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Flametix

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  1. Some more notes from my current run up to Chapter 17A. It's been pretty fun and I like the different palettes. So far I feel like I've made the game go pretty smoothly because of all the personal swords and leadership stars available, but it's let me train a wide variety of people, though I did not keep knight proofs safe so I've had to decide on who changes most from promotion and who is already self sufficient, which is at least pretty easy to achieve in FE5. My Pirate Brighton became a god on promotion and Carrion was pretty blessed with his random growths all going up. One option I would suggest a change to is the randomization of growths weighting movement the same as other growths for variance, so move growths all end up as either mostly dropping to 0 and some increasing to 10-30 currently. It's funny to have these characters that can get high move consistently, but I think an option to retain the single digit move growths specifically would be nice too because those were always a memorable moment in vanilla. In general the army data for chapters is helpful to check inventories at a glance, though sometimes the unit map previews don't correspond to their actual locations on the map. Here you can see Mareeta takes up slot 1 on the map of Chapter 12 which is one of the bandit reinforcements. Olwen's event visiting the house in Chapter 12 remained as a Magic Ring, which was probably better anyway. I noticed that some enemy bishops are left unrandomized and are named as Augusts in the log, pictured here in 17A.
  2. I am on Snes9x 1.62.3 and Lil' Manster 1.08. My seed is [Fala Scroll][Fire Tome][Torch][Fala Scroll][Fire Tome][Torch] if that helps.
  3. Some notes I have noticed from starting a run: Currently Lil' Manster doesn't seem to be recognized by name yet, but the randomization still works fine. Only Leif's angry portrait's palette is changed while his normal portrait is the same. I think the scroll stats in the log are slightly offset and the columns should be in order of Def/Build/Luck instead of Luck/Def/Build, based on comparing the original stats. There are 3 instances of Lifis in the log while the rest are Rifis.
  4. Very cool project, it's been pretty fun to play through. I noticed a few inconveniences though. So I made it to Gen 2 with no problems, but once I try to make an in chapter save the game just locks up and when I reset it says "No Data" in that save slot. I saw in the changelog that having 2 holy weapons inherited can "mess up the save", so I tried selling one of Lewyn's (Forseti/Valkyrie) to see if that would fix it but it didn't. It worked all through gen 1 so idk what's up, but at least I can just use savestates. Also Seliph didn't have any holy blood, Sigurd had major Loptyr and Deirdre has Minor Ulir. There's also the Broken Tyrfing in his inventory when checking the blacksmith as the 8th item, I had just left it in storage when I finished Chapter 5. I also saw that same Quan Gae Bolg freeze that someone else mentioned and Ethlyn using her Iron sword when she was a Great Knight. Update: I just needed to deposit Seliph's extra item to get saving working again. I also cheated and found out Leif just got Ethlyn's rings and not a Thunder to start off with, unfortunate but manageable. Attached the save and change log. FE4.srm FULL changelog.txt Also Johalvier/iucharba had 22 speed when he spawned (1 above the class cap) and when I loaded the save he ended up with just 6, the class base.
  5. You posted about linking FE7 with FE6 and I was curious too. Here is the Japanese manual, the directions on linking seem to be on pages 45-47.

     

    https://www.nintendo.co.jp/data/software/manual/manual_PAZJ_00.pdf

  6. http://serenesforest.net/blazing-sword/scripts/game-script/hectors-story/chapter-20-dragons-gate/ Extremely minor error in the script, but the line "Your enemy here isn't Brendan Reed" on that page is actually spelled incorrectly as "You're" ingame. Could do with a (sic) possibly. https://youtu.be/kabvJygD7jI?t=6m6s
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