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About YotsuMaboroshi

  1. Special Heroes Arrive!! Hostile Springs (Jan. 23 ~)

    Take Elise's normal hairstyle, then turn them into loops, with the end of each twintail tied to the start of that tail, up next to her head. Good luck figuring out how to do Elise's normal hairstyle though. That'd be the hardest part. Fortunately for Elise, she's a fictional character and doesn't actually have to worry about that stuff.
  2. Fire Emblem Heroes General Discussion and Links

    Pretty certain the dancer AI hasn't changed. From what I've heard, a dancer needs to be able to deal 5+ damage to prioritize attacking over dancing. If a unit goes to rally the dancer, or heal, or whatever, and the dancer would still do 0 damage to the tanking unit, the dancer will prefer to dance instead of attack (I think, I generally haven't looked hard at manipulating the enemy AI, so I'm going off of what others have said). It's probably more noticeable with L!Azura than others because Gray Waves gives +1 Mov.
  3. Special Heroes Arrive!! Hostile Springs (Jan. 23 ~)

    I'll personally try for Elise, though not too hard until we know what the mythic hero this month is. Sakura would be neat too. Don't have any real interest in Hinoka or Ryoma, though Hinoka's dagger seems like a better version of Cloud Maiougi. Red Hot Ducks is also good for dagger inheritance, given that a thieves tend to be high speed, low attack units in the main games.
  4. Fate/Grand Order General

    Oh hey, JP's getting a Prillya rerun, with 4 star Miyu added as a caster and an Illya animation update. I wonder if Kuro is also getting updated slightly, like assassin Shiki was during KnK. Now to wait for 2 years, since I don't play JP. Edit: Apparently all of JP's Valentine's scenes will be voiced this year, so that's also something to look forward to in 2 years.
  5. Fate/Grand Order General

    At least they fixed the fact that the easiest node was also the most efficient for farming dango.
  6. Fire Emblem Heroes General Discussion and Links

    The beast unit transformation isn't contingent on being untransformed. It checks the unit's positioning at the start of every turn: if the condition is met, the unit transforms into beast form, if it failed, the unit reverts to humanoid form. This happens regardless of whether the unit is currently transformed or not (though the animation doesn't play if they are transformed). They didn't put a conditional on the transformation that states it only happens when the unit is not transformed, only on the animation. The wording is consistent with the behavior of the effect (where 'transform' is shorthand for the condition being met), it just isn't necessarily intuitive in English. The +Mov/+Mt, or +Bushido/+Mt effects of transformation are really more additional effects the units gain if they meet the transformation condition at the start of the turn rather than being dependent on the transformation animation playing at the start of the turn. That is different from it being on all the time when they are transformed, though not really relevant given that we don't have buff cleansing. Though in my case, this is how I assumed it worked from the start after just reading the descriptions, so maybe I'm just weird.
  7. Fate/Grand Order General

    @Glaceon MageOnly one I have that you haven't listed so far is Marie (Rider). Since I don't think you're on my list and I currently have a free spot, my ID is 507.153.523 (user name is Zeth) if you're interested. Currently have it equipped on Dantes in the extra slot, since Marie's in Rider and I don't feel like taking down Mona Lisa. I'm personally skipping First Hassan. I think he's pretty cool, but I really don't need another Assassin at this point, and I need to cut back on spending for a bit anyways.
  8. Fate/Grand Order General

    It's lore based, generally based on how good a Class is in a direct, close quarters combat situation, I think. For example, Assassin and Caster have low multipliers because the classes are generally the weakest in a direct combat situation, and Archers have a lowered multiplier due to their original focus on ranged attacks. It's a huge generalization, given that exceptions exist all over the place, but I think that's the justification for the multiplier, as due to game mechanics, all fights are pretty much always direct, close quarters combat.
  9. Fire Emblem Heroes General Discussion and Links

    Yes it does, because it's the feeling that IS was trying to evoke with the Elizabethan character designs. For many people, Elizabethan era clothing is romantic due to associating it with the idea of courtly love (possibly due to fact that the most identifiable modern association with Elizabethan era clothing is Shakespeare). It is a different take on the holiday than the modern frivolity, and it is odd that IS went with a more serious approach for Valentine's rather than the completely frivolous approach used for most other seasonals. Edit: @Sunwoo, while the story ultimately focused on non-romantic love, Hector was clearly expecting Lilina's gift to be romantic (and meant for someone else) due to the festival.
  10. Fire Emblem Heroes General Discussion and Links

    IS decided to theme the units around the time Valentine's became associated with romance (14th to 18th century), rather than modern Valentine's 'theming' (probably because it fits FE's general medieval feel more). Also, it's Elizabethan style, not Victorian style. Edit: Look up the term 'courtly love': https://en.wikipedia.org/wiki/Courtly_love
  11. New Heroes: Rulers Of The Laguz

    I honestly expect any potential inheritance to be done a la dragon/bow/dagger, where everything is shared among all colors somehow, as there simply aren't enough beasts of each type to fill out a color wheel very well. I have no idea how the naming scheme for that would work though, given the differences in tribes. We'll find out as soon as the patch drops, as they will need to add the Beast icon selection to the skill search on the Skill Inheritance screen (though I suppose it might not show up until you've pulled a beast unit, not entirely sure how that works since you can only search for skills that your units know).
  12. New Heroes: Rulers Of The Laguz

    Denies follow-ups, not counters. It's closer to a breaker.
  13. Fate/Grand Order General

    Illya has an Interlude on JP that adds +20% NP gain to her after the NP, helping her to NP again faster, which helps to make her damage more consistent. Xuanzang's Strengthening only gave her Def ignore by comparison, which means Illya gained more from her buff than Xuanzang did.
  14. $75 USD New Year's Bundles

    Jokes are supposed to be funny. Sorry, it's really hard to tell that you were joking, so I figured I'd point that out in case anyone actually seriously thought that.
  15. $75 USD New Year's Bundles

    That's a reference to a Japanese tradition where children get a gift of money from their parents (or other notable adults around them) on New Year's, not a reference to the bundles.