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ZethaPonderer

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  • Favorite Fire Emblem Game
    Gaiden

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  1. @Jotari, That‘s a brilliant idea to work around on Pursuit. It will stay true to Fire Emblem’s double mechanics generally speaking and be a great compromise if IS plans for the FE4 remake. Speaking of remakes, hope the remake addresses the crypticness of the pairing system since if you were to play FE4 blind for your first time with no guide, you wouldn’t normally know this feature exists in the game and would most likely get substitutes instead. Unless you had the Japanese FE4 manual which might’ve explained it. Good thing I’m aware now to who I want to pair with. So far, I’m digging Azel and Lachesis pair since it makes Delmud a unique unit with them Magic Swords despite his Magic Stat only being 15, and Nanna’s Magic to potentially grow more.
  2. Well now. I didn't even know how different the mechanics behind the weapons really were in FE4 since most of them share the same weight e.g. Iron Axe and Steel Axe. So, thanks for the info there @Zasplach. And that Critical mechanic . Well to me this doesn't seem like idiosyncrasies, but more of Intelligent Systems innovating new ideas to make Fire Emblem fresh just like FE Gaiden. I just realized, both Gaiden and Geneology share some interesting similarities in a sense that both tried to bring innovations in the FE Franchise. Where one failed, the other succeeds (execution-wise), however I would wager that Gaiden had some great innovations for its time that paved the way for other Strategy RPGs. Whereas some of Geneology's innovations seems alienating and kind of a step back to the previous entries of the series. Doesn't matter though since FE4 seems pretty easy to play (if you know what you're doing). Also, thanks for the recommendation @hanhnn. I'll give that a try once I'm done playing FE4 original. Just gotta get used to the Double and Critical being unique skills.
  3. Hi everyone (mostly fans of FE4). I'm new here and I would like to start it off with an interesting discussion with this game. Most notably on two specific skills: Pursuit and Critical. Now I am aware that FE4 plays differently compared to most FE Games (except Gaiden). So, I am currently playing this game for the first time with caution in mind. So far, it's pretty fun though the RNG is somewhat pre-determined. Now, since I've played most of the FE Games from 1-8 (except 4); I'm used to the double attack and critical mechanic that is prevalent in those games. But, FE4 turns them into skills so that one of your characters must have in order to do a double attack or a critical. So here's where this discussion gets fun and somewhat brain-teasing? In terms of game balance, how would it affect FE4 if both Pursuit and Critical skills are reduced down to common skills that ALL units possess (including enemies)? Why? To resemble it close to the double attack and critical mechanic in most entries of the series. Also, for funs, LOLZ, and Brain-Tease :P I can think of a few reasons where this is a bad idea: 1. Pursuit Ring is useless. 2. The ability to gain the Critical skill with any weapon after using it to defeat 50 enemies is mitigated entirely. Those are the only reasons I can think of, but I'm wondering if there are more drawbacks to it? Anyway, what do you all think about it? Good idea? Bad? Cause this game has gotten me brain-teased with how different it plays compared to most entries of the series .
  4. I actually have a Love/Hate Relationship with the Fire Emblem Franchise. So here are the things I really don't like in Fire Emblem which is pretty much most of them , Weapon Durability: Granted this is a Strategy Game where you're supposed to manage every single thing to raise your odds of winning, but still it drags the game down to a crawl having to ration your weapons. FE4: Geneology kinda fixes this issue, but Gaiden was smart enough to remove this staple feature since it's such an archaic game design choice that makes most of the Fire Emblem games be not about a Strategy Game based on Fighting Battles, but more so on Strategy based on Weapon Management. Plus, it makes using most of the Legendary Weapons in Fire Emblem Games pretty much pointless to use except for beating the Final Boss with it. Promotion Items: I would've like it if it would be possible to promote in the Preparations Screen for the next battles instead of using a specific item to promote your characters, but oh well. It's the least of my worries. Character Growth Rates: I really find this to be pretty underwhelming as the growth rates of *insert attribute here* I see in most of the Fire Emblem characters range from average to straight up bad (Even the Est archetypes don't amaze me despite their high growths). Getting RNG-screwed is the norm in most FE games so I would've liked this staple feature be utilized to its true potential since I don't think it is due to it being inconsistent. Generally I prefer characters with great bases over great growths like an Ogma, Oifaye, and Seth like characters where they stay good to the bitter end since they have OK growths. Other strategy games like the Shining Force series did a decent job managing consistent growth rates for your characters. Bear in mind, I still like a lot of things in the Fire Emblem Franchise. Mainly the storytelling, the characters, the world-building, and the fact that this is the grand-daddy of Console Strategy RPGs that started it all.
  5. Hi I'm a newcomer and find hacking FE games so much fun. Fire Emblem Gaiden is my favorite of the series despite being a black sheep. I just love the many innovations (despite the terrible execution and flawed concepts) this game has brought for the franchise. I was looking forward to see the NES Nightmare modules but couldn't find a solid link to it and the Dropbox gives me a 404 error.
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