Captain Vulgar

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About Captain Vulgar

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    Captain of Mediocrity
  • Birthday October 29

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. I'm so unbelievably excited for MM11! I just lost my mind watching the stream during class! (Not vocally of course) And I'm super happy about of MM and MMX making it's way to the Switch! I can finally experience these beautiful pieces of work that I've watched countless times. My first and only Megaman had been Star Force, but that's going to change next year. I'm so so SO DAMN EXCITED FOR ALL OF THIS! MM11 looks really pretty, and they've got one of my favorite artists on board so I'm satisfied with the style they're using. (Fingers crossed they release an artbook after)
  2. Which Weapons should an Avatar use?

    Is it cheap to be able to pick a secondary weapon? If recruitable avatars returned, that'd quite the hell of a boon. It would also be hell in pvp matches. Anyway, I immediately picked bow as my primary, and dark magic as my secondary. (I would've picked hidden weapons with bow as secondary, but we are unaware if they'll return.)
  3. FE Cipher in FE16?

    I'm 100% on board with them returning. I would love if they became reoccurring playable units. I would appreciate if they had supports with each member of their group with the lord(s) of the game. I ADORED THEM IN ECHOES, buuuuut they only had one support with minor stat support from the others. (I wouldn't mind if they were constantly just DLC characters, but I'm sure a lot of folks would complain.)
  4. FE16 "leaks"

    I'm super excited now. ESPECIALLY AT THE MENTION OF ROGUE AND GRIFFINS, LIKE HOLY WOAH! January can't come soon enough. I need that proof with a juicy long indepth trailer. (I imagine it'll be a 1st half 2018 release, so a long trailer would feel nice to me.)
  5. Amiibo characters in FE switch?

    I'd like it to be like how it was in Fates. I enjoyed buying replicas of their weapons and getting accessories based on their games. The unique classes and artwork is a nice touch too. (In fact, I especially loved getting seals to become their classes, even if it was only in dlc. So I really hope that's a thing again.) Having supports would be nice, the only two that would stand out are Ike and Roy, but that could be figured out. Supports aren't a necessity though. I honestly feel like it's alright to do it how Fates did for the time being, but as more games come, it'll be need to toned down a lot.
  6. Do you want the Falchion back? (Poll)

    I like referring to Alm's blade as the Kingsfang more than the Falchion. Hell, I wish that they just kept using the name they gave it. It would make it feel more unique. As for the Falchion for Marth/Chrom, no. I would like something brand new. That goes for every game in the future unless it's a remake, sequel, or prequel to that continuity.
  7. Animation Ideas for Fire Emblem Switch

    Fair enough, I honestly would be super stoked to see all that kind of stuff implemented into a game. Oooh alright, that makes more sense. That would be neat to see a bunch of units colliding against a knight/general. Like rain drops on a window. That would be very nice for those that don't use animations.
  8. Animation Ideas for Fire Emblem Switch

    Everything sounds very dynamic and beautiful, but a lot of it too ambitious, especially for IS. Using the environment as you suggest would take a lot of time to do, but I like where you're going with this. There could be unique animations for hiding behind barriers and utilizing ballistae/magic orbs. When units fight in the woods, maybe they could actually act as if they were fighting in dense brush, like cutting bushes and foliage. The different fighting depending on an opponent would be fantastic, but that's also a lot to do. Maybe just generalized reactions to classes and have the units be more expressive of that. It would tone down dev time, but still give that kick to battles. I know I'd be nervous if a wyvern rider with a large axe came swooping towards me, so it would be neat to see units express emotions in battle. I adore your idea for multiple victory animations and fighting styles. I really enjoyed those aspects in Echoes, and they should be expanded upon. Giving folks more unique swings, casting, throwing, and dodging would make such a HUGE difference. The situational victories would be interesting, but I don't know about continuous fighting. Cause what if, for some reason, all the enemies have a different strategy than you expect? I like the zoom outs for individual units, buuuuuuuuut as a quality of lore kinda thing. I would like a zoom for level bosses/minibosses for whenever you skip the enemy phase. I'm always sad when I miss that bit of dialogue because their leader took a shot I wasn't expecting yet. The permanent effects, I completely 200%, 10 outta 10, GOTY, 5 stars aggree with. Like the situation with blood, it'll just make it feel more real. And more immersion can't be a bad thing. (Unless it's too much immersion)
  9. Cosmetic Ideas for Fire Emblem Switch

    Lethality would like to disagree Yeah, having the blood be option would be pretty nice. My only issue with that; Will they really be splatters, or are the more likely to be splotches of red? If that game is rated T than that gives me some hope, but has there ever been blood in a Fire Emblem game?
  10. Help Needed

    Sounds like a good idea. It would've been a shame if the good ideas the leak made were never used. You've got my support!
  11. Cosmetic Ideas for Fire Emblem Switch

    I love all of this, and I really want IS to do that level of unit variety. It would make the enemy feel alive and like an actual army. Something like that would make me want unit capture to return. Country variations in armor would be absolutely PHENOMENAL OH MY GOD. (I would kill to see blood.) Blood would be pretty intense. Give the battles depth and reality. Maybe add sparks to that equation for when blocking with shields or weapons. As much as I'd like it, would it boost the rating to M?
  12. Artwork and Sketches of the Book II Characters

    My professor had given us a paper with commands like that so we'd be able to type out French words. I lost it, but I remembered a good bit of them.
  13. Artwork and Sketches of the Book II Characters

    Lava is a pretty cute nickname. It feels fitting. But now I'm thinking of Lævateinn as Lava Girl. I didn't say anything about her weapon earlier, but I really dig the design. It looks so sinister.
  14. Artwork and Sketches of the Book II Characters

    All the presses take some getting used to, and you can get used to it pretty quickly actually. If not, I think giving her a nickname is a good way to go about it.
  15. Artwork and Sketches of the Book II Characters

    You can type the æ by holding ALT and then pressing 0230 I adore the Sutr's design! It's so menacing and fiery. His giant Scythe is such a dream! Like WOW that looks like it can shatter the ground.