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CrippledSponge

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  1. Thank you for the convincing! I'll make sure to use him this playthrough :)
  2. I don't understand how a 30% growth rate is the equivalent of 60% over the long game. Shouldn't a 30% growth rate be the equivalent of 45% over the long-term since his stats are only multiplied by 1.5? I decided to start another play through and after making a graph of his average stats, his end game looks horrible. I have no idea what part 4 is going to look like, but I'm assuming there will be many units with 30+ Defense. Assuming that Volug has no capped stats (I know he does, but I don't know what those exact numbers look like), here is what Volug should look like on average throughout the game: UnTransformed stats on average: Transformed Volug on Average: If Volug isn't able to lose the Halfshit Skill later on in the game, won't he be too weak to take to the endgame? I don't know what your plans are for endgame, but assuming volug makes it to at least lvl 30 by end game which is a stretch... 23 strength + 15 MT from the SS Strike is only 38 damage. My 2nd tier units on my other save already have 20+ def and I know there will likely be tons of enemies in the endgame with 35+ Defense since promotions typically . Is there any real payoff for investing in Volug? I know you haven't started part 4 or the endgame but this is all a prediction based on the difficulty so far :)
  3. You could try leaving Micaiah at the start of the map since no reinforcements ever show up there. I'm really surprised you can move meg up to the highest level triggering more reinforcements without clearing more units or fear of her dying. That picture looks like a death trap for Meg!! Guess you stopped studying ;)
  4. Curious question, how much are the green units worth in BEXP for the prison chapter and the 1-8? I might try focusing the prisoners next time if they are actually worth something. I wasn't expecting the screen to change automatically after she promoted during the cutscene so I missed majority of her level ups. I also am playing on only 1 save file, which is probably a bad idea, but I'll see her stats again. On a different note, I'm surprised to see Haar with such small stats. I knew he would receive a nerf, but the lore talks about him being the top of his class (Even Sephiran knew of him) and the enemies all have better stats than him.. 14 speed on a promoted t2 lvl 7 unit... This has me worried haha. Marcia and elencia both seem to have great stats. I'm surprised you gave Elencia access to Stun so early.
  5. Comments about REDUX VERSION. I should have done this from the beginning, but I'll redo it later when I make a second playthrough. Part 1-6:1 This map was pretty straightforward. Make a square out of all of your units and hide the weak ones in the middle. Send meg+1 other unit to clear the right side. Map was pretty easy after the first 2-3 turns. I will note that I did exp abuse Micaiah at the end of this chapter on the enemy unit with the physic. Since her Speed + base Magic was so low, she could safely attack that unit while standing on the green tile that heals her each turn. I used all of her basic Light Tome on that enemy unit to get roughly 3-4 levels I think. After that tome broke, I stopped and ended the chapter. Part 1-6:2 I'm not sure why there are 3 pegasus units behind you in the starting map but this map felt a little bit underwhelming compared to the other maps. Leonardo insta kills a pegasus unit with a forged max dmg bow. Send 2-3 high def units to hold the bridge and several units to the right to kill the boulder unit before green units move in. I got really nervous of the speedwing being lost when 5 more green units showed up but it turns out they killed the pegasus unit without one before they got eliminated. One of the green units did force the boss to go south to kill it which made it super easy to bait him along with the enemy speedwing unit. Overall this map felt pretty easy compared to the ones ahead. Part 1-7 This map turned out to be a disaster for me because I had originally planned on using Muarium as bait to die only to find out that triggers a Game Over now :( I try not to battlesave too much. All my units are promoted at this point (Edward, Leo, Meg, Nolan, Jill(also they promoted at around levels 18-20)) so the mission wasn't all that difficult. I only try to level these 5 units plus Micaiah so they feel incredibly strong with their forged weapons. I only managed to let 1 soldier escape before levail killed the other one. The first 2-3 turns were definitely the hardest part of this chapter but after that it was really smooth. Improving Ideas: Adding a 5th blue tile to the east starting point. I don't feel like having 4 units on the left starting side is needed but the right side really could use some help with that starting position. Part 1-8 Thank god you got rid of the defeat by all civilians being killed. Now I can safely ignore all of those units. I am curious however how much each of the green units is worth in BEXP if you save them. Where is Nailiah? She showed up but isn't usable anymore? I also would have loved the Beastfoe you were supposed to get in Chapter 4 right now (I guess meg has it). I was not expecting the 2 feral dragons to push so hard. They made my Nolan get split away from my team as 2 reinforcements in the North arrived at the same time the 2 feral dragons reached the island D: . Then the third Feral Dragon followed behind it. I barely managed to snag that red gem but I don't think it was even worth it. After killing all 3 feral dragons, the rest of the mission was easy. I want to never fight those feral dragons ever again!! Improving Ideas: If it's possible to make one feral dragon come towards your team at a time with a 1 turn delay in between then I feel like that could help balance it. I had to restart about 3 times and battle save hard during the battle against 2 feral dragons at the same time. They are definitely Elite units and can easily destroy your team if you don't get lucky. Part 1-9 Super easy chapter. My Micaiah was already level 20 with every stat capped except for str and luck. For some reason every archer was north of the map and Micaiah never encountered a single archer by protecting the south. The BK crit Jarod so that was nice too. I don't Part 1-Endgame I'm at the shop right now and what happened to the Mend staff? The last 2 chapters I was able to buy a Mend staff but now that has been revoked.. I would have bought a couple of them if I knew that was the case. Speaking of purchasing things in the shop, how come Hand Axes or Javelins aren't sold in the armory? They are very basic weapons and since the unique shop has much better weapons, shouldn't these at lease be made available? Made it to turn 4 killing all the thieves along with the stupid 4 range wind user :) .... And RIP Nolan (Tier 2 lvl 6 with silver axe, hammer, hand axe, concoction, celerity). Gonna play it out though cause that's the spirit of testing this... A promoted Meg has a body size of 6 which is half that of Edward. It doesn't make any sense for it to be so low and for edward to be able to shove her. RIP Volug (only lvl 9)... Still hurts. And Meg got crit by a mage... Time to restart the whole chapter.... Alright, I was still able to kill one of the thieves at the start of turn 4 which forced the other thief to get the lower chest making for an easy kill for me! This time, I took things a little bit slower now that I am not timed anymore. The 2 elites ending up next to each other was really bullshit. It forced me to play a super conservative playstyle and bait them down otherwise the one with the brave sword would insta KO any of my units. Honestly, I don't know why that specific elite has so much skill AND speed along with wielding one of the strongest swords in the game. The only person way to fight him directly was to force that elite to fight one of my sword users wielding the demon sword. The other elite wasn't as hard to kill and also didn't feel like an end game boss so I'd say the axe wielder elite was much more balanced. After killing the 2 elites, conquering the floor with the 2 vertical chests wasn't too difficult. The next step was for me bait the mages in the NW corner and kill them. You have to play this next part super conservatively because of all of the mages. BK did a great job of baiting while Leonardo decimated everyone on the upper floor without actually going up and triggering the reinforcements. Leonardo was even able to kill the wind user that couldn't move. After Killing every unit besides the priest with shine and Jarrod, the last 3 units all died before they could even move :) ~Improved Ideas: Lower the speed of the Brave Sword Elite unit to 23-24 and the skill to anything that isn't a guaranteed 100% hit on another swordmaster. The brave sword is supposed to have low hit rate so the elite wielding it should not always have 100% hit rate. Please lower the 28 skill :) . I would also increase the number of enemies that come out from opening the door to the final floor. I would suggest 1 general unit, 1 axe wielding unit, and 1 lance unit. Additional Comments on Part 1-E: This map was a living hell. Their were so many units on the upper floors that can attack 3 spaces away. It doesn't make sense why there are horses walking inside the castle. If you're using them as a mechanical strategy to prevent them from jumping down, then I guess that's fine. It does make it harder to remove them. Overall, I like that the endgame was extremely hard and tough, but what I didn't like was the RNG involved in this chapter. I had to battle save several times each turn to guarantee either some attacks hit or prevent my units from getting KO'd by a 14% crit. There were quite a few enemies that made a lucky crit during the battle and it was extremely annoying. If you were to play this map without battlesaving a single time, you would have to ignore the thieves completely and you abuse the BK. Also of note, 2 of the enemy reinforcements that come in are mage wind units with iron knives in their inventory but can't do anything, is this a bug? Another random note, I think the shining bow that is in that chapter should be a droppable item. Leo is a very situational character and I think that bow would benefit him greatly (slight favoritism). Part 1 is now over. Lets give some feedback. I didn't use Zihark, Taureno, ilyana, Vika, Muarium, Aran, or Fiona at all except for the chapters they were forced in so I can't give any feedback on them. Meg (Lvl 8): She is a fantastic unit with extremely high strength, above average speed and great defense. I gave her the bronze lance and she has been using all of fiona's weaponry as well as the custom forged max hit rate sword. I gave her 2 speedwings because I felt she would benefit most from them and I still feel like that was a great decision. She doesn't seem to have many cons. If anything needs to be changed on her, it might be to lower her speed or her resistance. I didn't buy the claymore for her cause I enjoy doubling most of my opponents. Sothe (Lvl 9): He is around the same level as everyone else now and he feels pretty weak to me. I haven't been using him all that much as I wanted everyone to catch up to his level. His main job has been stealing and looting, but when it came time for him for to steal the dracoshield and attack the boss, sothe's accuracy was just straight up horrible for all of his weapons (46% chance to hit being the highest). I'm not really sure how much I'll be using him going forward. Tormod (Lvl 14): He is an absolute beast but that is to be expected of a high level unit with paragon. I did use him for quite a few kills because I'm not using ilyana in this run so I know I'll need a thunder mage later on down the road. I can't give too much feedback on him though because he won't be returning for a very long time. Black Knight: I'm not sure why the -3 Res lingering effect was still on him in the endgame. After reading the previous comments in this thread, it was because he warped himself, but that was last chapter... Also not sure why his speed is so low. The BK should atleast be on par with Meg's stats especially since he is LVL 20! The nerfs on him feel good in Ch. 9 but endgame chapter feels like he's only good at being bait for top level units since his HP is so high. Laura (Lvl 9 promoted): OMG. If Micaiah could heal, I would never use Laura as a healer again. She has BEAST stats for a mage user. She has almost the same stats as Tormod but happens to be 5 levels lower. Her Def and Res are really high, her speed beats Edwards. I love this unit and I can see why your play testers in part 3 see her as OP. Enough said on her. Nolan (Lvl 7): I've been trying really hard to make Nolan great, but he just feels like a mediocre unit. He is super well rounded. If that's supposed to be his niche then I guess that's okay but I just wish he had something that made him stand out like everyone else. I think it's supposed to be his HP but it's pretty close to Meg's max HP. I like the idea of him having a ton of HP, but to make it work I feel like when he promotes, instead of getting +9 HP, it should be something like +15. His HP should really stand out if that's going to be his main stat line. Rafiel (Lvl 34): He has only been attacked once but he has amazing defensive stats. I'm happy to see he got some love there for being the eldest. Not much to explain about him. If I could change one thing about him, it would be to give him the Canto ability. He doesn't transform that often (Transformed can't go up ledges), but if canto on Rafiel works the same as Cats then I think that would fit him really nicely since that ability only procs while transformed. Leonardo (Lvl 8): I absolutely love him right now after abusing him to kill all the units on the upper floor. I love his super high skill rating, it makes triggering Adept on his Heavy Longbow super useful :) . It looks like his skill caps around 35 which is nice. He's definitely not broken in the slightest. The problem with Leo is his health is extraordinarily low compared to everyone else and his speed is also really low to begin with. I think he needs a slight boost to his HP as he just gets decimated by crossbow users and if anyone attacks him with the Longbow equipped, he is as good as dead to being doubled. My leo only has 34 HP. I'll definitely be giving him the seraph robe I have later on but +4 hp isn't that much.. Jill (Lvl 7): She has slightly less str than Nolan but is almost guaranteed to double on most enemies. She feels like a Nolan in that she feels well balanced. She's a young unit lore wise so she feels fine to me. Micaiah (Lvl 20): Her magic feels extremely low to me. She's useful greatly in 1-7 but basically useless in 1-8 and 1-E. It sucks that she can't use heals until after promoting but that's forced anyway. She will likely be my main healer next time I see her. Volug (Lvl 9): He's been pretty shitty although I haven't been using him all that much. He's mainly been there to eat an attack and weaken the enemy for someone else to kill them. His strength is just so low that he can barely do any damage whatsoever to the enemies and there are multiple fire sages on almost every chapter. I'll try using him more next playthrough, but on this one, his main goal is to weaken enemies and rescue badly positioned teammates. Edward (Lvl 8): I've received the above average/good RNG from edward. He has good speed and str but unfortunately has really low skill. I think I received the shitty RNG skill side of him as he only has 14 skill. I tried to use the brave sword to fight a regular enemy and he had like 45% chance to hit. If I could change anything, it would be to give him more skill on promotion as a sword master. I think that's all of the units. So far I'm pretty happy with this project. RNG feels much heavier in this version but I'm gonna keep playing. I will gladly answer all 9 of those questions once I complete this run. Let me know if this was helpful at all and I'll try keeping the same format as this when I complete part 2. Edit1: I also forgot to mention I love the idea of elite units. I hope to see at least one in every chapter and I would also love to see them holding some kind of special loot too!
  6. I'm not Mr Mister :) Edit: I'm guessing Mr Mister PM'd you the solution then?
  7. I guess I'll try explaining how I did it. I made 2 copies of the basic FE ROM (unmodified) and separated both of those copies into 2 folders. I labeled those Folders "A" and "B" to not get confused when patching. Use the PFF-omatic to try mixing the FE ROM in folder A with the corresponding patch. Then try to play it on Dolphin, if you get a bunch of errors then that means that isn't the correct patch for you. Then, open PFF-omatic again and try patching the other unmodified ROM in folder B with it's corresponding patch. Open Dolphin and try playing through folder B. That should work.
  8. I'm having a blast playing this hack! I have a couple photos to share with some questions and thoughts affiliated with them :) https://imgur.com/a/7PK3l This is a picture of Micaiah using Resire on the 2nd mission to annihilate the longbowman. I'm surprised you made it so easy to 1 shot that longbow unit from this position, but maybe I just got lucky stats from level ups? Resire felt extremely too powerful for the few beginning chapters and I think it should have been a C class spell so that it's not too OP in the beginning since Micaiah starts the game with level D in light magic. This would force players to use some light magic before auto using dark magic for almost everything. Speaking of Micaiah, why does her Magic cap so low? I reached her magic cap at level 11 at the end of part 1-4. Would have loved for it to be higher as she'll probably be my main mage for healing during endgame like she always is. https://imgur.com/a/pfcfN I don't know if the above picture is a bug or not, but I was under the impression that all bronze weapons gave triple the weapon experience. I don't even understand why the bronze knife would even be in the game if it doesn't give triple exp because you can just forge a iron knife from the beginning. Also, the 1 damage bronze knife is so tiny haha. https://imgur.com/a/nN7Yq This is my Meg at the end of Chapter 5. I'm curious as to how important skill is on her? Do you guys think I should save her promotion til after I get some more BEXP to get that skill higher or should I just promote her now? The 2 skill she currently has comes from the Secret Book. So far she hasn't had any problems hitting anything thanks to Shadow's "Plz Hit" Sword, but I have no clue how she will end up later on. Thank you so much for releasing this for everyone :)
  9. Well the earliest any time zone is right now is still 1:16 PM on January 1, 2018. I have no clue what time he plans on posting this today, but it's past afternoon in every country of the world :)
  10. Any new updates as to when the next update may be finished? I've been dying to play it all week! :)
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