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thzfunnymzn

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I didn't consider double Inspire for spd+10. Or just stacking these buffs in general. Yeah, holy cripes, suckers have to be limited, definetly. You're argument for Inspire Micaiah is sound. It'd be nice if there were a way to NOT give Inspire to Miccy Sue since she's all ready got several things going for her. But, if it's just absolutely not possible to make is "optional" in the endgame, then yeah, Micaiah or another forced endgame. Not sure about Inspire Fiona, she's all ready got +1 Move to help her stick out. Rally Ike makes a lot of thematic sense. Same time, Rally Sanaki gives her some support abilities, and it'd be a contrast to Inspire Micaiah (assuming that's what's done). Ugh, decisions, decisions. Shroud Vika kinda means you're reverting back to "Shroud is unavailable for most of the game," which is what you were trying to avoid by taking it off dragons. Then again, she's the only Part 1 user of these skills unless Sothe gets Micaiah.
  2. So, thinking about the Rally, Inspire, Fortify thing more, and assuming those front page stats are still mostly accurate: Inspire on an Archer. They can buff a Fire Sage or Wind Strategist without compromising their own position. Might get some opportunities to buff a Valkyrie or Seraph Knight too. Leonardo's all ready got Longbow + Disarm, so I'd guess either Rolf or Shinon. I'd guess Shinon. He's got more skill for Longbow use, so his position is more flexible. Rolf, meanwhile, has much higher strength, so I'd guess he's much less in need of a "team buff" to be effective. Not sure on the synergy of an Inspire Crossbowmen. Inspire on Devdan. Just 'cause. Oh, and for buffing Fiona. At least one of the Valkyries or Seraph Knights could use one as well. Could take either Rally for frontline troops & backline Archers or they could take Inspire for backline mages. Not Elinicia or Fiona - they've got Amiti and Move+1 all ready. Also, probably not Tanith, because I'm guessing she's going to be the hardest hitting of the female horises. So...one of Mist, Astrid, Marcia, or Sigrun. Blessing + Fortify on Leanne, axe Paragon. > : ) Could also do a Blessing + Fortify Valkyrie or Seraph Knight. > : ) Fortify Oscar to contrast Rally Kieran. Bit of a yin & yang thing for those two. Also, Geoffrey's a Paragon user, and by the front page's stats, once you get him back in Part 4, he basically overtakes Oscar anyways. Course, you lose Fortify Geoffrey for Part 2 - only played FE10 once & I don't know what's happened in your mod, so iunno if Part 2 Fortify is more important tactically. I'll second the Fortify Pelleas, as well as some of these moves on some of the Armor Knights. Dunno which one is best for which though. Haven't thought about the Laguz at all. So, that's all I got.
  3. I like seeing the dragon's pools & tides become more of a staple of the strategy of the whole game instead of just some endgame dragon stuff. As for what unit gets what or if it should be unit based or mastery based, can't tell ya. I tried looking at the character stats again to see who feels unique & who doesn't, but I hit the wall of "Haven't played the game so I can't get an overall feel for how all those numbers tie in together." Most I came up with was Rally being thematic for Ike, but "heck no" for doing it mechanically. Ike should be good enough without also getting a free Rally.
  4. Very well, fair enough. Can't really say anymore on Leanne without having played anyways. BTW, I assume 4-Endgame-3, aka, Dragon Chapter, now has stuff besides dragons? Or is Lucia just going to be a juggernaut in that chapter with Slayer? BTW, do you have growths and stuff for later characters in parts 3 and 4 to upload to the original post, or will we have to be patient and wait?
  5. Leanne was the heron balanced around being very low level, wasn't she? She still had decent stats, superb move (transformed?), and some basic healing, but couldn't use the fancier heron skills that the other herons could use, especially Rafiel. Won't Paragon break that balance? Or has playtesting revealed that her exp gain is so slow that she needs Paragon to raise her power level? No opinion on Lucia & Ena getting Paragon. You've all ready solved Ena's main issue of late availability with poor bases. Paragon mostly looks like an aesthetic choice on her: allows her to still join with a semi-low level, but she'll grow. Which...I guess does fit her character. I presume Paragon is on Lucia because of some bizarre deployment issues where she joins in Part 2, then doesn't rejoin until Part 4 or very late in Part 3? (Don't remember FE10's bizarre recruitment patterns, other than Tormod's, who now has awesome promotion bonuses). Having those skills be locked to their respective characters does sound like an elegant solution to prevent degenerate skill swapping. Does Blossom still exist, and if so, maybe it should also be character locked?
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