AndrewMcC00l

Member
  • Content count

    69
  • Joined

  • Last visited

About AndrewMcC00l

  • Birthday 08/10/1999

Profile Information

  • Gender
    Male
  • Interests
    Film, Space, Dogs, History
  • Location
    New Jersey

Previous Fields

  • Favorite Fire Emblem Game
    Genealogy of the Holy War

Member Badge

  • Members
    Fin

Allegiance

  • I fight for...
    Jugdral
  1. Legendary Hero: Ryoma, Supreme Samurai

    This banner doesn't do much for me. The only unit I really want is Hardin, and even then it's just for Bold Fighter. Atk/Def bond and Brazen Atk/Spd would be nice consolation prizes, but I really need Bold Fighter. I'd like F!Grima but not enough to risk getting the other two units she's with, and Green just doesn't do anything for me. Anything from Red would nice, but I have both Sigurd and Tiki, so I don't think I need anything from there. As for Ryoma, meh. I don't have a problem with him, but I was hoping for Alm with a red Parthia. I was hoping for a bit more change than just adding the Kinshi Knight thing to his back and changing his shoulder pads. His personal skill is just Wrath but worse, although he couldn't use Wrath anyway. Still, my only Sword Flier is an Atk+/Spd- Caeda, so maybe I'll spend a few orbs trying to get him.
  2. Anyone else find Julius underwhelming?

    I feel like it would impossible for Julius to not be at least a little disappointing when one remembers him from Genealogy, but that goes for all the weapons from that game. Take Naga for example, which went from giving +20 Skill and Speed and Defense and Resistance while also nullifying Loptous' defense, to either giving +2 to Defense and Resistance on the enemy phase or the ability to ignore on-field buffs. Nevertheless, Julius is still excellent as a magic tank. He has the highest res in the game with Loptous, so his ploys should always go off if somebody is in range. Because of that, he's really giving a debuff of -11 Attack most of the time, which bring his Defense to an effective (and still not impressive) 27, while his Resistances rises to an effective 49 before any buffs.
  3. I somehow managed to actually get Ares with a good enough nature (Spd+/Def-) in 30 orbs. He's about as destructive as I predicted. I also got a better BRoy, which is nice I guess. Now I'm saving to try to get Ishtar.
  4. Rate the Unit, Day 51: Lucius & Rebecca

    Maria gets a 5/10. Staff users have a great buff, but Maria's low attack and being an infantry unit hold her back. She can tank magic very well, but there are other units who can do that and also fight back. Fortunately, staff skills can get pretty ridiculous even if the attack itself is doing 0 damage, and her Resistance lets her ploy well, so it's worth it to deck her out if she's your only one. Wyrs: Read Maria's but replace "she" with "he," "Maria" with "Wyrs," and "her" with "his." He's a strong contender for the best base kit on a healer, although it can just be inherited onto a better one. 4.5/10 since getting doubled hurts his tankiness. Still, if you have no other staff users, take him with you and you'll be very glad you did.
  5. New Heroes: Geneolgy

    I shouldn't have assumed Jugdral would be on pause since we just got Thracia. Now I have 21 orbs and most of the May quests done. Ares looks really fun. I'm imagining Area of Effect specials will be best on him since once you charge the first every attack he does will be an AoE special, but normal attacking specials will also work. I don't know if he'd replace Sigurd on my Cavalry team, but I would definitely use him for other things. If I don't get him, at least Eldigan will probably get the sword as a refine. Lene is the first dancer we got in the normal pool since Ninian. Sword Vidolfnir+ looks pretty neat, although I doubt she'll make much use of it. Ishtar's face looks off, but the rest looks fine to me. Odd turns will give her +10 to Attack and Speed with all the buffs in her kit, so I'm guessing she'll be either powercrept Linde or have subpar Attack and Speed stats that makes her need the buffs. Her animations are 10/10. The thing I'm most interested in is who will be the demote. I assumed Lene at first, but she has a Valor (even if it is a common one) and a Dance Buff, but Ares also has a chance at demoting. His kit might consists of a prf., which admittedly hurts his chance of being the demote, but also a Brazen, which are slowly being made less rare, and a Seal skill. It will probably be Leen who demotes, but I can hope.
  6. Rate the Unit, Day 51: Lucius & Rebecca

    Abel: He's been thoroughly powercrept. Everything he can do is done better by another unit. Even his merge potential isn't as valuable anymore since Oscar is now in the 3*-4*. He's still serviceable, but there's no reason to use him unless you have merges built up or if you really like Abel. I would have given Cain a 5/10, so I'll give Abel a 5/10. Linde: She's great. 35/36 is still the best offensive statline of any mage in the game. She can run a -blade build super well or she can stack BoL or Dark Aura for a support roll, and still be able to fight really well. Not everything is perfect, however. Being an infantry unit isn't great, Blue Tome is one of the most over-saturated unit types in the game, with a certain Mage Knight usualy acting as a better nuke. Despite all of this, she's still great. 8/10.
  7. Red and Blue Bow Unit Speculation

    For a Red Bow I would do Conqueror Alm with Parthia, since Parthia is tied with Fire and the bow itself had some perks compared to the other Regalia in Echoes (Selling for more and having a skill). Maybe Brigid would work as a Blue Bow? It would fit, since the a big reason she's the leader of her pirate gang is because she was the old leader's abducted adopted daughter, and the axe-wielding foes will eventually break her if she doesn't get help.
  8. Rate the Unit, Day 51: Lucius & Rebecca

    Alphonse: I don't want to comment since I don't have him at 5* yet. Marth: Marth is a good unit, but unfortunately there are better options now. Dragonslaying is good, but his combat in general is only alright. Also Infantry Sword is one of the worst combinations in the game. Fortunately, Marth has his support role, which is excellent. Falchion and Renewal 3 give him a lot of healing, which lets him use Reciprocal Aid effectively. The real star of the show, however, is his Refined Falchion. Drive Spectrum is very powerful, and it can be combined with other drives to give +5 to two stats, which lets Marth as a Goad/Ward All user. The +3HP lets him heal better, too. I'd give him a 7.5/10.
  9. How does History Mode compare to Adventure Mode of Hyrule Warriors? Do the stat differences between characters with cloned movesets make a significant difference, or does choosing one come down to which character you like the most?
  10. Favorite class in the series?

    Paladin is probably my overall favorite, but Sage and Kinshi Knight are close seconds.
  11. Character-specific promotions

    I think that split promotion is the best way to do promotion, but I also really liked Thracia's unique promotions. The problem in that game though is that it didn't amount to much in the end. Machua going Myrm->Hero meant having a great hero with strong stats all around. The problem is Othin and Halvan on their own, and pretty much anyone with Scrolls and flat 20 caps, can already do this. Asbel being a Sage does help him greatly, but there are also a bunch of other sages in the game, so this isn't too special either. With varied stat caps, I think it would be interesting to see it return. It would be neat to have, say, a Knight who becomes a Paladin, or a Mercenary->Swordmaster.
  12. Why is Amelia disliked?

    Amelia is super painful to train up to usable levels. You either have to surround one of the archers that starts near the physic monk in her join chapter or grind in the tower. Unlike Ross, she'll need even more grinding after promoting, as her growths are really bad (Her highest growth is 50% in Luck of all stats). She's pretty popular as a character, though, so I wouldn't say she's hated.
  13. New Legendary Hero: Lyn, Lady of the Wind

    Colorless is great for me. I could really use any of those three, and the chance of actually getting Nanna is appreciated. Unfortunately, rolling for Nanna reminded me of how painful colorless still is. Blue and Red are alright, but Green doesn't do much for me. As for Lyn herself, I'm not too happy. I'm already not a fan of her character, and putting up with her noodle arms in Blazing Blade didn't help her any. Her being shoved down our throats now really isn't appealing to me. I also don't see the appeal of colored bows. The best archers in the game use the fact they have no color weakness to their advantage, and this Lyn just looks like a punching bag for any bulky red unit. Honestly I was hoping for Ced, but I knew in the back of my mind it wouldn't happen.
  14. Best and worst Genealogy of Holy War maps?

    My favorite chapter is 10. After 9, it's a fairly notable drop in difficulty, which makes sense since the empire has been pushed back into Grannvale at this point. The fight with Julius and Ishtar shows how far the characters have come. The final battle with Arvis is also very nice, as is the scene with Seliph and his parents. The only complaints I have are the backtracking, which even then is minimal, and the Hel users near the starting castle. Chapter 7 is the worst. Desert maps are rarely any good (although 5 is), and this one is a special standout. The starting castle is once again surrounded by magic users, but unlike in 10 there's no defensive tiles and most of your army consists of Res-lets, with one of the three units with good resistance being unable to fight back. On the other side of the map, Patty is surrounded by enemies who can oneshot her unless she dodges. Shannan can oneshot everyone in turn, but it usually takes me about five tries before I can clear out the area. Seliph has to climb up to these two through the desert, wasting a large amount of turns. All of this is on a fairly strict timer, as a bandit spawns behind neutral territory that will destroy a valuable village. On the other other side of the map, Leif actually has it too easy. So long as he's promoted, Finn can guard the castle with no danger of dying. Leif and Nanna start pretty weak, but they still aren't too threatened by the enemy so long as they stay on the village tiles. This by itself isn't too much of an issue, but it's jarring how easy this area is to handle compared to how the story treats it as a hopeless struggle. In general, I think I would rate the maps 10 > 8 > F > 3 > 5 > 6=P > 4 > 2 > 9 > 1 > 7
  15. This banner is a safe skip for me, which is good because Thracia ran me dry. There is a 0% chance that F!Kana will rival Myrrh or M!Grima. Water Breath could be fun but it won't be better than Lightning Breath. I like Shigure but I not enough to roll for him. I got an Atk+/HP- Tana on the TT free roll, so he'd be pretty redundant. His Stance skill also seems worthless, but the Wo Dao lance looks fun. I'm hoping he demotes. I really don't care about Hinoka. I honestly keep forgetting she's even in the game. Getting a spiffy alt. won't change that. I really dislike that her bow has four (three if you don't count flier effectiveness) effects. This gives her weapon the same amount of effects as the technical ultimate winner of the first CYL. Also, why didn't she get Pursuer? Anything M!Kana could do won't make it worth using him because of his voice. I'm excited for Kaze, but the lack of any TT to get him in makes me worried he'll be another Ayra or tied to the May Orb Pack. I'm predicting Legendary Ryoma.