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Spudufion

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  • Favorite Fire Emblem Game
    Path of Radiance

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    Tellius

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  1. I think skills had become to game-breaking in Fates, especially with the My Castle feature. Players tends to create over-powered gods by buying skills and reclassing. In my opinion, a skill must have a cost (HP, debuff, whatever...) and the player must not be able to trigger it at each round. It must have a strategical use not a game-breaking one. Echoes does it better in its own way. Class locked or weapon locked skills with a cost and triggerred by the player seem to me a better way.
  2. The gauntlet is a bad idea since the beginning. The first version was boring because of the winner was obvious and there was no hope for the losing team. The second version is even worse because, not only the winner is still known in advance and there is still no hope for the losing team, but the multiplier system is also unfair for the winning team. Finally gauntlets are just a boring way to win feathers.
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