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This Is A Whatever

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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  1. Sorry about the abundant amount of posts, and this has probably been noted already, but if you rescue a unit and then go to check the stats of the unit who rescued the other unit and press S to check the information about the unit menu, all the text is glitched out.
  2. Alongside Lily's unequipped sprite, I think Kate's Wyvern Knight sprite is glitched since... it kinda just looks like a wolf monster. Also, the Fortuitan Great Knight in Chapter 1-11 has his outerworld sprite glitched so that he kind of looks like a Sentinel I think.
  3. Also, isn't Owen meant to have a convo with Regina if they fight during chapter 1-8? Or am I wrong?
  4. Oh, and I guess you guys don't have the unequip animation for Lily because she turns into a weirdly colored Pirate sprite if she has nothing equipped and gets into combat.
  5. I dunno if this has been reported as a bug yet, but if you Master Seal Darius into either a General or a Great Knight, his weapon rank in swords goes down.
  6. Wait, so I'm not entirely clear on how the supports work. Are they the same as how supports work in FE8 where you have to have two units who can support stand next to each other for however many turns it takes until they can support?
  7. UGGGGHHHHHH I wanna watch it so badly, but I don't wanna spoil myself for what's in Act 2!!!
  8. Alright, so I know they're not the best FE games in the series, but they're not bad. I wanna set up this thread to appreciate those 2 games for how they are since they're always bashed by everyone all the time. Personally, I think Awakening had a not to shabby story. Dig deep enough and you can get a pretty nice plot out of it. Alongside now knowing Grima's "birth" from the backstory in SoV, we actually can get a better view of the main villain within the story. Also, the children system in the game was very well placed in the game. The children actually had a purpose in the plot and were relevant as the whole time travel thing makes sense due to why they are time traveling in the first place. Fates wasn't all too bad either. It actually fixed most of the things Awakening was missing and/or needing fixing. The main one, the battle mechanics, was something Awakening was solely needing a fix on seeing as how it was pretty easy when you can pair up but the enemy can't. Nerfing it slightly and giving that feature to the enemy was a much needed fix while also allowing for people playing the game to strategize more on the battlefield instead of just throwing out their strongest tank. And even though Fates kinda didn't have the good things that Awakening had (which we will not discuss, not here anyway), it's still a pretty neat game overall.
  9. I don't play Heroes anymore because it got boring to me, but if they add 6 stars it's probably just gonna be for IS to make more money off of. These aren't the best examples to use, but take a look at Brave Frontier and Final Fantasy Brave Exvius. When they increased their rarities on units, they held out banners for people to have a higher chance to get those units. In reality though, they were just wanting players to spend money on Gems and such so that they'd most likely not get what they wanted and spend more money until they got it. Then they come out with newer 6 stars that are stronger than the last and people spend money on that and rinse and repeat. Heroes is already kinda doing something similar to that in the terms of their banners, just not with higher rarities. Remember when Ike was released and everyone spent their money/Orbs/money on Orbs trying to grab him? Right after that they came out with a banner for Ryoma, Hector, Azura, and Takumi and then everyone went wild trying to get them too with their money unless you were F2P. Personally, how I see higher rarity systems in Heroes would just be a cash grab for IS.
  10. 5. Keep people updated. It's one thing to tell people that you've ROM Hacked and have progress done, but it's another to tell people how far you've gone. Don't keep yourself in the dark for too long. A few months is reasonable, but always try to keep your players focused and awaiting the next release of your newest patch. Always try to build up the most progress you can in your hack, but never keep it so long to the point will people will start to become uninterested. Unless you're amazing and able to toss out a fully completed ROM Hack to people.
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