Sturm

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About Sturm

  • Birthday 05/11/91

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  1. Thanks for spotting it, I've amended my posts now. I shouldn't have walked out on that Primary School Maths Class I guess .
  2. Part 4 - Chapter 4: Revelations. Turns - 4/157+8 This one was a little bit tricky but compared to the previous map it was a walk in the park. Ilyana got Provoke so she would be prioritised over Muarim and Makalov got Paragon for some extra experience. At first I gave Leonardo Wrath + Resolve because I needed him to crit his way through the enemies in the lower chest room area by turn 3 (I had him rescue Janaff on turn 2 to reduce his avoid so he could get into Wrath/Resolve range and even then they only have around a 60% hit on him) so he could get the Blizzard tome but then later I remembered that I had another Pass Scroll which made it trivially easy for him to get it, I'm really not sure why I didn't think about that in the first place. I also gave Jill one Bonus Experience level so she had 33 Speed meaning she could double all the Swordmasters and Ilyana used the Ashera Icon (I really don't need the cash so may as well have her use it). I had to find a way to allow Illyana to Hammerne the Rescue and then use it as well after she had been refreshed so I deployed Mist, Nailah, Soren, Janaff and Mia in addition to all my drafted units and they shoved Mist who was holding the Rescue Staff so Ilyana could Hammerne it from below the gap near Tormod and then Mist ran up the Ledge so that Ilyana could take the Rescue from her to use. Makalov killed one of the Swordmaster with a Killing Edge crit and then Ike killed the weakened Halbedier after which Jill rescued him and Cantoed back and Rafiel refreshed Makalov, Jill and Ilyana. Ilyana then rescued Jill after she had run up the ledge and Jill dropped Ike off and then Cantoed below the General on the Stairs and she killed all the enemies around the Stairs on enemy Phase. Makalov dropped a Shine Barrier to block the two wide Corridor so Rafiel and the undrafteds and Leonardo started to deal with the enemies near the lower Treasure Room. Turn 2 Ilyana rescued Rafiel near the Stairs and Jill and Ike finished the remaining General after which Rafiel refreshed them and Ike killed the Mage while Ilyana Meteored the Door with the two Mages in it so they would suicide on Ike and Jill went to start dealing with the enemies in the Throne Area. Muarim traded Ilyana back to an Arcfire tome and blocked Rafiel from being attacked which is why Ilyana needed Provoke. Makalov and Leonardo just kept dealing with enemies in the lower Corridor/ Treasure Room area. Turn 3 Ike killed the Longbow!Sniper so he could reach the last Treasure Room on turn 4. Jill killed the remaining General on the Stairs to the Throne Area and Ilyana Meteored the General near Leonardo so he could finish it with the Aqqar. Rafiel then Refreshed Ilyana and Jill and Jill went back to take care of more enemies in the Throne Area. Finally Ike broke down the Door to the Treasure Room, Ilyana Hammerned the Rescue for the last time and she and Jill finished off the enemies in the Throne Room while Leonardo got the Blizzard and then everything else suicided. Rafiel recruited Oliver for his Nosferatu tome mostly and I guess his Silence Staff but I can't see that having a use.Jill capped everything except Skill and Defence and Makalov capped Speed, Luck and Defence by the end of the Map so hopefully they can get some more Skill for better accuracy in the final map. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Ike Vangaurd --/20/11.00 60 34 07 40 37 21 32 21 SS Swords, A Axes Shove, Aether Ilyana Arch Sage 15/15/12.54 45 21 34 33 30 20 19 28 A Fire, SS Thunder, C Wind, A Staves Shove, Flare, Pass, Provoke Jill Dragonlord 20/15/15.25 55 35 10 31 35 35 31 22 B Lances, SS Axes Canto, Stun Makalov Gold Knight --/18/11.91 51 30 12 26 33 30 30 21 S Swords, B Axes Canto, Sol, Paragon Leonardo Marksman 20/15/09.88 45 32 10 40 31 30 24 23 A Bows Cancel, Critical +15, Shove, Wrath, Pass Rafiel Heron 13.40 31 02 12 02 12 32 06 28 --- Blessing, Galdr, Shove
  3. Part 4 - Chapter 3: Distortions. Turns - 4/153+8 Holy shit this map! It took me forever to work out how to do this and then about three times longer than forever to actually do it, definitely the most difficult map so far and I'm pretty sure it won't be topped. I had to rely a huge amount on Skill activations here which made it very annoying, I also really came to realise how much Micaiah's lack of Authority Stars hurts her group, honestly if Sanaki were the Commander it wouldn't have been even half as difficult but as it is everyone was facing appreciable chances of not dodging/missing most notably Sanaki who relies mostly on dodging with the occasional Flare to survive. Micaiah can no longer 2HKO some enemies (mainly the Halbediers) even with her most powerful Tome at this point, she falls a few damage short even at max Magic so she switched Resolve for Wrath + Miracle and used the Nosferatu courtesy of Naesala to tank using Crits. Unfortunately she is in worst Biorhythm and with the lack of extra Skill from Resolve she has shaky hit rates on most stuff, the first of many issues. Sothe kept Adept so he can 3HKO with the Forged Silver Knives while he traded Provoke for Vantage not really much reason behind that he can dodge and survive just fine. Sanaki took Celerity which was very important in allowing her to reach certain groups of enemies in a timely fasion and she also got Daunt to slightly increase her avoid and help her to survive turn 2, I also gave her both Seraph Robes almost maxing her HP to help her out here as well as after trying and failing many times I decided she just wasn't going to survive turn 2 with 30 HP or so. Finally Kyza got Adept to increase his chance of killing Swordmasters who he can't double so he needs either a Roar or Adept, I tried giving him Wildheart and Resolve and getting him into Resolve range with the Warrior on the left but because of the reduced Resistance he had like a 95% chance to get Slept so that was no good. Skrimir also got Smite and Wildheart so he could Smite Marcia on turn one. Onto the map Micaiah ran south and Purged one of the Swordmasters on the left so Kyza could finish it without needing a Skill proc, he moved two left of Micaiah and used a Laguz Stone and Leanne Vigoured them and Kyza weakened the other Swordmaster so he could kill them and the Warrior on Enemy Phase. Micaiah then ran right near to the area where the Black Knight Spawns and Rescued Sanaki who then ran South and killed the Purge!Bishop near the White Gem thus protecting Leanne and positioning herself to kill the Dracoknights and Mages that would harry Kyza if left alive. Sothe made his way slowly across the top which he did for the first three turns, he needed to have everything dead by turn 3 which actually only meant activating Adept on the Snipers and either a Bane or Adept on the Dracoknight over 2 turns, his was definitely the easiest job. Skrimir Smited Marcia so that she could trade Micaiah to the Nosferatu and then Canto one space north to safety and Sigrun started flying south so she could pull a Warrior and Halbedier in the South East nearer the Centre so Micaiah would be in range to kill them on turn 4. A few things had to go right on enemy Phase Kyza had to not get put to sleep, Micaiah had to kill the Warrior that attacks from her right and Sanaki needs to kill the Wind Sword!Swordmaster which meant either getting Speed which she did or getting a Flare or Critical. Turn 2 Micaiah moved slightly east so as to be in range to kill the two Dracoknights on the right and pull some enemies towards the Baselard's hiding spot for later. Kyza killed a Halbedier that had chased after Sigrun and then got Vigoured and moved into range to kill some Swordmasters near the centre and make a safe area for Leanne for next turn. Sanaki ran into the midst of the Horde and killed the Elsleep!Bishop. This was the worst turn for sure Kyza had to kill multiple Swordmasters and Micaiah had to kill both Dracoknights, between them they could leave one unit alive as Micaiah could kill it with Purge next turn. Kyza has to activate Skills to kill the Swordmasters and both MIcaiah and the Dracoknights have shaky hit (she needs to get hit to go into Wrath range) and then she needs to actually crit of course. Also Sanaki had to take on a lot of enemies on this turn, they don't have the greatest hit on her but sooner or late they will hit and she needed to get lucky with Flares at the Right time to survive it. This was really the turn where Sanaki's Authority would have made a massive difference. After turn 2 eventually worked Micaiah killed a Swordmaster that Kyza had left alive and Marcia traded her back to the Nosferatu, she moved specifically to pull the enemies to a point where they could all attack the square where the Baselard is on the next turn. Kyza killed the Crossbow Warrior and Sanaki ran up two south of him and killed the Physic priest with the Blizzard, she had to proc Strength once I think and also get Speed to have enough AS to double him (I made sure he had 19AS) not too hard over four or five levels. Leanne refreshed them and Kyza moved to kill a few stray units and position himself to reach the Archer on the far right next turn, he used another Laguz Stone to refresh his gauge to full here. Sanaki ran back down south and killed Lekain with at Flare. Finally Micaiah moved South West and rescued Sothe who then shoved her one South this was very close as it put Micaiah just in range to reach the two enemies that Sigrun had pulled over while Sothe could just reach the Baselard. Sanaki moved below Numida so she could kill both him and the Generals on Enemy Phase and she killed the Elsilence Bishop. Kyza ran east and killed the Sniper and Leanne refreshed Sothe and Micaiah. Marcia took the Rescue from Micaiah and cantod so Sothe could take it and he convoyed it after he picked up the Baselard for Ilyana to use next map, meanwhile Micaiah ran South attacking the Halbedier with the Valaura so that the Poison does just enough damage to allow her to kill him and everything remaining suicides and I rejoice that this map is finally done. This was a definitely a challenge to say the least but I'm pretty pleased I managed to figure out a four turn strategy without even a single flying unit. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Micaiah Light Sage 16/20.00 32 11 30 22 25 34 13 30 S Light, A Staves Sacrifice, Shove, Miracle, Wrath Sothe Whisper --/17/04.59 45 25 11 29 33 31 22 19 SS Knives Steal, Shove, Bane, Adept, Vantage Leanne Heron 06.83 26 00 04 02 14 28 04 22 --- Blessing, Galdr, Shove, Canto Kyza Tiger 33.17 70 38 06 36 30 22 36 16 S Strike Quickclaw, Shove, Blossom, Roar, Adept Sanaki Empress --/--/16.62 45 10 40 32 32 40 16 34 S Fire, S Thunder, S Wind, A Light Shove, Flare, Celerity, Daunt
  4. Chapter 15: Scorched Sand, Turns - 7/116. Stupid bloody troubadour cost a turn . Eirika went left and soloed Caellach's group with Rennac in tow to get the Warp Staff, Amelia waited at the start for the Pegasus Knight reinforcements and Artur went across the desert and soloed Valter's area with Excalibur. He kept running back to Tethy's who slowly made her way across so he could Barrier her and then get danced to go back and kill some more stuff, he hit A Staves on about turn 4 or 5. Ephraim killed a Shaman and a Mercenary on the left and Colm got the Boots. I could have 6 turned but Artur ended up about 1-2 Wexp short of A Staves if he spent a turn to kill one of the Troubadour's, I also tried having Ephraim lure them over to him by weakening one of the Cavs but he was too weak to 4HKO with the Javelin so it didn't matter. So the turn that I saved by having Tethys' open those chests in chapter 11 ended up costing two turns because Artur needed more time to spam Staves, oh well. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Sage 20/13.59 44 26 23 20 14 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances Amelia General 10/11/4.05 32 20 17 19 17 22 11 E Swords, S Lances, E Axes Speedwing, Secret Book Tethys Dancer 03.99 20 01 02 14 12 05 04 --- Chapter 16: Ruled by Madness, Turns - 2/118. Amelia rescues Eirika, gets Danced and Warped by Artur and drops her off in the middle of the three Knights, she has to dodge some Siege tomes and the Javelin!Knight but that's not too hard for her. Amelia then killed Orson which was not so easy, she couldn't double with the Horseslayer so she had to land a Silver Lance crit + hit at about 55 hit. Artur could also have Warped Tethys' to Dance Amelia so she could have attacked with 2 x Spear + 2 x Silver Lance but that would mean hitting 4 55's so I just saved the Warp use. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Great Lord 20/1.00 36 20 21 21 15 10 10 S Swords Artur Sage 20/14.09 45 27 24 20 15 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.45 27 12 13 15 12 07 05 B Lances Amelia General 10/11/5.81 33 20 18 20 18 22 11 E Swords, S Lances, E Axes Speedwing, Secret Book Tethys Dancer 04.19 21 01 02 15 13 05 05 --- Chapter 17: River of Regrets, Turns - 1/119. Amelia used the Energy Ring so she could 4HKO Lyon with the Spear and she got Warped over after a Dance from Tethys'. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Great Lord 20/1.00 36 20 21 21 15 10 10 S Swords Artur Sage 20/14.51 45 27 24 20 15 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.45 27 12 13 15 12 07 05 B Lances Amelia General 10/11/7.61 33 23 18 22 19 24 11 E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring Tethys Dancer 04.29 21 01 02 15 13 05 05 --- Chapter 18: Two Faces of Evil, Turns - 9/128. Artur Warped Amelia who had used the Boots to the bottom right on turn one and she made her way up the right hand side. Eirika and Artur killed some eggs at the start and he Warped her up to the top on turn 2 and he and Tethys made their way up the left and then across the top, he Rescue Staffed Tethys' at one point around turn 5. Around turn 8 Amelia met up with them near the top right while Eirika was finishing up in the top left and Tethys' danced Artur to finish the final egg on turn 9 then Amelia rescued her so the remaining units all suicided on her. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Great Lord 20/5.12 39 22 24 23 18 11 12 S Swords Artur Sage 20/20.00 47 28 27 22 17 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.45 27 12 13 15 12 07 05 B Lances Amelia General 10/11/11.07 35 24 19 24 20 25 12 E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots Tethys Dancer 05.10 22 01 02 15 13 05 06 --- Chapter 19: Last Hope, Turns - 1/129. Ameila ran forward and used a Torch then Eirika ran forward got Danced and then Warped and she ran next to Riev and killed him with Sieglinde on Enemy Phase. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Great Lord 20/5.99 39 22 24 23 18 11 12 S Swords Artur Sage 20/20.00 47 28 27 22 17 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.45 27 12 13 15 12 07 05 B Lances Amelia General 10/11/11.23 35 24 19 24 20 25 12 E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots Tethys Dancer 05.21 22 01 02 15 13 05 06 --- Chapter 20: Darkling Woods, Turns - 2/131. Eirika rescued Amelia and got danced then Warped across and dropped her off near the gate, on turn two Amelia killed Riev with the Brave Lance so Eirika could reach Morva who she survived with 1HP and killed him with Sieglinde and then Artur Warped Tethys' to Dance her for the Sieze. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Great Lord 20/7.52 40 24 25 23 19 11 12 S Swords Artur Sage 20/20.00 47 28 27 22 17 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.45 27 12 13 15 12 07 05 B Lances Amelia General 10/11/12.04 35 25 19 25 20 25 12 E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots Tethys Dancer 05.41 22 01 02 15 13 05 06 --- Final, Part I: Sacred Stone, Turns - 1/132. Eirika ran up got danced and Warped across, alas she got OHKO'd at about 80 odd hit by Lyon with Sieglinde equipped or she needed two Crits at about 7% plus one dodge with the Audhulma, I went with the Sieglinde strat. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Great Lord 20/8.89 40 24 26 24 20 11 13 S Swords Artur Sage 20/20.00 47 28 27 22 17 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.45 27 12 13 15 12 07 05 B Lances Amelia General 10/11/12.04 35 25 19 25 20 25 12 E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots Tethys Dancer 05.51 22 01 02 15 13 05 06 --- Final, Part II: Sacred Stone, Turns - 1/133. Eirika was too slow to double Formortiis lmao, so Artur had to save the day with an Excalibur crit after he warped Amelia up, so the kill was Sieglinde + 2 x Vidofnir + Excalibur Crit for easy game. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Great Lord 20/9.03 41 24 26 25 21 12 14 S Swords Artur Sage 20/20.00 47 28 27 22 17 14 25 S Anima, A Light, A Staves Angelic Robe, Goddess Icon Ephraim Lord 11.45 27 12 13 15 12 07 05 B Lances Amelia General 10/11/12.17 35 25 19 25 20 25 12 E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots Tethys Dancer 05.61 22 01 02 15 13 05 06 --- Final Turncount = 131/133? I think I've added up wrong because I'm fairly sure that it said my turn count was 133 in the Epilogue screen but I can't be bothered to read over what I've posted atm I'll do it later. Stay in school kids. Unit review: Eirika: Couldn't double Formortiis literally useless. In truth though she's not half bad, Sword lock is a little annoying at times but I never found it to be ruinous to any strategies as long as you plan around it a bit and Sieglinde is great for late game boss kills (when she doubles anyway). Her Durability was a little questionable at times but nothing awful. Battles = 211, Wins = 137. Artur: He's definitely a top tier pick in this or any style of draft, maybe even the first pick in this format. The fact that he secures both a good 1-2 range combat option and a late game Warper along with good availability in one unit is something that only Lute can match, which is I think what places him slightly above units like Ross, Garcia or Saleh who have some but not all of these traits. His durability is his main issue before he promotes but it's workable I found and the only other issue I can see with Artur is the fact that he can't Warp himself to do the late game boss kills so you may end up with a bad unit for bosskilling or have to rely on Eirika which could cost a turn, however the style of the draft means that even bad units have time to get up to speed as evidenced by Amelia so this probably isn't too much of an issue. Battles = 258, Wins = 219. Ameila: I'd say she's worth more than a bottom two pick to be honest, she's not good by any means but even in a bad class with mediocre join time the fact that she has 1-2 Range redeems her along with the free levels without those she'd be completely useless. The slow paced nature of the Draft insures that she has a decent amount of time to catch up especially with a powerhouse like Artur doing most of the work around her join time while she just gets experience. Battles = 173, Wins = 79. Tethys: She danced what more can you ask for? Battles = 11, Wins = 0. Ephraim: He killed two things in the desert. Battles = 28, Wins = 24.
  5. Chapter 12: Village of Silence, Turns - 9/97. Amelia promoted on turn 2 after she levelled up so that Artur could get a Mend use. Artur got danced ahead and he made his way to the top right while Eirika stayed at the bottom and Amelia went to the Barrier Village. Amelia rescued Tethys around turn 3 and gave her to Artur and he dropped her off near the middle so she could help out and she danced him again near the end so he could reach the boss on the last turn. I wasn't really thinking about the fact that there's no good way to get the Barrier Staff quickly without a flier so Artur only got to use two Mend uses over the whole map, this might be more difficult than I had initially thought. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Sage 20/06.77 40 23 20 18 12 11 24 A Anima, A Light, C Staves Angelic Robe, Goddess Icon Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances Amelia Knight 10/11/1.53 32 18 17 17 16 19 11 E Swords, A Lances, E Axes Speedwing, Secret Book Tethys Dancer 02.31 19 01 02 13 11 05 04 --- Chapter 13: Hamill Canyon, Turns - 2/99. Ameila and Artur stood between the gap in the mountains and killed most of the stuff on enemy phase then Artur went and killed Aias while Ameila rescued Tethys to keep her sage after she had danced Artur so he could get in an extra Barrier use. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Sage 20/08.78 40 24 20 19 13 12 24 A Anima, A Light, C Staves Angelic Robe, Goddess Icon Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances Amelia Knight 10/11/1.68 32 18 17 17 16 19 11 E Swords, A Lances, E Axes Speedwing, Secret Book Tethys Dancer 02.58 19 01 02 13 11 05 04 --- Chapter 14: Queen of White Dunes, Turns - 10/109. Basically just walked while Artur spammed Barrier with Tethys' help, also Danced Amelia twice iirc so she could keep up and rescue-dropped Eirika a few times. Artur Hammerned the Barrier on the last turn he's about a 1/3 away from A. Probably lost one turn because I needed to hold Artur back to spam staves. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Sage 20/11.10 42 24 22 20 14 12 25 S Anima, A Light, B Staves Angelic Robe, Goddess Icon Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances Amelia Knight 10/11/2.68 32 18 17 18 16 20 11 E Swords, A Lances, E Axes Speedwing, Secret Book Tethys Dancer 03.58 20 01 02 14 12 05 04 ---
  6. Chapter 9: Distant Blade, Turns - 12/72. Eirika lead the way to begin so she could one round the Mercenaries and clear the way and then Artur just full moved every turn, or at least that was the plan, but I couldn't get lower than 13 turns. Instead I tried having Artur clear the way for Eirika and it worked a lot better, it seemed counter intuitive at first because Artur wasn't using his full move but the trouble was that Artur couldn't deal with the Mercenaries from the south and Eirika can't deal with the two range enemies chasing her from the north so they just got overwhelmed around where Amelia is and had to waste turns thinning out the cluster of enemies. After Amelia was recruited Eirika went to deal with the Pirates while Artur ran to Binks, she finished off the last Hand Axe!Pirate just in time. If Artur could use his full move every turn he'd reach Binks in 11 turns but he gets blocked by two enemies at one point near the Bridge and Eirika obviously can't kill them both to clear a path for him so 12 seems to be the minimum possible with an unpromoted Artur. Amelia used the Speedwing for herself and Artur used the Angelic Robe in the prep screen. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Monk 19.67 32 17 18 16 08 06 17 A Light Angelic Robe Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances Amelia Knight 10/1.00 22 10 07 11 11 11 07 C Lances Speedwing Chapter 10: Revolt at Carcino, Turns - 7/79. Artur and Eirika just went for the Thone, Artur had to land one Shine crit over 6 attacks to kill Pablo so Eirika could seize on turn 7. Amelia stayed near the Door and fought stuff for experience, she's actually stupidly tanky so she didn't have much problem. I had Eirika use the Iron Blade so she wouldn't double the Mymridons and Mercenaries therefore Amelia could finish them and then she convoyed all her weapons so only one unit could attack her when she opened the Door otherwise everything preferred to suicide on her rather than attack Amelia . Also Gerik missed two Soldiers and then he and Innes decided to just fuck off and leave Tethys to fend for herself against a Soldier and an Archer for about 3 turns fortunately she dodged enough. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Monk 20.00 32 18 18 16 08 06 18 A Light Angelic Robe Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances Amelia Knight 10/5.30 25 14 07 13 14 13 07 C Lances Speedwing Chapter 11: Creeping Darkness, Turns - 9/88. Artur promoted to Sage and used Tethys' Goddess Icon and he and Tethys went right so he could spam Torch while Eirika and Amelia went south. Amelia lead most of the time so she could counterkill the Bow!Bonewalkers and the Mogalls with Javelin. When they got to the corner Eirika went for the Chest Room as she could ORKO the Entombed with the Silver Sword while Amelia went back to deal with the Reinforcments. I managed to save one turn by having Tethys open the Secret Book and Short Spear Chest and Eirika opened the remaining one so that the Chest Key!Bonewalker reinforcement leaves or doesn't spawn, at least I guess that's what happens he was in the fog so I'm not absolutely sure. Artur also had to spend two turns healing and one turn to kill the Longbow!Bonewalker so that combined with Tethys' thief shenanigans meant he didn't get as much Staff Experience as I was expecting but it's not like he's rushed he still got to about C and a third anyway. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Stat Boosters Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Sage 20/03.78 37 21 19 17 11 10 23 B Anima, A Light, C Staves Angelic Robe, Goddess Icon Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances Amelia Knight 10/10.95 27 16 11 15 16 15 08 B Lances Speedwing Tethys Dancer 01.70 18 01 02 12 10 05 04 --- = Still kills everything and she can survive better now her luck and HP are higher also has the Lancereaver now, Swordlock hasn't seemed to be an issue, yet. = He's more or less a god at this point will probably roll over the rest of the game, he's still just slightly too slow to double the faster enemies but he can OHKO with Elfire so it's not really an issue. = She's actually good, although I feel like a filthy casual using Knight!Amelia.
  7. Chapter 5x: Unbroken Heart, Turns - 7/40. Thanks Orson, you're the best, got both the chest keys with the Javelin. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 13.90 26 14 16 16 11 05 04 B Swords Artur Monk 07.98 21 10 10 10 04 03 09 C Light Ephraim Lord 08.28 24 10 12 14 11 07 03 C Lances Chapter 6: Victims of War, Turns - 5/45. Artur could reach Novala on turn four but he would need to get two crits to kill him, although actually now that I think back on it Eirika could maybe give him vision to attack on player phase as well for a 4HKO, well it's not like he would survive getting there without a lot of rigging. He just sat on the Fort and got experience while Eirika went and got the kill. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 16.43 29 15 17 18 12 07 04 A Swords Artur Monk 11.65 21 12 12 11 06 05 12 B Light Ephraim Lord 08.28 24 10 12 14 11 07 03 C Lances Chapter 7: Waterside Renvall, Turns - 7/52. Eirika walked across the River, Atur went east and trained, Eirka finally got some more defence. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 17.88 29 16 18 19 13 07 04 A Swords Artur Monk 14.87 22 14 14 14 06 05 14 B Light Ephraim Lord 08.28 24 10 12 14 11 07 03 C Lances Chapter 8: it's a Trap!, Turns - 8/60. Artur killed the Knight with the Door Key and opened the Door so Eirika could run through and Rapier all the Knights, then he killed the Shaman and Eirika ran to kill Tirado. Epraim fought his way through the South so Artur could get one of the Chest Keys for the Angelic Robe, I forgot to hand over Ephraim's Elixir to one of the cavs but it only had one use left, hopefully I don't need it. Unfortunately there's only two uses remaining on the Rapier. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 20.00 32 18 19 20 15 07 05 A Swords Artur Monk 16.39 23 15 16 15 07 05 16 A Light Ephraim Lord 11.65 27 12 13 15 12 07 05 B Lances
  8. This is far less sadistic than doing Radiant Dawn Desert Map. Prologue: The Fall of Renais, Turns - 2/2. Eirika used Rapier, it was super effective. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 02.45 16 05 08 10 06 03 01 E Swords Chapter 1: Escape, Turns - 5/7. Good news Eirika got two Strength/two Speed, bad news the Rapier is like half broken already. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 05.45 18 07 09 12 08 04 02 D Swords Chapter 2: The Protected, Turns - 5/12. I had Eirika use the Steel Sword to start so she didn't double meaning the Bandits wouldn't run away to heal, then switched to Iron Sword and finally Rapier to finish Bone and his friend, only used 4 Rapier uses which was nice. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 07.72 20 09 11 13 08 05 03 C Swords Chapter 3: The Bandits of Borgo, Turns - 9/21. After Eirika broke the second wall on turn 4 I had her move one south so that the Archer attacked from her right and the Hand Axe!Bandit attacked from the Pillar that way she could run past them instead of killing them which I think saved one turn. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 09.79 22 11 13 14 09 05 03 C Swords Chapter 4: Ancient Horrors, Turns - 7/28. Eirika killed the guys in the North while she waited for the Mogalls to suicide on Artur then she went south, broke the snag, killed the two near Lute's Village and then went back to deal with the reinforcements. Artur stood around in the Forrest using Vulneraries as needed and then went for the Boss after he'd taken care of the Bone Walkers, he got a stupid amount of crits not that it saved any turns I think. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 11.68 24 12 15 15 09 05 04 B Swords Artur Monk 06.97 21 09 09 10 03 03 08 C Light Chapter 5: The Empire's Reach, Turns - 5/33. Eirika went right and pulled Joshua on turn 2 so Natasha could recruit him then she walked to Saar. Artur went through the gap near the Vendor to get some experience and then went and got the Armourslayer which I thought would be better than the Dragonshield though both my units would appreciate a Defence boost, not having promoted Artur is probably going to hurt in chapter 9 but it would cost too many turns to get all the Villages for the Guiding Ring. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 13.90 26 14 16 16 11 05 04 B Swords Artur Monk 07.98 21 10 10 10 04 03 09 C Light = Strong as an Ox, she kills everything but she can't take hits against Lances if she doesn't dodge which is a bit concerning. = He's pretty good already to be honest, he doubles pretty reliably, but he can only take one hit sometimes two barely and he can't dodge anywhere near as well as Eirika, hopefully I can get the Angelic Robe for him.
  9. Amelia, I guess, this should be 'interesting'.
  10. I'm in. Orson only exists for one map so It doesn't really make much difference seeing as everyone would have identical teams in 5x anyway because Kyle and Forde are both mounts, I guess it just makes it quicker than everyone doing an Ephraim solo.
  11. Part 4 - Chapter 2: Silent World. Turns - 4/149+8 R.I.P. bonus experience, 35,000/40,000 points used on Fiona so she can contribute as more than a rescue-bot with Canto, I was going to just level her up until she had enough Defence (one of her highest growths) to survive and rely on a max-might Silver Lance Forge to give her damage and accuracy which are her biggest problems (+25% hit from Tibarn's Authority Stars and Map Affinity Bonus was appreciated too) but I decided I'd just go all out and raise her to 20/20/1 to boost her Strength and Skill more for Endgame, it's more economical that way in the long term I think and no one else desperately needs Bonus Experience any more I think. She ended up capping HP, Speed, Luck, Def and Resistance at tier 2, Strength and Skill still leave something to be desired but they're OK, low Skill is offset by her high Luck somewhat and her Strength was enough to 3HKO which was good enough. I removed Tibarn's, Elincia's and Lucia's Skills as well as Daunt from Reyson and Shade from Oscar and gave Tanith Vantage instead of Provoke and also Forged two max might/+20 hit Silver Knives for Sothe. This one was a lot easier and quicker than I expected to be honest, I expected with only three units it would take longer but if Danved fights like ten men, Tanith fights like a hundred or so, not to say Oscar and Fiona weren't important, they definitely were. Fiona just went South with a Silver Lance and Forged Javelin and took care of everything down there as best she could switching to the Brave Lance on the last turn to ORKO a Warrior, she actually ended up capping Defence and Resistance and she's pretty close to her HP and Luck caps. Oscar and Tanith each killed a Warrior to the west near the Start and then Reyson refreshed Tanith, he couldn't go very far as he had to Canto out of the range of the Halbediers but it was far enough, Tanith killed a General with a forged Javelin and queued up a Storm Sword so that she could refresh her weapon using the Coin that's dropped by a Mage and she destroyed the entire North of the map with relative ease. Afterwards she killed one of the two General's near where the Blizzard mage is and then Canto'd in front of the General blocking the entrance to Valtome's area. Oscar made his way over the thickets with Reyson's help and killed the Blizzard Mage. On turn three Tanith headed into the Boss area and killed one of the Bishop next to the Taksh!Sniper and killed everything there except for the other Bishop and Halberdier that don't move while Oscar was again helped over the Thickets by Reyson killing the other General and a Falconknight before Cantoing south to kill all the one range enemies there. Finally Tanith finished the remaining Bishop near Valtome and Oscar killed the other before Reyson refreshed him and he killed the one-range General with the Brave Bow and then the Snipers suicided onto him, he made very good use of the Brave Bow here thanks to two-range locked units of just stationary ones as it compensates for his lack of Strength well allowing him to get 4HKO's the Generals and 3HKO the Snipers and Warriors. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Oscar Silver Knight --/20/09.11 53 29 13 33 31 28 23 19 SS Lances, B Bows Canto, Sol Reyson Heron 17.62 40 06 14 14 24 32 16 34 --- Blessing, Galdr, Shove, Canto Tanith Seraph Knight --/20/11.65 43 31 18 34 32 24 28 28 S Swords, SS Lances Canto, Stun, Adept, Vantage Fiona Silver Knight 20/20/06 52 26 15 20 29 32 28 27 S Lances, C Bows Imbue, Canto, Sol
  12. Part 4 - Chapter 1: Road to the Empire. Turns - 2/145+8 Another pretty straight forward map to be honest, I had Jill fly around with the Torch so I could see where everything was first and then planned from there, there's quite a few enemies that don't move which was pretty helpful. I decided to give Paragon to Ike and Leonardo, both made good use out of it and I removed Celerity from Jill and gave her the Boots instead. Makalov went left destroying one of the Barricades and then Cantod so he could see the Priest and kill him on turn two, the two Halberdiers destroyed the other Barricade and everything suicided on him over the two turns, he ended up getting enough Speed to double the Swordmaster but Jill gave him the Brave Axe in case he didn't. Ilyana did the same thing on the right, I bought her an Arcfire tome to raise her Fire rank so she can use Tormod's Bolganone, she weakened the Barricade and the Generals suicided into her. Unfortunately there's one General that won't move unless someone is in his range so she had to take Pass so she could move through another General blocking her and she finished of the Barricade with a Meteor then Janaff traded her back to the Arcfire, Nailah was also deployed just to block Janaff from being attacked as she's the only unit strong enough to not be attacked over Ilyana. Ike, Leonardo and Jill all went South with Rafiel, they each killed an enemy and then Rafiel refreshed them and Leo and Jill each kill another so that Rafiel was safe, Jill then Cantod east so she could kill everything on the right that moved and clear the way for Leonardo the next turn, while Ike went and stood next to the left of the three Warriors that don't move next to the Priest and he killed everything over there. On turn two Ike and Jill each killed a Priest and Leonardo killed the remaining Warrior then Rafiel refreshed them, Jill then flew next to the one-range General near the boss and revealed the last priest who Leo killed from the middle of the enemies near the boss, all of them don't move so they all killed themselves on Leo on enemy phase giving him a lot of Experience which was very welcome, the remaining General suicided on Jill and Mist revealed the Horseslayer General who is passive so Ike could finish him off. Overall got some pretty nice level ups here although Ilyana's could have been better, including a ridiculous four Resistance levels by Ike for some reason, quite a few of my unit's are starting to cap or getting near to capping some stats.. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Ike Vangaurd --/20/07.49 57 32 07 36 36 20 29 20 S Swords, A Axes Shove, Aether, Paragon Ilyana Arch Sage 15/15/09.05 45 21 32 30 30 16 18 26 A Fire, SS Thunder, C Wind, A Staves Shove, Flare, Pass Jill Dragonlord 20/15/08.62 50 35 10 28 32 34 30 20 B Lances, SS Axes Canto, Stun Makalov Gold Knight --/18/05.35 48 28 11 24 30 29 30 19 S Swords, B Axes Canto, Sol Leonardo Marksman 20/15/07.57 44 32 10 38 30 30 24 22 A Bows Cancel, Critical +15, Shove, Paragon Rafiel Heron 13.00 31 02 12 02 12 32 06 28 --- Blessing, Galdr, Shove
  13. Part 4 - Prologue: Chaos Named. Turns - 2/143+8 I gave Sothe three Bonus Experience levels to boost his Speed mostly but he also capped Resistance and got a few points of Luck and Defence. He was at 27 Speed and I was hoping he would get maybe a point or two more during the map seeing as he had already capped HP, Strength, Skill and Resistance but he actually ended up exceeding my expectations and capping both Speed and Defence. Sanaki used two Speedwings meaning she could ORKO the whole map except for Yuma who she needed to get two more Speed to be able to double (He ended up attacking Kyza anyway) and she also got Paragon to boost her levels in preparation for the desert and also Shade as I was hoping enemies would favour attacking Kyza so he could raise his Strike rank but it was probably a mistake as he's very unlikely to get to SS Strike anyway and also he would have run out of gauge if much more had attacked him, not a big deal I just hope no one else want's Shade in the next two maps. Kyza got Pass so he could move through the Warrior and Halbedier that block the bridge to the north of the courtyard and engage the enemies in the west on turn one and Sothe got Provoke so he would be prioritised over Naesala, Sigrun and Haar who I used to surround Leanne so she was safe from attack on turn one. The map was actually quite straight forward and pretty reliable despite only having four units, Sanaki really carried her weight here, with her huge Luck and good Speed after two Speedwings most enemies only had about 30 displayed hit on her plus a fairly high chance to heal herself with Flare when she did get hit meant she could take on most of the map without issue. The west side is filled with a bunch of stuff with one range weapons so Kyza was sent to deal with that side by himself which he did admirably, he's actually pretty decent now he has S Strike and actually decent stats. The others all went south, Micaiah and Sanaki Purged/Blizzarded the Paladin that's by the River while Sothe cleared the Halbedier that was in their way. Leanne then refresh Micaiah and Sanaki and Micaiah went to the spot where the Paladin had been and used the Rescue Staff of Sanaki so she could reach the the tile to the northeast of the Killer Lance!Paladin who she killed this forces the Longbow!Paladin to suicide on her at two-range as all the other spaces are blocked which is important as she needs to kill the Tempest Blade!General on turn two Player Phase as for some reason he doesn't attack. Haar then traded Micaiah back to the Thani so she could kill the Crossbow!Warrior and Hand Axe Paladin and he Sigrun and Naesala surrounded Leanne against the wall. The Majority of the enemy units then proceeded to suicide on Sanaki who got to level nine in one enemy phase with a handful suiciding on Kyza and Micaiah and a few units attacked Sothe. Turn two Sanaki moved to kill the Tempest Blade!General and Kyza moved up a bit and used an Olivi Grass while making sure he stayed out of range of any two-range enemies. Micaiah Physiced Sothe and he killed a Paladin he had weakened the previous turn and then Leanne refreshed them, thankfully the River meant she was safe from attack even though she was exposed in the middle of the map. Sothe then killed another Paladin with the Beastkiller needing an Adept or critical and Micaiah moved adjacent to him in the River and she hammerned the Rescue Staff then Haar traded her back to the Ellight and Naesala blocked the two Halbediers that could have reached Leanne or Haar so they would attack Sothe instead. In this position the Bow!Paladins were forced to suicide on Micaiah while the reinforcements had to attack Sothe so he got some extra levels and all the remaining units killed themselves on Sanaki and Kyza. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Micaiah Light Sage 16/16.34 31 10 30 19 23 30 13 30 S Light, A Staves Sacrifice, Shove, Resolve Sothe Whisper --/17/01.00 44 24 10 28 32 28 22 19 S Knives Steal, Shove, Adept, Provoke, Bane Leanne Heron 06.83 26 00 04 02 14 28 04 22 --- Blessing, Galdr, Shove, Canto Kyza Tiger 32.28 69 36 06 36 30 21 34 14 S Strike Quickclaw, Shove, Blossom, Roar, Pass Sanaki Empress --/--/10.65 30 07 39 29 31 38 12 31 S Fire, A Thunder, A Wind, A Light Shove, Flare, Shade, Paragon
  14. Part 3 - Endgame: From Pain, Awakening. Turns - 3/141+8 This one was quite the puzzle and really came down to the wire, I ended up with exactly 80 kills after turn three other phase with nothing else left in range to be killed. I wasn't really sure if three turns was possible but it's pretty straight forward to get four if you have a strong mounted unit like Jill so I figured that seeing as I have four pretty decent mounted units and two other strong units that they can carry with them it would be worth a try. To start of I made some supports between JIll and Ike and Oscar and Reyson. The Ike/Jill one was quite important as Ike was in worst Biorhythm and he could die to being hit by a bunch of siege magic seeing as he didn't have any opportunity to use a Pure Water and it was also important that JIll didn't get hit by the Wyrmslayer!Swordmaster as she has no opportunity to heal (I also had her use a Javelin to deter him from attacking her), in itself neither of these would be much of a problem but it just increased reliability seeing as other stuff had to go right as well. The Oscar/Reyson one was more just for the sake of it, I'll probably send them both to Tibarn's group so it might help somewhat. Ike got Bonus Experienced to level 20 capping Defence. Makalov got Bonus Experienced to level 18 capping Strength, Speed and Defence and promoted with a Master Crown. Tanith promoted and then got one more level so she had 27 Strength meaning she could ORKO the Axe!Paladins with a Forged Javelin if she got Strength again on one of her level ups. Oscar got Bonus Experienced to 5.99 as he needed 29 Speed not to get doubled by Leonardo and Kyza got Bonus Experienced to 30.99 so he could be given Roar and to get his stats to a more acceptable level. Tanith and Oscar have pretty similar offence but Tanith was at best Biorhythm while Oscar was at worst so I gave Tanith Provoke and Adept while Oscar got Shade to minimise his combat. Between Adept, Stun and just flat out ORKOing stuff Tanith had a pretty decent chance to kill everything and almost no chance of dying. I could have given Provoke to Jill who could have killed everything reliably but I preferred Tanith to get the experience as well as the fact that JIll needed to be healthy so she wouldn't get killed by Leonardo if she was weakened too much, which could have happened if she got chipped down by being attacked a bunch of times. Ilyana took Paragon for some extra experience especially when using Staves as no one else was using it. I forged four max might Javelins, four max might Hand Axes one with a coin for +20 hit which I gave to Makalov seeing as his Skill is a bit low not that I expect he'll have trouble hitting stuff, two max might Fire tomes one with -1 weight for Sanaki and a max might/+10 hit Steel Knife for Sothe and I also bought a Silver Poleaxe for reasons unknown to me I guess I just felt like it. So as for the actual map I figured that the only way to potentially get a three turn was to have Reyson use a Laguz Stone on turn one so that I could Galdr four people on turns two and three however he can't move that far and he needs to be protected not because he's in danger of dying, his transformed avoid if very high, but because he'd lose gauge and untransform too early. This pretty much meant that Ilyana needed to get the Rescue Staff so that she could Rescue him forward and he could Galdr on turn 3 and that in turn meant that he had to reach a specific point on turn two where Ilyana could be refreshed to reach the Rescue Staff tile. Once I'd made that realisation it was mostly an issue of how to reach there which was actually quite the challenge due to the deployment configuration and the distance needed to cover. Reyson needed to be Smited twice to reach the required Square which was Ike's job but then he in turn needed to be rescued by someone that being Tanith but she had only just enough movement to reach the square that Reyson needed to Galdr from so Ike had to be directly next to her after he had Smited Reyson, that in itself took a bit of work. Oscar had to take one of the forward deployment spots so that he and Jill could drop Ilyana just in range to pull a General that was blocking one of the Squares that I needed on turn two and along with that I also needed to form a wall with all my units to protect Reyson, he could still be attacked by one Sniper but that was OK as he could be attacked four times before he untransformed too early. Makalov positioned himself to kill the Sniper before going east to help Tibarn's Group. Turn two Ike Smited Reyson again and was rescued by Tanith, Oscar killed a Swordmaster with the Brave Bow that actually turned out to be useful here, Ilyana healed Tanith and then Jill took Ike and killed another Swordmaster and they were all refreshed by Reyson. Tanith then flew north killing the Sleep!Bishop and the vast majority of the enemies in the middle area on Enemy Phase as well as getting in range to kill the two stationary Generals in the North West and the Paladin reinforcements from the North on turn 3 as the Beast units can't be relied on, same for the Hawks which is why Makalov went East. Jill had just enough movement to drop Ike where he could kill Aran who doesn't move and then he could kill his Halbedier friend on turn three. Ilyana got the Rescue Staff and killed most of the Mages as well as a bunch of stationary stuff around there and Oscar killed the Javelin!Halbedier and then Cantod between the Generals with the Brave Lance. Kyza who had used a Laguz Stone on turn one as he desperately needed the movement blocked the Space to Reyson's South to minimise how much he could be attacked. Turn three Ilyana rescued Reyson forward and then Kyza took the Rescue Staff from her so Micaiah can use it in Part 4 Prologue, he finished off a few enemies that were left and hit S Strike as well as capping Speed. Oscar then rescued Ilyana and she was dropped by Jill so Reyson could refresh them, Ike then killed the Blizzard Sage, Ilyana killed Fiona's Group Oscar killed one of the Dracoknights with the Brave Bow and then Jill killed another while trading Oscar to a Javelin and then Cantod in between the remaining ones. Tanith and Makalov positioned themselves to finish the reinforcements. As for the Other units they were necessary to the clear in order to kill stuff that is near them but they also couldn't advance too far North/East as they can't kill all four reinforcements in one phase which was needed, especially the Beasts, the Hawks at least can canto out of each other's way. I mainly blame it on Tibarn and Skrimir who will usually kill something that's weakened rather than kill a healthy enemy. Aside from that and Tanith having to get a little lucky with Adepts/Stuns it was actually fairly reliable, still the map is super long I definitely wouldn't have bothered if it weren't for Save States. Speaking of long I guess I ended up writing a small essay about it, huh! I guess a long map needs a long description. Teams for Part 4 will be: Silver Army: Micaiah, Sothe, Leanne, Kyza and Sanaki. Greil Army: Leonardo, Ilyana, Jill, Rafiel, Makalov, Ike. Hawk Army: Fiona, Geoffrey, Oscar, Reyson, Tanith. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Ike Vangaurd --/20/01.00 54 29 07 32 32 17 28 16 S Swords, A Axes Shove, Aether, Smite Oscar Silver Knight --/20/06.41 52 27 13 31 29 28 22 19 SS Lances, B Bows Canto, Sol, Shade Ilyana Arch Sage 15/15/07.81 45 21 31 28 30 15 18 26 B Fire, SS Thunder, C Wind, A Staves Shove, Flare, Paragon Kyza Tiger 31.05 68 34 06 36 30 21 32 14 S Fang Quickclaw, Shove, Blossom, Roar Reyson Heron 17.22 40 06 14 14 24 32 16 34 --- Blessing, Galdr, Shove, Canto, Daunt Jill Dragonlord 20/15/06.74 49 33 10 28 30 34 30 20 B Lances, SS Axes Canto, Stun, Celerity, Saviour Tanith Seraph Knight --/20/04.92 41 28 16 29 29 23 26 26 S Swords, S Lances Canto, Stun, Adept, Provoke Makalov Gold Knight --/18/02.14 47 27 11 23 28 28 28 17 S Swords, C Axes Canto, Sol, Paragon