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About BZL8

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    Some random troper and internet person...

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    Writing wiki articles, games, and wiring circuits,
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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. Two words: art direction. I feel Hidari wouldn't work is because his "watercolor-esque" art wouldn't mesh well with the notably grittier art direction of "Three Houses". If Kurahana's artwork clashed with the grittier aesthetic, the difference would be very noticeable and would raise greater criticism. That said, I don't feel Kurahana's work doesn't clash with the FE16's art direction. No matter how much effort goes into the artwork, the details in the artwork don't matter if the character art already clashes with the aesthetic.
  2. What I interpreted was "The art isn't as emphasized much as the 3DS games because it is no longer that essential in a console-level game". What the Redditor probably meant was that Hidari's incredible effort on Echoes wouldn't have been fully appreciated had the game been a console-game. If you want me to elaborate on this, I'd have to write a massive post on the differences in presentation in various visual mediums. In short, various visual mediums emphasize different parts in presentation and static character art like Hidari's best shine in a handheld interactive medium. Bear in mind that 3D Model animation and its resources are best put to use and better presented in a console-level game than in a handheld-game (assuming the three recent games you mentioned are Awakening, Fates, and Echoes). If free-roaming is any indication, there is a greater amount of resources being put on 3D animation in "Three Houses" than in the 3DS titles.
  3. It's hard to gauge character personalities when we only have a trailer with a few quotes from Edelgard and character design to judge from. I'll hold my thoughts on the characters and their personalities until more information comes. So far, their designs are fine IMO. I like Edelgard's design more though. As for the quality of the character designs, this Reddit post pretty much sums up my thoughts. I personally prefer having a different artist for each installment so having Chinatsu Kurahana on board is a plus in my books. Won't judge the quality of the anime cutscenes (Khara?) until I see more footage.
  4. Fire Emblem Three Houses

    Cool. Greg Chun, the music vocal director on Super Mario Odyssey (as well as the voice of Ike, Lukas, and Ephraim), also worked on the song with Cup of Tea Productions for this game as well.
  5. Ultimately boils down to finding the right collaboration in videogame development. My idea is definitely in the far-fetched department since it would most likely require a "story-first, character-second" focus rather than the usual "character-first, story-second" approach that the series usually uses. For something like Fire Emblem, it is very easy to write a very good story that focuses solely on a select few at the expense of many other characters (case in point: Radiant Dawn). That is something I feel is a double-edged sword for the way the series handles writing. If people want better stories, I feel the only way is to significantly cut down the number of playable characters in the game (A game with the size of Gaiden/Echoes roster (<25 characters) with the length and scope of Radiant Dawn (38 chapters, maybe even more) is something I would like to see). I realize the best stories in the "short-term" medium (movies, theater, and videogames) are those that focus on a small cast rather than a large cast.
  6. By "dark matters", I sort of meant to say themes. I was thinking of social hegemony, war paranoia, and the human ability to distort, create harm and self-destruct (Yeah, pretty dark things, even more so than Genealogy). The idea sprang into my mind after seeing "Dr. Strangelove", which dealt with Cold War nuclear paranoia that gripped the world, and "Get Out", which explored racial hegemony in modern American society.
  7. Part of me wanted to see a black comedy "Fire Emblem", an installment that appears to be light-hearted and comedic, but has dark matters running behind the scenes.
  8. Voice actors [Scattered Fang complete]

    We have a "Devilman Crybaby" reunion on our hands with Cristina, Kyle, and now Griffin in the English version. And I just learned that Griffin also voices the Fate/Grand Order protagonist in "First Order". A little voice acting joke there, Nintendo?
  9. FE16 "leaks"

    Jossed. Fire Emblem is not any of the listed titles. A clearer image is from the source:
  10. Voice actors [Scattered Fang complete]

    Credits updated. Info is based on what the dataminers were gathering, so some stuff might be wrong. Helbindi: JP: Kazuya Nakai (Toushirou Hijikata from Gintama) EN: Raymond K. Essel Julius: JP: Takahiro Sakurai (Lukas, Eliwood) EN: Griffin Burns (Akira Fudo from Devilman Crybaby)
  11. Voice actors [Scattered Fang complete]

    JP Seiyuus: Ares: Kazuyuki Okitsu (Jonathan Joestar from Jojo's Bizarre Adventure) Lene: Mikako Takahashi (Olwen) Ishtar: Mai Kadowaki (Myrrh)
  12. FE16 "leaks"

    I remember reading an interview with a prominent screenwriter who said, in his own experience, what tends to work on a story and/or character treatment never works on a script. I wonder if Fates was a victim of that, even though that writer was speaking from a film point-of-view.
  13. Voice actors [Scattered Fang complete]

    Datamine dropped. Male Kana: Sandy Fox (Sailor Chibi Moon from Sailor Moon) replaces Laura Faye Smith Kaze: Xander Mobus replaces David Stanbra
  14. FE16 "leaks"

    Nope. To this day, IS still produces development tools and kits for Nintendo and third-party developers for Nintendo consoles and devices. Most tend to see IS as a game developer, but IS is also Nintendo's primary dev-kit producer. Actual development probably started after IS produced and distributed the first Switch dev-kits to developers. Probably even before if they really knew a lot about the Switch specs and capabilities before hand. Pre-production, on the other hand, I would say after the active development cycle for "Fates", but "Echoes" and "Heroes" throws a wrench in the pipeworks as to when IS worked on FE16 during its pre-production phase.
  15. FE16 "leaks"

    On the topic of development kits, Intelligent Systems is responsible for producing and distributing development kits for Nintendo (IS is more of an engineering/development firm than a game studio). The idea of them not having access to the dev kits seems rather strange, since they would likely be the first company to be aware of the tech specs and capabilities of the Switch. If they couldn't work on a Switch game immediately, it would likely been that the design and capabilities of the Switch was not fully finalized.