Jump to content

Ragnell17

Member
  • Posts

    42
  • Joined

  • Last visited

About Ragnell17

  • Birthday November 24

Retained

  • Member Title
    Hero

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

Member Badge

  • Members
    Ike

Allegiance

  • I fight for...
    Tellius

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Ragnell17's Achievements

  1. So far I'm assuming it will work like Divine Paralogues. Separate world map, use the army on your save file dependant on deployment slots, as well as a replayable instance of that map that doesn't have exp or consume resources outside the map. Only major difference I expect is force deploying the new characters to use like the main game.
  2. Can the rng on what you rolled in the well be reset similar to Bond Rings?
  3. I'm assuming by Early game you mean before chapter 10 or something? If so, Tiki's geosphere is great on units that will usually end up adjacent to someone like a staff users/ki adept like Framme. Lineage from the 3 houses bracelet can help you grow units faster. If after Chapter 10, brave assist from Lucina on your backup units is good, more chances for chain attacks without positioning. Alacrity on your naturally speedy units like ChloƩ, Lapis or Kagetsu can help a ton for safe one rounding. You could also inherit the cheap +spd skills on your somewhat slower units to help them hit speed benchmarks. Vantage from Leif can work on frontliners on enemy phase. While not a skill itself getting the Mercurius weapon from Marth as soon as possible can really pay off in the early game. As its basically a paragon sword.
  4. Honestly, one major change I would make for the Leif Emblem is have him give weapon proficiency in the main triangle at C rank to any class similar to how Micaiah gives Staff Rank to any class. Maybe Boost it to B rank if it's a base proficiency for the character like classes do. All the classes in the game are either mono weapon or only have 2 weapons. And I believe it will make Arms Guard feel way way better as well as give the chosen unit more choice in their inventory. Having access to the entire weapon triangle or a load of weapon types.
  5. On hard mode, I find that enemy armors high defense really hurt the armorslayer and hammer. They'll still chunk out damage, but seldomly ORKO unlike tomes and magic weapons which is the way to go. Micaiah's Thani is great if you're using Micaiah on someone without high magic. A bit overkill on dedicated mages tho. The Ridersbane however I find still useful as most Calvary's def isn't quite as good as armors. However it isn't always necessary to use as normal weapons can still take care of them fine. Wyrmslayer is a lot more niche but nice to have for wyvern riders and the big dragons. Though often a bow is better for fliers, still nice to have for swordies.
  6. The only way to negate Chain Attacks damage is through Corrin's Pair Up Skill
  7. I think one thing that you can do with Sages that give them their own niche is having them with the Byleth Emblem. As mysticals get Thyrsus which adds +2 tome range. Sure Instruct Magic isn't as good as Instruct Spectrum, but the universally useful tome range more than makes up for it. Basically turns Thoron into Bolting and Elsurge into a guaranteed hit thunder tome.
  8. Killer weapons really need the Emblem Engravings to do work. Slap Eirika's or Lyn's +crit boosting engrave on em and you'll have high crit rates in the 50-60s which means you'll be critting with em very often. An Engraved killer lance on Timerra + sandstorm procs will reach triple digit damage.
  9. Micaiah's Paralogue map is so weird to me as while the layout mapwise is the same, the gameplay of the map doesn't hold an candle to the map it's based on.
  10. I've been using Merrin as a Wolf Knight and she's been quite strong. Having 6 move without spending boots is nice especially if you put the Lucina ring on her so she can use that movement for chain attacks. Chain attack with daggers do inflict the debuff as well which is quite useful. One might think that having an extra weapon isn't that necessary when daggers are just fine. Though there's a lot of weapons with extra utility that daggers don't have. Like the armorslayer and wyrmslayer. As well as smash weapons. Personally though, Merrin's base magic stat is actually really solid, so I gave her the Levin sword so she can choose to target resistance if need be.
  11. Someone watched Mangs' latest episode of Elibean Nights I see.
  12. Really Interesting, sounds like a cool idea! Especially, considering I get to use Blade Lord Lyn with a bow more often, as it wasn't as useful in the base game due to its weapon rank at the time of promotion. Definitely something I would mess around with for fun. Shame the forced promotion gets in the way of Hector and Eliwood, but hopefully there's other ways to keep the main lord up to speed with the rest of the cast. I'm looking forward to this hack!
  13. Elise was my first five star unit, she helped me through the campaign, and was my second level forty unit. Luckily thanks to pulling a Wrathful Staff... er I mean Genny quickly after her introduction, she's still used as a very offensive healer and a tempest trials mainstay.
  14. I pulled Lyn as my free summon and managed to snag a Neutral Brave Lucina. Now onto Ike and Roy.
  15. Wow I didn't know that. I haven't uploaded anything in a couple of months so this news to me. Now I have to find a new image hosting place, huh.
×
×
  • Create New...