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colossus86

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Everything posted by colossus86

  1. I've heard that its -20% for every space past their natural range but I don't have an ironclad source on that
  2. The counter argument is that they never released stat charts for T4 and never intended to, so if the chart was made only with T0-T3 in mind it makes sense to have T3 hit the top of the charts
  3. It was confirmed in an AMA with a reviewer that master classes are not a side grade to advanced classes
  4. Based on the classes we've been given having stat webs, they have to have base stats, growth modifiers, or both. Otherwise there's nothing to base the grid on.
  5. We know enough already to know this isn't true on several accounts: 1. Commoners only have 4 move 2.Classes might not have stat caps, but they do have base stats and/or growth modifiers, either way sitting in an early game class longer than you have to will be some degree of undesirable. 3. Class skills are a thing that exist As for your other point, there's no evidence that spending time in a slow class will "cripple" your speed as we still don't know how strong the modifiers are or if they even exist. Each tier of unit seems to represent a significant leap in power to the lower one so it seems like the goal is set your unit up to always be able to tier jump the second it becomes available, while keeping them in a class that's still good in the present. We also have to consider that we have an entire party and a fixed pool of exp. Likely there's some number of students we can "afford" to be inefficient with while the rest have to stay were the blue arrows guide them, but that's not something we can tell ahead of time.
  6. I have a few doubts regarding gauntlets. Assuming they're only brave on the player phase, and that they're hard locked to 1 range, they sound absolutely terrible on the enemy phase. And the best player phase units (mounted ones) are locked out of using them. Not sure how much I'll actually use them outside of early on when it'll likely be a bit difficult to secure ORKOs without them. Edit:Also i doubt Great Knight has any riding requirement as there haven't been any cases of a class requiring a skill it doesn't support.
  7. Another thing is that "playtime" is an extremely nebulous term when it comes to FE. Are people referring to the in game playtime tracker, or am approximation of all their game sessions. The in game tracker doesn't keep track of the level resets that go into many FE playthroughs. Tracking through real life time might not account for skipping cut-scenes/conversations or if yoy just read faster/slower than most people.
  8. Not necessarily. He was referring to an instance of someone referring to a now dead character as if they were alive. They could both die and only one of them have these sort of continuity issues.
  9. You guys are acting like they both won't die. Jeralt can die Greil style fairly early on and Rhea can have a big story death in part 2. She does appear to get thrown out of a window at some point.
  10. As someone on Reddit pointed out, its likely due to the symbolism of Byleth and Edelgard fighting each other with the same weapons their ancestors did.
  11. This raises a question... Have we seen anyone counter attack with magic. If all magic works on an ammo system burning through potentiality valuable spell charges when all you really want to do is bait could be undesirable. There's also the question of if enemies outside designated classes will actually have functional amounts of Res.
  12. Still 6k feathers and 40 flowers. Also since we're dropping 60 USD on it, I feel like they won't be stingy. Wouldn't suprise me if he was just a solid unit with no good fodder though.
  13. And it begins. This at the very leeast confirms M!Byleth will be summonable (as opposed to F!Robin) and will wield the Sword of The Creator. It also seems likely to me at least he will debut along with the house leaders in late July, though it will be interesting to see if they sink the banners up directly with the release or have them delayed a bit.
  14. So I guess Mathilda really was doomed to be last all along. Feelsbadman... As for my thoughts: dual effectiveness or strong support are just about the only things that could actually make Raigh appealing since he has such steep direct competition in Tharja and Lilina so hopefully that's the direction they go. Rodrick is very unlikely to receive a prf firesweep weapon imo. Its not something they've felt comfortable putting out at all so far and I doubt they'd debut it on someone so accessable. Something boring like a slaying lance would be fitting in a way. Although I hope they don't screw him up by forcing his weapon to do the same thing as Luke's, since the difference in their statlines means that probably won't end well. I'm not sure what can be done with Luke that would actually make him worthwhile as a red 5 star. Sword cavs have such strong options across every level of accessibility so he likely won't be worth pursuing for anyone that doesn't already have him. I'm curious if they will try to stick with rouge dagger's effect on Matthew. I don't envision him rising towards the top of the bugget dagger pool but hopefully IS shows the same creativity they did for our ninjas.
  15. I think she meant in FE7... and yes he was bad though slightly better than Lyn imo (but only by a little they both suck)
  16. The bonus rotations always last for 2 weeks and have dedicated slots for Legendaries and Mythics. The natural consequence of that is Mythics are guaranteed to be out of season for half of their bonus time and legendaries are a crapshoot.
  17. This is something I've been so interested in over the past couple of months. Three Houses is the first original FE game to come out post launch in FE so we don't have the strong precedent to fall back on. We also have to question how many New Heroes banners IS will release the rest of this year given that we still need to have room for CYL3, Farfetched/Redux, and Book 3 OCs in between all the seasonal stuff IS wants to do. I'm curious to hear everyone's thoughts on what you think will happen or what you'd like to see.
  18. I believe we know that support ranks exist, and know at least in part what they do. But still no word on if traditional support conversations exist at all let alone were/when they'll be taking place. It kinda wouldn't surprise me if they were excluded given that they haven't addressed them at all and they seem to have built alot of opportunities for character dialogue in the Monastery.
  19. It's likely that it's an associated group of baddies that look similar but not identical. Like all of Jedah's people from echoes.
  20. The most significant changes are: That units levels don't reset, they keep advancing towards the cap (we don't know what that is, but likely something like 50) uninterrupted Any unit can be any class available to their gender, but in order to unlock the class, they need to hit character and weapon lvl requirements and use some sort of seal. For example, in order to become a Cav, I believe you need a C in swords or Lances and a D in the horse riding skill. We've seen intermediate seals and I assume Master Seals are still around for the higher tier(s) of classes
  21. Finished Rank 2740, easily a career high. Definitely inflated by the unique circumstances of this week but ill take it.
  22. That's certainly the case but often you can only pick off one enemy safely and if they have multiple H. bearing or firesweep type units you lay find yourself in a tough spot. Of course if you're up against such a map you probably want to do something other than Vantage. But as I said. A decent chunk of my aversion to balde tomes is paranoia. I hate the idea of a weapon becomming worse than a silver weapon the seccond you get a debuff applied.
  23. You're certainly correct that proximity based panic can usually be avoided, but Vantage units are particularly vulnerable to panic applied through combat. Remember you can't run both panic and Null-C (for now anyways). The special thing is actually not an issue of damage for me. My Jeorge runs Noontime. Now it might seem odd to run a healing special on a Vantage unit of all things but I've found it quite handy. Normally I smite Jeorge forward and have him pick someone off to apply def smoke and make his job easier. In an ideal world I can use a bolt trap to drop Jeorge into Vantage range with no combat, but that's not always practical or desirable depending on the map. So the only way to get into Vantage range is the old fashioned way. Having noontime ready for the first person to initiate on you helps if they have some sort of guaranteed follow up or are just hella fast to make sure you don't die. In all honesty l do feel like my aversion to blade tomes on AR offense is a bit of paranoia/future proofing on my part since I feel like the counters are right there, people just don't opt to use them for a variety of reasons.
  24. In theory perhaps, but blade weapons cease to function the seccond you get panicked. Also you lose 20% of your attack against certain targets which can hurt the whole one shotting thing. Additionally the special penalty on the generic ones can be siuationally really bad to deal with. Another, albeit relatively minor convern is if there's still any relevent combat after the initial turn and you're out of range of your field buffs (which can certainly happen with smites) you've lost your power. And god help you if you come across a dull skill.
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