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Too_Ton

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  1. So irrespective of difficulty I am debating which asset-flaw to use. I usually go +spd/-luck or -str since I am a pure sorcerer at the end. +mag would bump up by nosferatu-cecilia gale tank character. No pair ups since I want to create a good MU for others to fight. Should I use +mag to dish out 4 more damage or stick with +spd to get +4 more speed? Sorc spd cap is 40 while assassins and other speedy fighters get 46. I thought +4 spd to get to 44 spd would be good but other human players could simply go +spd as well in order to double my sorc anyway. My current plan is to have 3 melee breakers, tome breaker, and sol. I think galeforce is useless as nosferatu tank whittles people down on enemy turn (AI will control my team in spotpass) so I wouldn't be able to take advantage anyway. -str flaw would make my melee reclasses along the way pure hell but the end game sorc might be worth it? Should I bother with F-morgan's galeforce or bypass it for the breaker skills as well? In game galeforce is OP but in streetpass when the ai is controlling your characters, is it worth to give up a breaker slot for it? I usually marry tharja to MU to get the best (?) magic nosferatu morgan so let me know if there's another better wife. Nowi or Nah seems cool to marry but end game manakete class wouldn't use nosferatu as they couldn't.
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