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gralbeord

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. I coulda sworn all 3 of the mystery games were out. I know I have firis mana khemia is also on psn if you want that, but i don't think 2 is
  2. granted there are, I think, over 20 atelier games so ur not running out any time soon
  3. dlc is not located on the cart, unless you change eshop accounts it should still be there
  4. as someone who pulled 3 5* boeys within $80 on the brave banner trying to get BIke, I can say that no amount of statistics is going to be comforting in a gacha game. that said, it is a gacha game. It comes with the territory and you learn to accept it.
  5. Huh, yeah I think I figured out where the miscommunication was. Regardless, IS unfortunately did not include an achievement system in FEH so shame that it is, all quests are time locked. The fact that there are no infernal missions is basically your answer to that last comment, you don't lose anything by not being able to do infernal, you just get stuck waiting till next time since its always gonna be the same reward.
  6. I get that fear, but that's a matter of implementation, not design. I definitely have no plans to do hilda's challenge (partially because I just really don't like Alphonse) but it's not as if they would just throw it out to the wild without balancing it. In all honesty I think they haven't done it yet because they don't have a way of making infernal balanced for f2p while still making it hard, which is honestly more consideration than I expect from them in the first place. They are not without precedence for time limited content that f2p player can't reasonably do, and they don't lock anything of special value behind infernal (we can argue about the true value of 4 orbs elsewhere). FGO has challenge quests that expect a lvl 90 team average (nothing you get for free in that game can reach lvl 90 by default)and PAD has had high level dungeon rotations for years that lock out characters you cant get otherwise. If they start locking content (unique or rare materials) behind infernal that's another story, but at the end of the day they are rewards for a reason and I don't see anything wrong with rewarding players for becoming better at your game.
  7. to that end though there's not much else they can do in that regard without just straight up not putting out content. they already make it where there aren't any missions that involve clearing infernal. the only thing forcing anyone to do infernal is their own obsessions with clearing all content. When you hit the mentality that "only whales can do this" you have already dismissed the strategic elements of the game. and once again, while it does suck that they are time limited, there isn't anywhere else to put them without creating a new mode, at which point people would just complain that they made another mode that only whales can do.
  8. while it is nice if everyone gets to do everything, there is a certain point where you need to be making new content for the endgame on a regular basis. Otherwise people get to the higher levels and get bored and quit. It does suck for the people who can't do the content but it incentivizes learning game strategy and improving unit builds. Lunatic chain is a different kind of challenge because you are more focused on specific counter-play to make best use of the units you are fielding. Not saying GHB is the best place for this kind of stuff, but there isn't anywhere else in the game right now where they could put it
  9. shame theres so many chars now where if their nature is bad, they are legitimately better as skill fodder
  10. that makes it sound like the dungeon sections of echoes but just for the whole overworld. not sure I really want FE to go that direction
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