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7743's Achievements
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Please refer to this article. Someone is writing to the RAM area where the expanded transport team is located. http://feuniverse.us/t/fe-builder-gba/2845/1153
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WhydidImakethisaccount started following 7743
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>In my rom hack, there is a glitch that changes certain characters classes when you close then reopen the emulator or restart the game, if you move the cursor onto the character, the game freezes and glitches out. I can not answer because I do not know what is wrong with that alone. More information is needed. Please close FEBuilderGBA without saving when it becomes strange. Changes will be canceled automatically. With FEBuilderGBA, you can check the change without saving the ROM. After making any changes, please press the F5 key and start up the emulator. All write buttons of FEBuilderGBA are executed on temporary in memory. FEBuilderGBA will not rewrite ROM until menu File -> Save. If you look at youtube, there are people saving each time you change. That is an incorrect usage. Instead of saving, you should press the F5 key and test without writing it. And if you know that it works without problems, please File-> Save. If there is a problem, close FEBuilderGBA without saving it. Incorrect changes will be automatically canceled. If you mistakenly save the wrong changes without noticing the problem, please restore from the backup. FEBuilderGBA backs up the ROM by date every time it is saved. Backups are generated with ROM FILENAME + DATETIME + .7z.
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It seems there already was a reply, but because the string ID is the same. Please extend the character string table or crush unnecessary character table data and secure a new character string ID. Then allocate the newly secured character string ID to the name of that class. In FE, except for some exceptions, character strings are managed by character string ID and its character string table.
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In FE 8, Chapter 11 is located at the end of chapter data list for some reason. It is unclear why this is happening. Since FEBuilderGBA is ROMEditor, it shows the data structure of FE as it is.
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Please increase Fog Level from Chaptor Editor. 0 means no fog fog will occur from 1.
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I do not recommend extending the class. Extension of class causes various problems. The risk is too big.
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>Is there a glitch with aether? What does it mean? Please explain it more concretely. What is "aether" ?
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There is a patch in FE8J that creates items that compensate for abilities if they are not equipped. It is called a shield patch(盾パッチ). However, it is not ported to FE8U. Like a shield, durability to receive attacks decreases, and the end disappears. As long as durability is infinite, as long as it holds it will last forever. When using FE8J It can be adapted from FEBuilderGBA patch. This is also an old patch with no source code. Therefore, similarly, transplantation is quite troublesome.
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I am not familiar with it ... Certainly transformable CLASSID is hard-coded in the source code. With FE8J, there is a transformation extension patch that can change this to any multiple classes and arbitrary items. You can transform Eirika into the demon king. https://github.com/ngmansion/FE8/tree/master/TransformEA However, unfortunately there is no FE8U version. This patch was created early, there is no source code, And, it has a rather difficult structure. It seems to be difficult to transplant.
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Where can I get an animation of walkure? I can not advise unless I can reproduce the problem. Please tell me where to download the animation you are about to put in.
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I explained the download method in detail in this document. How to donwload FEBuilderGBA http://ngmansion.xyz/wiki/hackfe/index.php?解説/FEBuilderGBA/How to download FEBuilderGBA_EN
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I understood the cause. Please set Evacuation AI=0x00. Currently it is 0x20. Please set this to 0x00. If Primary AI = 0x03 - 0x06, attack will only occur if it does not move. Evacuation AI=0x20 seems to have the same effect. Evacuation AI = 0x20 is used for enemies that do not move like bosses. If you set Evacuation AI=0x00, I think that it will behave as expected.
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