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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. The Static Sprites of a Fool

    I think you should just keep the stage left foot in the same place for the whole animation (think of his right toe being planted the whole time). There's still a little bit of an unexpected shuffle at the end because he moves his right, then left foot in two different stages in the casting, but returns both of them at once on the return. If you have it b he left foot that moves both times, only that foot is in motion on the return. Might be worth a try.
  2. The Static Sprites of a Fool

    The spot the planted foot is planted on should not move around (no plant foot sliding). I think some of your animations seem to have this problem.
  3. FEXNA (Currently In Private Beta)

    In FE7x Ch7 there are four teams. The fourth can fight anyone else. I assume the coding isn't too bad to add more teams like that. Not sure how the AI works in terms of determining who's friendly and prioritizing who to attack based on team.
  4. Battle and Spell Animations Thread

    lot of cool animations that've been released since I last checked. Bow cav, t2 skeleton for somes. Wasn't there a bone axe?
  5. FEXNA (Currently In Private Beta)

    I'd imagine it wouldn't be too hard, if the functionality for not allowing certain units in certain chapters (which I imagine it will be). Conditional flags shouldn't be unusual.
  6. Elibean Nights

    Shouldn't wait be yellow, technically? Cool feature.
  7. FE6xna

    Oh really? Get an old-man hyde in there. Are scholars+ 7x exclusive?
  8. FE6xna

    But then who's the diviner
  9. FE6xna

    Mage Knights don't have a tier 1, but if you can check out the 7x classes, which will likely be used in this game if I'm not mistaken. For example, all three magics have heavy and lighter classes.
  10. FE6xna

    Did you download xna Also, the .net framework (though that's probably already on your computer) Wow, you asked in all three places.
  11. FEditor Animations for Fan Projects

    Making slight (such as giving them a different head/hair style) modifications is definitely easier, and a good place to start. I'd say go for it, you get to see results pretty quickly, you just have to stick it out for all the frames. You've got a pretty wide selection of animations here that're free to use (with credit or permission).
  12. FE7x: Immortal Sword - Part One Complete

    There's one in this year's FEE3 video (that just uses the male sprite. Hair tucked into the armour, I guess).
  13. FE7x: Immortal Sword - Part One Complete

    Looks cool. I have to ask, though, will there be a confirmation button every time? Touch screen with such small squares just seems error prone. Also, would there be the option of having the ghostly buttons on the screen instead?
  14. FE6xna

    Documents->SavedGames->FEGame-> follow the rabbit hole Your 7x saves should be around there as well. It does seem like a somewhat random place to store them.
  15. FE6xna

    I find roy's tri-cross hilt on his sword a little weird, but like his sprite otherwise. Flashes of irrelevant maps and units just disappearing is a little odd too.