Jump to content

Dracologist

Member
  • Posts

    129
  • Joined

  • Last visited

Retained

  • Member Title
    Dragon Scientist

Profile Information

  • Location
    Travelling Across Valentia

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

Member Badge

  • Members
    [Shadows of Valentia]

Allegiance

  • I fight for...
    Tellius

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Dracologist's Achievements

Newbie

Newbie (1/14)

  1. I'm still wondering how Lilina managed to pull far enough ahead to end same hell. Shouldn't she have the smaller team? How did she outscore Morgan without the help of a multiplier?
  2. Apparently the European version of Radiant Dawn can transfer easy mode PoR saves, but you might run into problems with region locking.
  3. I did the same thing for a while, but I like the way non-3D games look on the DSi better than how they look on my 3DS. My Wii was also just collecting dust until I started another playthrough of PoR. I guess the only ones I don't play are my PS1, which I intend to get back to a few games on, and the PS2 I got at the thrift store only to realize it couldn't read memory cards when I got it home.
  4. I ended up playing Radiant Dawn before Path of Radiance because I was 12 when I started playing, so I wasn't allowed to play T rated games at the time. I was so used to nations being presented as monolithic forces of good and evil in fiction that I had just assumed that to the case here. Begnion was evil, Daein was good, and that was just how things were. Imagine my surprise then when characters in later parts began to mention Mad King Ashnard. Suddenly, Daein wasn't just a good kingdom being subjugated by and evil empire for no reason. They had started the war that ended with their subjugation and they had started it for no other reason than a lust for power. Daein wasn't inherently good. I adjusted my neat little boxes of good and evil so that Begnion was the evil empire and Daein was the kingdom of good people that were being punished for the evil king they used to have. This was far more nuanced than just about anything my now 13 year old mind had encountered, but still very neat and simple. Then I saw Sanaki for the first time. This completely shattered the neat little boxes I had everything in. Not only was the empress of Begnion not evil, she was a 13 year old girl just like me. Begnion wasn't evil. As the rest of the game showed me the growing war from the perspectives of the different nations, I gave up on trying to decide who the good guys and bad guys were. It clearly couldn't be categorized so neatly. Everyone had their own reasons for fighting against each other and none of them were evil. It was just a clash of nations with their own interests. This was the first time I'd ever seen war presented as a clash of nations with no clear good guys and bad guys and it gave me a new perspective on real life history. Sure my history book says America was the good guys and whoever we were fighting were the bad guys, but doesn't everyone think they're the good guys? What about the other countries? Didn't they also think they were the good guys? What were they fighting for? TL;DR This game taught me that war is a clash of national interests, not a fight of good and evil. Anyways, I just felt like sharing my thoughts and memories from when I first played this. Do you guys have any memories from this game that have stuck with you over the years?
  5. I feel like a person who would do that would just pick normal classic instead of enforced classic. Also, what happens if you lose power while in the middle of a chapter? Congratulations! You just lost your save file because someone just had to use a microwave while someone else was drying their hair on the same breaker as your game console! There's just too much that can go wrong with a file erase system like that. Maybe if it autosaved every action and erased your file if a lord dies...
  6. Yes, join the Army of Joy. We shall conquer the world with perpetual holiday cheer!
  7. Team Lissa here. Let's both give it our all! It's been fun regardless of who wins and who loses.
  8. It looks like Team Lissa has a shot at victory! I'm absolutely thrilled. I love Voting Gauntlets and how incredibly close they always are. Honestly I wish they would just drop the pretense of being a popularity contest and call it a Hero Gauntlet or something. Maybe replace the current multiplier system with a bonus to the smaller team that makes it perfectly equal if all players on both teams give it their all. Then it would be a contest of who's fans were more dedicated instead of who had the most fans, which sounds really fun to me.
  9. I was thinking about how I play Classic mode, but reset when everyone dies and what makes it different from playing Casual Mode. The real difference is that it's basically like getting a game over whenever anyone dies. That got me thinking about how it's practically it's own mode, even though it's basically how everyone plays Classic. It could be kind of fun to see them add a Survivalist mode with forced restarts whenever someone dies. It could be a fun and interesting mode. What modes do you guys think would be fun?
  10. I like it when there's clear cannon pairings, but choice can be fun too. Maybe have some cannon pairs, particularly with the main characters, but also have some of the more minor characters have multiple choices?
  11. I'm not against an avatar, but I'd rather a small role for a player insert like in Blazing Sword. To me, Fire Emblem works better when the player is more of an observer than an active participant in story events. Also, something about having an avatar that can marry other units just always felt a little off to me, although I have nothing against the people who enjoy that. It just made things awkward for me personally, feeling like some of my units might be developing romantic feelings for my avatar. I don't really care for the support limits in older games, but am a fan of the different endings based on who each unit has the highest support with, so S support without children seems like the best of both worlds to me. I would still prefer quality over quantity with supports, but it would be nice to be able to see all of the A level supports before I decide who I want to see get together in the epilogue. If the next game after this one is a sequel, it could be really fun to have the ability to transfer files and have supports effect the sequel's story like you can with the Tellius games. If the sequel stars the first game's children, you could even have different appearances and/or dialogue based on who their parents are.
  12. First off, I have to admit I skipped Fates, so I'm a little biased. I'm too used to axe-sword-lance at this point and really don't want to deal with a different triangle. It might be cool to have daggers act like swords in the triangle as a bit of a throwback to the days when thieves wielded swords, though. It could be fun to have a separate triangle for ranged weapons if they had enough different weapons. For example, bow-knife-shuriken could be interesting. As for magic, I'd like to see a hybrid triangle with the light-dark-anima triangle, but inside anima we still have the wind-fire-thunder triangle as well.
×
×
  • Create New...