erase". Apparently, those allow you to either assign or remove nicknames for your weapons. That's so cool! Now I gotta get myself an English copy because I'm just a huge sucker for that.
  10. DLC Glitch? (JPN Version)

    Unaddressed concern(s): 1. "Maybe the bonuses are already there. The game is just not showing them properly. I forgot to post these four shots originally, depicting unchanged rates regardless whether Mathilda is beside Clair. Not only did the original support bonuses (+5 AVO for Clair, from Mathilda; +5 AVO for Mathilda, from Clair) disappear completely, but also the "supposedly" new support bonuses are nowhere to be found.
  11. DLC Glitch? (JPN Version)

    @SoulWeaver I really hope so. Wish IntSys'd focus more on their game, instead of jumping on the dlc-bandwagon.
  12. DLC Glitch? (JPN Version)

    *Update* Once again, I adhered to the method mentioned previously. After testing the other support pairs, they work as intended. However, like before, the conversations are completely silent. (Unsure whether the "support bonuses" will remain once reached A or B rank for each pair. Have to test that, too.) What were the QA testers doing during production? Jesus Louise...
  13. Tips for the final map?

    @The DanMan The Gradivus room can be accessed via the portal, in the first teleportation room, that has Celica's Brand on it. Good luck!
  14. DLC Glitch? (JPN Version)

    This post is for FE fans alike. Just been grinding for the new "Support Convo" added to the game recently. Not sure if anyone else is having the same problem, it seems the support bonuses that Mathilda and Clair provide to each other completely vanished as soon as you reach C rank. I thought if I have them reach A or B rank, then those bonuses would return. Unfortunately, that's not the case, as shown in the picture #2. (Sadly, I did not take any photos of their C rank and B rank prior to making this post.) Surprised, I immediately tested another support pair, Lukas and Forsyth. For this pair, I recreated the scenario in which Mathilda and Clair first had their C rank conversation. The map is "Lord of the Grave", one of the maps from Wave 2 DLC. As shown in picture #3 through #5, their support bonuses retain, working as intended. Interestingly, their conversation is completely silent on this map, though the sound returns when playing on "non-dlc" maps or replaying their conversation via Mila's Turnwheel. Note: As of now, I have yet test the remaining support pairs. Perhaps there are more glitches as such to surface. I certainly hope not, as I'm a tad agitated with IntSys's devs at the moment. Had they just left these in the base game, this would not have happened, as they'd have ample time to play test it. Hopefully they'll patch this before next week, when "The Rise of the Deliverance" pack releases in the west.
  15. This post is for FE fans alike. Note: I'll not be talking about the story, voice performance, art direction, etc. Those are subjective. I'm only sharing my experience with a certain in-game feature. Now FE: SoV is finally out for everyone to enjoy, and the game's reviews are slowly pouring in. Let's talk about some of the issues that players may or may not experience. Personally, I find the "Storage System" and "Item Management" in this game are extremely frustrating. 1. Instead of grouping the same item together, the game treats each one as a unique entry on the item list. Consequentially, you have to scroll through a long list of junk before finding the 'item' you need 2. Unable to highlight/select the amount of items you want to sell while visiting a blacksmith; you are stuck with confirming the same prompt over and over again for each item sold (Would you like to sell an "Orange"? Y/N Would you like to sell an "Orange"? Y/N Would you like to sell an "Orange"? Y/N ...) Jesus Louise!