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Pin4apple

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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    Ylisse

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  1. If a character had light breath and hit and run, would the effect of light breath happen before or after the unit retreated one space with hit and run? Edit: Welp, that sent twice. Oh well
  2. If a character had light breath and hit and run, would the effect of light breath happen before or after the unit retreated one space with hit and run?
  3. Tokyo Mirage Sessions is my third favorite Fire Emblem game.
  4. The obstruct skill that's in Heroes. It doesn't really do much in heroes since all units only have 1-3 movement and the maps aren't that big. But if it became a skill mainline fire emblem game where units have around 5-7 movement on average then I feel like they would become really helpful in defending units by forming a wall. If you had 2 armor knights in a field with this skill they could create a wall 6 tiles wide that no enemy units (without pass) could get through without killing the armor units. This could be really helpful in the large open field maps against an army of cavaliers since the cavaliers wouldn't be able to just run around the front line and pick off the squishy mages in the back. With this skill they would also be able to block a hallway that's 3 tiles wide. While I'm talking about skills that are in Heroes, quick riposte would also be a good skill to have. With this they would be able to get a lot more kills during the enemy phase and make them better to use as a wall. They could still be doubled by units so they wouldn't be too overpowered. Svalinn Shield would also be a cool skill though maybe it should only half damage from effective weapons instead of negate. These skills already exist in fire emblem so there's a decent chance that at least some of these skills will be added into a mainline fire emblem game. Having an armor knight with Obstruct, Svalinn shield, Wary fighter, Quick riposte, and Sol sounds like a lot of fun and a very viable unit. They'd still take a lot of damage from mages (although probably not one-rounded by them) and they'd have less movement than your other units but they still should have some weaknesses and I still think they would be useful despite them.
  5. That sounds horrible and incredibly painful. Perfect.
  6. Cantors that summon other cantors. To seriously answer the question though, I'd like to see the capture mechanic from fates but actually helpful for more than just having generic soldier battles with friends. I thought that it was a really cool mechanic when I first heard of it but then I never used it. I'd really like to see them bring it back and change it so it's more helpful or can give you other things too like intel on the next map or something like that (even though we can just look at everything in the chapter beforehand anyways).
  7. My first play through was hard classic and I'd like to change things up a bit without making it easier. Does anyone have some fun ideas I could try? My friend told me to make everyone a mage and only use mages but then I wouldn't be able to use Alm...
  8. This reminded me, we had dual audio in awakening and they got rid of it in fates despite a lot of people wanting it. I'm not an expert on this but I'm pretty sure that taking audio that you already recorded for the Japanese version of the game and putting it into another version of the game is a lot easier to do than getting a bunch of voice actors and having them say hundreds of lines to put into the game. They still went back and got rid of that so them not being able to go back might mean nothing. On another note without region lock on the switch we'd probably get dual audio again.
  9. Echoes of mystery... Is it just me to does that title seems a bit interesting to any of you? Like the next Fire Emblem Echoes game or something like that?
  10. After getting it in Shadows of Valentia I'm hoping that voice acting is a thing for all fire emblem games from this point on. But Shadows of Valentia had a pretty small cast of 30 something playable characters compared to Fates like 70+ player characters. A new switch game would probably have a pretty big cast of characters so voice acting could be expensive... But the voice acting really made Shadows of Valentia great. So what are the odds of the new switch game having voice acting?
  11. So I might be grasping at straws here but... I know that Fire Emblem Fates had cipher DLC that was Japan-only and I'm not 100% sure but I think Awakening had the same Shadows of Valentia on the other hand had the cipher DLC in the English versions of the game too, not just the Japan version. Could this possibly be a sign that cipher might be translated into English, or at least a test from Nintendo to see if this sells well enough for them to make a profit from translating the cipher cards? Or did they just want players to have the option to more playable characters since the cast of characters is on the smaller side in Shadows of Valentia? Well just to be safe I guess there's only one thing we can do... EVERYONE, EMPTY YOUR WALLETS AND BUY THE CIPHER DLC!!! If we show them that we want it then they will bring it to us! If we make it so the cipher DLC sells better than the game itself then they will have no choice but to bring it over! Some may tell you that this is impossible, like literally impossible. They will try to explain to you how DLC works and explain how the original game is required to buy the DLC, but their pointless blabbering will not shake us! We will stand strong and bring Cipher over by our own hand! We will show them all that what may seem impossible today is reality tomorrow! Now, WHO'S WITH ME!?!?
  12. Pin4apple

    Hi.

    I really couldn't think of a better title... So hi, I've been visiting this page a lot for a few years now and I realized I didn't have an account so I made one. Thanks for having me, I hope to be of service.
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