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Localhorst86

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  1. when you delete a game off of NOR, you only delete the ROM and only from there. Savegames and the ROM on your SD card remains untouched, so you can simply switch between the two games, allthough it would always be a lengthy process (deleting the game off of NOR first, then writing the other one takes a some minutes). The text spanning beyond the 128Mbit mark is something tabachanker aknowledged in response to my intiall post, it seems to be an issue with the tool used to create the translation (FEditor). There is plenty of unused (zeroed) space in the ROM that the tool could utilise to store the data but for some reason didn't until now. So I too am looking forward to the new patches. 🙂
  2. Just a heads up. I mentioned this issue in this thread in the past: The translation patch adds content after the 128Mbit barrier which causes issues with some flash cards. The EZ-Flash IV that you're using only has 128Mbit of PSRAM to load games and can therefore not launch this ROM hack that way. Your card has, however, an additional 256Mbit of NOR Flash. You can write the patched ROM (or any game larger than the 128Mbit PSRAM limit) to the NOR flash of the card by following the instructions for your card: Do be aware that writing to NOR may not work with rechargable AA batteries on a AGB-001 model (the old, regular "non-SP" GBA) and quality alkaline batteries are recommended for this process. It is a slow process, for a game this size expect it to take a few (up to 10) Minutes for the write process to finish. However, you only need to do this once (until you decide to delete the game from NOR again). Once the file is written to NOR, you can launch the game any time within a second. EDIT: Also, you're mentioning the EZ Client software. You should consider updating to a newer firmware version (2.05 being the most recent one) - They have forgone the need to save-patch your ROMs on firmware version 2.00 onwards - you can just use clean ROMs dumped from your cartridges or found elsewhere, without having to worry about patching them using outdated PC software.
  3. Hello there. I just recently came accross this translation for the GBA and applied the ups patch to the japanese ROM. What confuses me slightly is the fact that the patch added some data beyond the 128Mbit barrier even though there was plenty of zero-padding well before that mark. See the screenshot of the hex view of the file attached. Is this data really relevant? What purpose does this serve? The reason I am asking is that my Flash2Advance is only 128Mbit and since this rom is bigger than that I can not flash it to the card and play it on original hardware. I tried deleting the section marked in red and the game would still boot, I am just wondering if removing this makes the game break somehow in later stages.
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