Some more notes from my current run up to Chapter 17A. It's been pretty fun and I like the different palettes. So far I feel like I've made the game go pretty smoothly because of all the personal swords and leadership stars available, but it's let me train a wide variety of people, though I did not keep knight proofs safe so I've had to decide on who changes most from promotion and who is already self sufficient, which is at least pretty easy to achieve in FE5.
My Pirate Brighton became a god on promotion and Carrion was pretty blessed with his random growths all going up.
One option I would suggest a change to is the randomization of growths weighting movement the same as other growths for variance, so move growths all end up as either mostly dropping to 0 and some increasing to 10-30 currently. It's funny to have these characters that can get high move consistently, but I think an option to retain the single digit move growths specifically would be nice too because those were always a memorable moment in vanilla.
In general the army data for chapters is helpful to check inventories at a glance, though sometimes the unit map previews don't correspond to their actual locations on the map. Here you can see Mareeta takes up slot 1 on the map of Chapter 12 which is one of the bandit reinforcements.
Olwen's event visiting the house in Chapter 12 remained as a Magic Ring, which was probably better anyway.
I noticed that some enemy bishops are left unrandomized and are named as Augusts in the log, pictured here in 17A.