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About mangasdeouf

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    Let's turn the game into funny runs
  • Birthday 07/18/1995

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    T-RPG, game design, history, Fantasy, drawing, cinema, music, martial arts,...
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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Challenge: Axes Thunder Tiger run

    Chapter 2 finished: Nolan 18,24, 37 HP (blessed with it for the 1st time since I got the game), 14 str, 1 mag, 18 skl, 15 spd, 8 lck, 14 def, 6 res. Soon promotion, I hope he will keep up the good rythm and his strength will get better (and his def). Got the 3 chests with Sothe and the boss's potion. Chapter 3 finished: Nolan 20,97: 39 hp, 14 str, 1 mag, 20 skl, 16 spd, 9 lck, 14 def, 7 res. Ilyana 15,22: 25 hp, 7 str, 14 ag, 14 skl, 13 spd, 8 lck, 4 def, 11 res. Nolan's strength is becoming problematic and his speed doesn't even compensate (15 AS with a steel axe urgh). Ilyana didn't get a point is speed but her HP are correct and her def got 1 point. her magic and skill stood on par with each other. I'd lie her to convert 2 str into speed and/or def though... Chapter 4 finished: Nolan 20/1,51: 41 hp, 15 str, 3 mag, 21 skl, 17 spd, 9 lck, 15 def, 9 res. Ilyana 20/1: 28 hp, 12 str, 19 mag, 17 skl, 18 spd, 10 lck, 9 def, 15 res. She's gotten quite powerful and fast, I hope she'll keep going. Nolan will have difficulties to cap stength (15 points to cap urgh) but his HP are good for once.
  2. Hi, I'm starting a challenge for fun (not a try hard in normal/hard mode but a funny PT in easy mode). Axes, thunder tomes users and tigers are the only classes allowed with maybe an exception for Volug since the DB needs a few units for p3 defend chapters, and Sothe/Heather just for utility (as few combat involved as possible). I'm planning on using: Nolan (quite forced to anyway), Ilyana, Jill, Sothe (as told), Volug (as told, and in replacement of tiger Laguz), Muharim isn't worth the investment (sadly because I like him), because LOLavailability. /Haar (not like there are other axe users in his joining chapter anyway), Brom (same) and Mordecai (if I can make anything out of his crap bases and mediocre growths), Kieran (I'll try, don't blame me for the shit he could do because his accuracy and avoid are so bad and his personnal skill isn't made for him + paladins are really not that great in FE10 because of terrain), little heron will be used only if vital and kept in security. /Ike (forced if I intend to finish the run or the Burger King will OS him), not Boyd (please guys his bases for his level are awful and he's far from the promotion bonuses, he sucks in his joining chapter and takes forever to start paying off), Ilyana again, not Soren (1 sage is hard enough to protect and he doesn't even access to high level thunder tomes), Titania (she's nearly forced to finish 3-1 in time), and Gatrie only if his T2 has acess to axes, if not then sadly Gatrie won't be my guy (well Brom will join fast enough anyway), Mordecai (if he truned good enough), Haar (if I need him or else bye bye god tier flyer), Heather (utility), and I think that's it for axe/thunder/tigers. /The same ones + the new tiger (yes, the shitty one, but there's something about him I've always wanted to try, so I'll do it now), and I think that's it. Or are there other ones? Paragon will be given to the latest units exp-wise (notably said baby tiger who clearly has cat growths, at least he won't get doubled much ^^ unlike Mordecai). /Well now I won't change the cast for the tower, just keeping the best ones and benching the ones who couldn't survive. No POR boosts in case you ask. --- I did prologue with Micayah killing the mobs, then Nolan only until I get Ilyana. End of chapter 1: Micayah 5,14: 17 hp, 2 str, 11 mag, 9 skl, 8 spd, 13 lck, 2 def, 8 res. Nolan 13,59: 12 str, 1 mag, 15 skl, 14 spd, 7 lck, 13 def (I gave him the dracoshield), 4 res. Got unlucky on strength...I didn't modify my level ups, I didn't use Cheat Engine, everything legit. Maybe I'll use save/reload to maximize stats per level for the bad sarting characters (Jill, Volug whose exp gains suck, Brom at the beginning if he doesn't get good level ups from the get-go, Mordecai, the other tiger, Ike because he needs good stats to beat Fast Food) but not like resetting 30 times until I get a near-perfect level up like I like to do (just going for the stats they lack will be enough). Ike will be forced to use axes once he can, unless the boss attacks him from 2 range (forcing a 1-2 range legendary weapon named Ragnell). If he can be beaten with Urvan then Ike will use Urvan, but I highly doubt it (range, stats, WTD).
  3. FE rebalance: What role for every class?

    Original. So Fighter would be a physical high damage low accuracy tank, brigand would be a crit avoiding mage killer? Thieves would be the like of dread fighters? And archers the same poking annoying ones as in Fates (well, Takumi with his personnal bow converted into higher strength). Well, after thinking of it it seems quite interesting and why not? I was thinking more of the pirates for mage killers rather than brigands but it's quite similar (also HIGH res surprised me, I'd think of a higher base and growth than usual physical units but not of a troubadour-level of res, but why not? at least they'd have one role). Also the low skill Fighter vs high skill brigand surprises me since berserkers are supposed to lack skill more than warriors generally speaking (and have as much if not more strength, with slightly better speed).
  4. Hi, I was wondering what the Serenes community was thinking of each class's role. So I made this topic so everyone can give his/her opinion on classes/roles. What do you think the traditional FE classes are supposed to do? PT (physical tank), MT (magical tank), HT (hybrid tank), ORKO, OS (one punch man), wear down ennemies (giving exp to lowies), staffbot, planebot (carry things from point X to point Y), complete destroyer (most stats are sky high with good caps), dodgetank (sky high avoid), mobile, unmovable (defend units), melee oriented, range oriented (specify range from X to Y tiles away), jack of all trades (very even stats). This topic could be the starting point of a FE mod if there are enough answers. Please respect each other and everyone's opinion, everyone has his/her own view of the game and this is what makes such topic interesting. PS: by traditional classes, I mean classes that existed from the GBA games, and classes that can be made into GBA games classes from 3DS games (like dark knight/mage knight). Don't hesitate to suggest weapons available for classes you want to change. Edit: Seeing nobody answers, I'll begin: Archer would be a class with very high skill and high strength instead of speed, higher str cap but lower spd cap, with maybe 2-3 base range and 2-4 or 3-4 for long bows. Sniper follows the archer path while bow knight/ranger is faster, tankier and has less str and a little less skl. 6 move sniper/8 move ranger. Mages have no more 1-2 range, but 2 range only and more long range spells varying in power and accuracy. They're more siege-oriented, like archers. We could make mage knights awakening's dark knights or on the contrary let them squishy and make them more oriented to kill low hp targets while sages are more suited for the battlefield, what do you think of it? Maybe a few books could deal physical damage and have 1 range for the battle mages, so they can answer 1 range weapons?
  5. Amelia's recruitment requirements

    Thanks buddy, I don't care about the ring but I want Amelia because trainees and the like (Colm, Neimi, Tana, Cormag (yes, Cormag) and Marisa in a better position (better bases due to join time and level)) because I've given them awful bases with wonderful growths (Ewan is the tanky mage/shaman alongside Knoll who is more like Gerik stat/growth-wise, Tana is herself but with more specialization into the glass cannon cathegory, Cormag is faster and tankier, being worth promoting into each of his promotions without a stat cap penalty, Neimi is stronger and more skilled, a little faster and luckier and archers have more str/skl and a lower spd cap when promoted). Also Eirika is a goddess with Great Lord (F) being a different version of Ranger and Ephraim's Great Lord is closer to Great Knight (both having the animations of the class I compared the with, Eirika sword+bow and Ephraim lance+axe, Ephraim 7 move and Eirika 8 like the GK/Ranger). Garcia is a warrior BTW and prepromotes are Jagen-like (40% growth in 2 stats, 20% in every other stat, 90% or 120% in HP depending on the character/class) and Kyle is a knight (knights have 5 move, generals 6, GK/mage knight 7, the other mounted/flying classes all have 8 movement). Class stat caps and promotion bonuses are rebalanced to allow anyone to go into either class but there's often one that will suit them better due to growth rates and the stat spread of the classes is more logical (the mod's name for now is "FE8 logic is back" XD). I will test it further and then post it on the forum in the good section ^^.
  6. Hello, I wanted to ask if Amelia appears in chapter 9 in case you didn't save her village from the bandits in chapter 5. Because I made a mod and none of my units could ORKO the soldier and fighter at the top of the chapter 5 map so one of the asshole bandits reached her village and destroyed it. I don't want to do it again but I want to get her. Knight>Wyvern Lord Amelia is tempting (so is Gilliam) (and my mercenary Ross has 14 str/7 spd at level 10/3 with a +2 spd promotion bonus, it's awful, and Joshua can't ORKO anyone as a mercenary with 8 str 10 spd even while he doubles with a steel sword).
  7. Did overambition kill this game?

    The problem isn't Corrin being badly written, it's all the cast praising him/her (or at least a good part of it) even the heir of the throne who should be more realistic about war and reality. Corrin is the center of the attention with a 10 YO mentality and absolutely no experience of the world (he/she has been kept in a tower for like 15 years before the game started) and it's painful to see how much credit the story gives to this character. It's an initiatory journey but the characters' hierarchy is wrong. There's no experienced warrior/ruler to help the avatar or lead the party to success (traditional Jagen role, Seth being the one I know the best who plays this role for the whole game he's part of and it's much more realistic than Eirika being the leader, since he comes up with the plans etc. instead of the candid lord/avatar). That's why Corrin is so hated. If he/she had a supervisor he/she would seem less idiotic and the story could take more realistic paths (even Eirika and Micayah understand that people have to die during a war, and - SPOIL - Micayah kills or gives the order to kill her own king - END OF SPOIL -). Gameplay-wise: there are many new mechanics in Fates, some are good, others not really. But the number of classes and skills is so big that it becomes filler at a certain point (like blacksmith's iron weapon drop, it's not very useful and it's battle cry is "FILLER CLASS WITH FILLER SKILL!", a blacksmith isn't supposed to fight, hell, how would you craft or repair your weapons if you send your blacksmith to war? smithing is exhausting and the smith can't do both war and work, and the iron weapon drop skill feels trash compared with skills such as devoted servant or whatever the level 5 butler skill is called). And the limit of 1 hit per fight with 1-2 ranged weapons feels just like a way to nerf everyone outside of mages and royals with 1-2 ranged personnal weapon (or just complete domination on bases/growths outside of LOLTakumi who's only good because of his OP weapon that only lacks pass to become completely game breaking).
  8. It also means that Seth, just like FE9 Titania, is a very bad Jeigan since in the first chapters he can't set up kills for the weaklings you get, while Gilliam can without having to go out of his way to do so. Gilliam is more of a Jagen than Seth and he becomes even better if you give him some love (he's far more worth your time than Franz, Kyle and Forde added to one another). He can be sent in the ennemy lines and chip them if he doesn't have enough level lead to simply OS them with iron weapons, which happens all the time in a normal difficulty PT (I mean he OSes them) and before that he alows the weaker allies to safely pick up the ennemies he weakened. Kyle is a worse Gilliam (more like a little faster and more accurate Garcia), Forde has been good as a cavalier in 1 of my PT (and I did many, always raising every unit of the same class and comparing their 20 stats to decide which one I promote) and he threw everything after his promotion to GK (AKA shit level ups) while he had godly stats as a level 20 cavalier. Franz is a faster but squishier Seth so I don't see the point in raising him. From your starting team, Eirika will be locked for 17 full chapters (prologue counts as 1) at level 20 T1, and even then she's not that good of a lord (she would be better as a swordmaster for the crit bonus) and damn 7 movement promoted mounted units. Ephraim is better in nearly everything except speed and skill (skill cap). Vanessa is useful for a few things (like the spider in chapter 6 and the pirates in chapter 9A if you promoted her, and Levant, Vanessa level 10/1 with an iron sword can deal with the pirates without a problem, her speed problems come from lances, swords are good on her and give her +10 avoid vs axemen, +20 counting lances or +24 counting iron lances) then she gets outclassed by every flyer available except her sister who is supposed to be better because she's the captain of the pegasi but oh no she's one of the bad prepromotes in this game, as bad as Sigrun in RD (it's sad because I like both of them more than most of their competition and being leaders they're supposed to be better than their underlings). Maybe if Phila was playable in Awakening she would come level 10 with bases comparable to Libra's at level 1. Garcia is garbage, we should make a MEME with this. Ross isn't worth the investment you put into him without excessive stat booster grinding (lol lv 20/20 berserker's 18-21 speed and barely 18 def with trash res) but still overall better than Garcia. Arthur is good just because bishop is effective against monsters, otherwise Lute is better at level 1 than Arthur level 2 (1 more def, more MT on tomes) and she becomes far better than him with every level up (40% speed Arthur vs 45% Lute, he's lucky to have 2 or 3 more at base or he would be instabenched) since she gets more magic, speed and luck per level. And she might have more def as well in a physically dominated game. Neimi is OK but not necessary (you could send her promotion item for 5k extra cash) and Colm is the best thief and he's a better assassin than Joshua, tied with Marisa (different stats but same average luck and both should cap strength, both will cap speed). Joshua is not worth it (Eirika should already be better or similar to him if you used her and not Franuzeless). So from the initial group there are: Eirika (1), Gilliam (2), Seth (3), Lute (4), Moulder/Natasha (5), Colm(6) and Vanessa (7) worth training (meaning the game is easier if you train them). You can bench 2 of them, not more if you go for a no grind hard difficulty classic gameplay. Ephraim is replacing Eirika (and if you want to play him go on his route to get him as your forced lord), Tana and/or Cormag will probably replace Van'ass'a, Duessel is usable even if he's outclassed by many units (except on the bulk part he's like 3rd physical tank in the game but has double weakness to compensate). Dozla is garbage, L'Arachel is funny so she can be a staffbot (anyway she won't ever have great combat because lolmagiccap and lolskillcap and loldef). Saleh might be the 2nd to worst magic user, staff bot is his best use (even his growths are garbage) but Knoll is the worst (at least he can summon ghosts that may outclass Garcia/Dozla/Innes/Saleh/Forde/Kyle/Syrene all at once and get exp from it to summon better ghosts). Amelia is great if you give her love, otherwise she's a trainee. Ewan is better than Saleh and Knoll but worse than Moulder, Natasha, Arthur, L'Arachel and Lute because his growths suck. Amelia and Ewan are the only units ho don't have access to SM/berserker who can still get 15% bonus crit rate from their special class, worth mentionning (and all of Ewan's weapons have good damage and 1-2 range and better accuracy than axes, also worth mentionning). If I had to do a tierlist, it would be like that: S+: Trained Cormag (A if you count his availability) S: Seth-Ephraim-trained Gilliam-trained Tana (A if you count her availability) A: Eirika, Franz, Van'ass'a, Duessel (B for availability, A+ for base stats), Gerik (Seth syndrome, medium in everything, very good at nothing), Colm, (Innes) B: Innes (bis), Neimi, Moulder, Natasha, Arthur, Amelia, Joshua, Saleh (for staff rank and base magic), Rennac, Myrrh, L'Arachel (late join + low base level + no combat for at least 7 levels) C: Ross, Marisa, Ewan, Knoll (summon), Kyle, Tethys D: Dozla (XD), Garcia, Forde, Syrene O: Orson (1 chapter LTC so he has his own tier)
  9. With a steel lance (so the 2nd worst lance if you go on this way) Seth begins with 10 speed. With a heavy lance he is down to 9 speed. They can go to anyone OFC but nobody will have Lyon's stats when they're all capped, so your point is completely biased because you're lazy. Favoring Seth only makes the game harder as he drains tons of exp for the 1st half of the game, not even talking of the other trash cavaliers that don't even become as good as him at 20/20. Cormag is better for a worthy investment since he can fly on top of having excellent combat and a higher cons than most paladins, fili shield removing his weakness for the rest of the game, so he can use the heaviest lances with close to no speed penalty and his speed cap as a wyvern knight is 4 points higher than Seth's. "Very Seth". Lyon has 55 damage with Naglfar and 17 crit rate. No one else in the game can get to 55 base damage (crits excluded since with a crit he beats everyone in damage output except bishops against monsters, and bishops can't have access to Naglfar without recruiting Lyon first). I'm not trash talking on you by telling you're lazy, just the fact that I have farmed for hundreds of hours on Beat them all or Hack n'slash games or MMORPGs have helped me with being patient, and spending a few hours to have a full team at a good level (generally 20/1 for units from chapter 9, then for late chapters 20/8 is more likely to be my goal and in the endgame my units are ranging between 20/12 and 20/20 like in RD) is more worthy than being lazy and taking the "best base stats units" and make them a little better (Gerik has trash growths but his bases are high enough to compensate, mine has barely ever reached a single cap at 20/20 as a hero with caps quite similar to paladins except his HP even with such badass base stats). It's more rewarding to see how you made an excellent unit out of Amelia or Lute than to make correct for the scenario units out of units with high base stats compared with the cast but who have lower growth rates to the point they're kicked from the podium by slow starting units. Lute has an amazing potential and if she's trained she can be your best magic user for the whole game (except when you get Lyon) but she starts slow, has a bad cons and a medium speed which can get RNG-screwed. Her tanking stats as a sage are quite good (she dodges well when she reaches a good level, her def is decent compared with most magic users and she has a high luck stat with a correct res and her only real rival is Saleh who lacks growths and whose base stats are too low for his join time (so does his base level particularly in Ephraim's route) and her offence is god-tier with as much damage as Garcia/Ross with better damage type (magic) and better speed. She deals 35 damage with a fire tome that has 90 hit rate and 40 uses and only slows her by 1 point in her starting class while not slowing her at all in her promoted classes. Thunder tomes are excellent and Fimbulvetr is scary.
  10. You forget the biggest part: Seth doesn't level up during the biggest part of the chapter and one rounds ennemies, which isn't playing in his favor, because not killing them allows Gilliam to get more exp per chapter. Meaning more level ups. Meaning more stats. Meaning his def will be 3-4 points above Seth by promotion time, and +2 after promotion, And his HP at level 1 general is Seth level 15's HP.
  11. Because when Seth takes 4 levels, Gilliam reaches more HP, def and strength than him, at the point he can OS with a steel lance or 2 shoot with iron, but also Gilliam has the ability to tank far better than Seth and it's what a jagen should do. It's like comparing Kellam with Fred, the lattest is better when he joins but he falls off later while the first reaches far higher grounds. With the exp you need to make Seth level 20 you could get Gilliam to level 8 general or even more depending on the ennemies he fights. And he would have like 26 def and 13+ res with 16 speed and already more HP than Seth. With the same ressource investment than Seth Gilliam is simply better. If you give the boots toSeth then give them to Gilliam instead. If not ferry him or warp him. It shows how a unit can do on it's own. It shows their quality. Seth has 12 base speed he can' even double the chapter 6 middle map mercenary unless he get 1 point in speed while he is constently trolling the player by getting skill or luck instead of speed. Not talking about his HP worse than Franz's. And Lyon has direct access to inifinite stat boosters with the hghest stat caps of every single class and he can summon ghosts for free exp/bait. LOL none of them can fly so none of them can cut the pirates' path in 9A. Even before since the difference between a general's and a paladin's def cap is quite huge. And how many natural knights/generals cap their speed? That's on the topic. Yes it's very sad, I like my Gatrie's hybrid tanking and my Tauroneo's capped res. Exactly but it's Radiant Dawn exclusive, except if you count min-maxing in TSS where Generals have the 3rd highest res cap in the game (which many physical and magical units share BTW) with the only best def in the game outside of Lyon and a sky high strength stat with decent speed and skill (yes general's speed=paladin's speed, LMAO). Ennemy generals are also quite slow so your mages can easily double them (it's not the awful 5 speed difference like in more recent games). And Constitution doesn't matter for weapon weight (and BEXP can fill the blanks).
  12. I'm just saying. Seth is inferior to Gilliam given the same amount of exp. He's even <<<<<<<<<<<<<<<<<<<<<<<<Gilliam. Because Seth wastes exp with a negative exp modifier for 10 chapters at least at base level. The exp needed for Seth to get one single level (2 boss kills in the beginning, fast enough it's more like 3) Gilliam get 70% exp per boss kill and 25-ish % exp per normal kill against 4 for Seth. Seth will be level 4 after solo-ing the Bazba fort while Gilliam will be over level 10 (3 level ups against 6+) and the next chapters feeds a free level up for Gilliam, maybe for Seth, but Gilliam can get 4 level ups without effort in chapter 4, while Seth can get 1 and a half. Gilliam's res and luck aren't a problem, hopron guard+res potion and he tanks for years. Meanwhile Seth can't tank while holding a lord/Mansel. If my memory is correct I have already used the save command on the king in the past because I got cornered with 1 unit (and he's standing on a throne). If it's possible, then Gilliam on the throne will never take any damage. And you can wait X turns to finish the chapter, no one is asking you to kill Riev, so this isn't relevant (even if it was, Gilliam would still be more useful for this task, with or without a lord in his pocket). Dark magic has OP animation and the highest damage out of all kinds of magic. I wouldn't call it useless. And Moulder at base Bishop can hold it without taking too much penalty and it compensates for his low magic especially when he OSes monsters with it at level 1 promoted. + Dark magic can ease heaers' training. Just give'em stone then flux and use'em like dark mages. They'll get to S in no time if you give'em dark magic at base level (it's not like you need 2 priests/clerics anyway, just a few torches in chap 6) or even at level 10 unpromoted. Rausten court and River of Regrets throws steel and silver (even some hero weapons) users so yes it matters. A strategy game yes I know, but you should also know that sometimes in lunatic/lunatic+ you rely on luck to avoid/not get critical hit/be dual guarded etc. Is it not strategy? I think lunatic + farmers would insult you for telling that. I'm doing a Colm only run without cheating by Ephraim's route in hard mode at the moment so we'll see how it goes and how often silencer activates (I'm gonna turn the animations on from the moment he promotes just to see that). You find the main game easy and complain all the time. Then go into creature campaign hard and finish it 3 times in a row then do it with your newly aquired Lyon to see how bad he is. Let me enjoy the answer. Vanessa can promote at chapter 9 in Valni (it's her only forced contribution).
  13. Save Mansel like I already told you 3x, I'm not gonna repeat again. And sending Seth to Riev while holding the lord is suicidal since Riev has enough speed to maybe double Seth with spd/2 and kill him in 3 hits, not even mentionning the 25 ennemies Seth has to kill before reaching Riev because they surround you all the time, all all this without dying. I don't see the problem, it's not Radiant Dawn or Conquest, you can grind from 1/0/0 to 10/20/20 only with Valni 1 by rushing the boss and retreating after you killed it, and in hard there are many entombs in Valni 1 very often so you can get much exp per stage. Tana can reach 20 in no time. and she's even usable with an iron lance in her recruitment chapter. If I tell you that I have made an Amelia max level in her recruitment chapter no matter on which route then you should understand that Tana is even more usable from the get-go. She looses speed yes but she's gonna cap it anyway so even loosing 5 speed still means she's gonna have 24, and it's not likely that she will loose 5 speed. Cormag doesn't loose speed with a steel lance as a wyvern lord and he might loose 1 as a wyvern knight, he's gonna dodge far more often than Seth and he can put himself out of danger easier than Seth too because he flies. My game never crashed with pierce, maybe once it froze but it didn't crash. Anyway GBA games crashed every single time the cartridge moved by a millimetter so it's not noticeable that pierce made it crash. GBA cartridges sucked hard. I've lost 3h of Pokémon ruby once because of that. I ragequit. Falcon knights have sword access so they screw pirates even at 10/1. And as a 20/1 even wyvern knight Tana/Vanessa eats them for breakfast (and Vanessa is the second to worst flyer in the game). Let me laugh at your assertion. Neimi sniper has higher caps in damage which eases Lagdou 10. She can snipe Cormag's friends in 13 A while Innes has trash starting stats compared with her and is much more likely to let them low HP or to miss them. Don't promote more than 1 bishop before the lava glitch then promote who you want and make him S in dark. Lyon is recruited post-game. You can buy as many stat booster items as you want post game. Included body rings. I don't care of the weapon weight especially when it OS every monster in the game outside of dragonzombies who die on the 2nd hit anyway and Formortiis who isn't re-fightable after the game ended (sadly). And Lyon is not worth it? LMAO he has 30 mag, 30 def and 30 res, 25 skill and 25 speed, he can tank physical and magical hits perfectly while OSing almost everything. He's funny to play and his character is interesting unlike Garon. I'd prefer having access to his father than Eirika and Ephraim's father BTW. He's not even part of the story past the prologue. On luna: I never used it. There's flux, nosferatu and Fenrir so I don't care about luna. The other choices are just million times better. Anyway why bother with luna when ennemies don't have res? Rogue doesn't have an offensive skill which put it under assassin for fighting purposes and Rennac can steal and open chests/doors, and you can always promote Colm after recruiting Rennac if you want those stealable rubies so hard while you could as well get 3 magic swords in Valni and sell them for the same amount or get a few thousands gold in the arena with Colm promoted into assassin or Vanessa/Tana promoted or even Gerik before and after promotion. with 50% crit chance Colm has 25% chance to OS the target. If this is unreliable (while he can reach it without any support just by capping skill and getting S rank in swords while using a killer sword, and mybe even at 20 skill if he can use the shamshir that has 35% crit rate) then why do you consider using aegis or pavise on your tanks in Awakening/Fates? It's even more unreliable since most of the game you have less than 15% chance to activate it. Great skill indeed. You're just ridiculing yourself by making this assertion. End game ennemies use silver weapons which have more accuracy, damage and weigh less than steel weapons. Most of them don't even slow their user by 1 point. Seth takes 1 of these he looses 10+ HP, Gilliam takes one of these he laughs because it tickles. Gilliam has 12 more HP than Seth and his speed is nearly the same as Seth's with the same cap. Gilliam is better at everything than Seth except movement. Hell he even has at least as much res if not more than your god.
  14. Just use anyone to save Eirika/Ephraim and put Gilliam in the way with the other one, murder the ennemies without taking any damage and finish the chapter without any risks. Seth without avoid is way inferior to Gilliam without avoid because at the equivalent level he has a 5-10 def disadvantage depending on things such as Gilliam's level ups and his current level. Sure Seth will reach 20 sooner than Gilliam, but the lattest will have Seth's level 18 def after or even before promotion and level 1 general he will have as much res as level 12 Seth or something like that (promotion is generous with generals while paladins have real shitty promotion gains to compensate for mobility and oh LOL Seth is the worst level 1 paladin, be happy for his growths allowing him to stay relevant for the whole game if you used him from the beginning because most of his stats will reach 20 outside of res and maybe luck, but his stats at level 20 and any cavalier's stats at level 20/20 shows how paladins are bad as fighting units, Franz the glass cannon, Forde so average that he's suffering from it and ends with worse stats than Seth and Kyle being slow and inaccurate and his def being too low with 25% for the supposedly tanky cavalier, only his base def being good). If I want a good mobile unit, I take Cormag who's far better hands down than any of the cavaliers and Seth: more mobile, can ferry units through mountains or even camp on them, same for water tiles, can reach the eggs on the balcony on chapter 18, has good bases, good caps in any of his classes, good promotion gains, a skill to deal 100% total damage in one of his class options, and he has as much def as Seth (with capped HP vs 46-48). His only downside aside from join time is his weakness to arrows, which is not so problematic because he can have more avoid than paladins in the wyvern knight class and he has capped HP most of the time to absorb damage. Hell even Tana is better than Seth because she caps speed and has a good strength with it and the highest HP pool of the pegasi/falcon knights with the same flying ability as Cormag. In a mobility-oriented playthrough I'd bench cavaliers for flyers even with falcon knights only female promotion because they're far more useful than paladins and can do things they can't like kill the pirates or reach the ballistae in 9A/10B. For fighting units who don't need to be careful of archers I take hero Gerik, general Gilliam, sniper/forest knight Neimi (high speed, high skill, good attack, hero bows can ORKO dragons without her getting hit, and she has more avoid than any male cavalier and a higher speed cap and as a sniper she can use the ballista in chapter 13A to kill Cormag's annoying friends and recruit him fingers in the nose), Colm (fighting ability + utility, he's gonna be deployed anyway so I'd rather make him fight and get exp faster than anyone else not called Rennac or Myrrh), M yrrh (minimizing her stone uses to get her to endgame, she can reach 18-20 and kill her father eaiser than most of your units or weaken him then use a ranged weapon to finish him), Lute/any high level bishop with S rank in light or dark (monster control glitch>stone>dark level D>weapon exp farming>accessing the most powerful weapons of the game and making all of them efficient against monsters>getting 75 damage Naglfar after recruiting Lyon, reaching 100 damage on ennemies without res, it's really funny to see 100 there with your Moulder/Riev/Arthur/Natasha and the 15+ crit rate depending on their luck). And on the critical is overkill topic: when your srength cap is 20, critical isn't 100% chance kill. Silencer is. Try to OS a cyclops with Colm without silencer, good luck, see you in a few years. I did the same on my GBA version with the glitch, you only need to cap mag and give a bishop Naglfar after farming stones and weapon exp to S rank, gameshark codes aren't needed outside of emulated ROMs (for some reason most glitches don't seem to work on emulators). _ _ To Joshcja: in CQ Effie can't double medium speed units while Gilliam can double some even on hard mode, Effie has the same def growth with higher stat caps and comes 2 levels higher with 4 more base def in a game with far stronger ennemies (hell CQ normal ennemies hit harder than FE8 hard ennemies) with far more B-rank weapons and weapon rank bonuses while FE8 only gives bonuses at rank -S. most ennemies can't even get hgher than 25 strength resulting in silver weapons dealing 10-ish damage to a capped def Gilliam if they had it capped, which is very unlikely, 20 str being a very high amount for ennemies in TSS. I don't think Effie caps her HP on average seeing how she doesn't want to grow HP more than 2/3 of the time. Gilliam has 85% HP growth if I remember and his HP cap might even be higher in a game with less in-game damage (not talking about high levels of the Lagdou ruins in hard where ennemies hit for real but still 30 def 60 HP laughs at them). Gilliam is the balance between Effie and Benny with better speed compared with their respective ennemies and a magic 4 speed difference to double instead of 5 (plus Gilliam can do his job well without the pair-up mechanic while Effie struggles more especially in ennemy-heavy chapters where she is surrounded, her def is debuffed, and there may even be some diviners/onmyoji to kick her ass and there are far more anti- weapons, and Gilliam can absorb anti-weapons hits without loosing 50% HP). Benny needs level 5 general skill not to get doubled by like 80% of the ennemies especially later in the game (even in his joining chapter his base speed is underground). He has more def and especially HP than Effie but he's so knightly that he's got only physical tanking abilities (and he hits hard too) and he's bad at like everything else. At least he can use wary fighter and javelins well to chip ennemies. But in CQ in many chapters it's hard to make good use of the generals and you have 2 paladins with GK defence and one with free 1-2 range weapon giving him a def boost, and in Birthright it's like why bother with generals when you have no career general and your potential generals have much better classes to use (wyvern/everything else) and in Revelations you get Benny so late he can't contribute much in a grown team but at least you can grind to make generals catch up in exp so they're not lagging behind with a 3+ level lag over the other units.
  15. What about CQ is wrong? it's not like we talked a lot of it at first. Actually the topic derived onto FE8's generals' quality after I took them as an example of what a good general can be and our disagreement about Amelia (why would people have one more cavalier in a game with 15% of a medium-scale cast being cavaliers/paladins already I don't know, since this unit can also get classes with better stats, base- and caps-wise since anyway she's gonna cap speed even as a general, her growths not being altered upon promotion, and it's not like you would use Amelia in a no grind run anyway so why bother making her paladin for more move if you can just give her the stats to go to the front without dying instead, +4 def is nothing to laugh at in any FE game, especially when the other class gives +0 after a few levels, or even -1 if female paladin's cap is lower than 25 but I don't think so, and general promotion gives her 2 spd anyway mine had 22 lv 1 general, enjoy your +4 def and raise your middle finger at paladins with me). Edit: all generals should just follow Gatrie's way or weirdos should follow Tauroneo's way, at least the mustache had capped res all the time and good skill/spd with decent def for his class, still higher than most classes in the game, most of them having low def caps especially on tier 2. Gatrie is the best general I've known (I don't know Oswin, I must have ditched his game before even reaching him because of low growths being annoying or if it's older than GBA, because of weird mechanics and awful graphics).