Jump to content

Will Bill

Member
  • Posts

    80
  • Joined

  • Last visited

Everything posted by Will Bill

  1. Hello all! I opened a bunch of Cipher packs from the FE16/FE4 set of cards. I have a lot of stuff to trade/sell. I’m located in the States (apologies to those outside of the US, I won’t be able to trade). Thanks for taking the time to look at my post!
  2. But will doing this mess with my extorting data. There is still a lot of stuff I’ve got after the 0A’s, so won’t moving it down screw with the rom, since it’ll be looking in the wrong location for moved data?
  3. I’ve also used a patch on the rom and edited it quite a lot. I need something that’ll work with lots of edits in place.
  4. Hello Everyone. I was wondering how I can create more space in a FE8 rom. I’m getting dangerously close to the end of the rom and I don’t want to run into the issue I had last time, where the beginning of the file was screwed up. I tried adding new offsets to the very end of the file in my Hex Editor, but it didn’t do anything.
  5. Nobody knew who Ares was, but now, he’s become moderately popular, due to the dark Mystletainn. Nobody ever talks about fe 4 or 5 so whenever a new addition comes from one of those games, and power creeps FEH, everyone will be talking about it, even if nobody who played the game even remembers them.
  6. They might release a banner for the three main characters a week or so before the release date so that they build up hype for all of the Heroes fans. The formations might just transfer over as unique special skills. As for spoilers, I think IS will probably avoid them, as this game has a completely new story. The games they spoiled before had already been out for a while. Black Knight does spoil some story points of PoR in his voice clips, but you’d need context to put it all together, as him saying, “To surpass General Gawain...is my ultimate goal as a swordsman” doesn’t mean anything to someone unfamiliar with PoR, but to someone who has, it would appear a spoiler.
  7. What do you think Nintendo is going to say about the next Fire Emblem title this E3? To be honest, it’ll probably be delayed, as we haven’t even gotten a slice of information on it.
  8. There isn’t any easy way I know of, but you can use the existing Flashback portraits, as well as their normal counterparts as a guide. If you need to replace the color blue for example, go into a portrait that has that same color, or something very similar, and see what is was changed to in the flash back version, it’s quite tedious, however, so use this as a final resort.
  9. Good day everyone. I’m currently searching for somebody available to create portraits for a FE8 hack. if you are interested please contact the project manager through discord @ ethanb2309. Thank you.
  10. Have a good flier for Hinoka’s map, but not too good because he/she’ll be useless on the final map.
  11. I’d make the magic work like in Gaiden, but apply the weapons triangle to it.
  12. It helps with his excellent voice acting, so he can scream UNCLE even louder
  13. It’s looking good! now you’ll be prepared for when Dragons Attack.
  14. Could you please explain to me what this “organize” you speak of is?
  15. Would expanding the rom’s size and setting the offset to the new one work too?
  16. What should I change it to to fix that? Would anything work?
  17. And this is my Ch. 1 Script #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x09,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT Yogi FallenWarrior 0x00 Level(1, NPC, 0) [17,9] [17,9] [0x00] [0x00,0x03,0x00,0x20] UNIT Serra Troubadour Lyn_t Level(2, Ally, 0) [9,10] [10,9] [Heal, Vulnerary] [0x00,0x00,0x00,0x00] UNIT Bad: UNIT Bandit Fighter 0x00 Level(2, Enemy, 0) [9,2] [18,1] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x02,0x02,0x00] UNIT Bandit Fighter 0x00 Level(2, Enemy, 0) [9,2] [11,3] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x02,0x02,0x00] UNIT Bandit Fighter 0x00 Level(2, Enemy, 0) [9,2] [5,4] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x02,0x02,0x00] UNIT Bandit Fighter 0x00 Level(2, Enemy, 0) [9,2] [11,7] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x02,0x02,0x00] UNIT Bandit Fighter 0x00 Level(3, Enemy, 0) [9,2] [9,2] [SteelAxe, 0x00, 0x00, 0x00] [0x00,0x03,0x00,0x20] UNIT Bandit Thief 0x00 Level(2, Ally, 0) [9,2] [17,3] [SlimSword, 0x00, 0x00, 0x00] [0x00,0x04,0x01,0x00] UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) End_MAIN Character_events: End_MAIN Location_events: End_MAIN Misc_events: CauseGameOverIfLordDies End_MAIN TrapData: End_MAIN Opening_event: OOBB FADI 0x10 BACG 0x04 FADU 0x10 TEX1 0x820 REMA FADI 0x10 BACG 0x01 FADU 0x10 TEX1 0x821 REMA LOU1 Good ENUN LOU1 Bad ENUN ENDA Ending_event: ENDA // Events // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset
  18. This is my Prolouge Script #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT Lyn_t EliwoodLord Lyn_t Level(1, Ally, 0) [22,16] [17,17] [IronSword, Vulnerary, 0x00, 0x00] NoAI UNIT Eliwood Mercenary Lyn_t Level(1, NPC, 0) [12,6] [17,8] [IronSword, 0x00, 0x00, 0x00] [0x06,0x0B,0x0A,0x00] UNIT Bad: UNIT Bandit Fighter 0x00 Level(1, Enemy, 0) [2,1] [2,1] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x03,0x00,0x20] UNIT Bandit Fighter 0x00 Level(1, Enemy, 0) [2,1] [1,9] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x02,0x02,0x00] UNIT Bandit Fighter 0x00 Level(1, Enemy, 0) [2,1] [9,3] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x02,0x02,0x00] UNIT Bandit Fighter 0x00 Level(1, Enemy, 0) [2,1] [4,1] [IronAxe, 0x00, 0x00, 0x00] [0x00,0x02,0x02,0x00] UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) End_MAIN Character_events: CharacterEventBothWays(0x06,AnriTalk,Lyn_t,Eliwood) End_MAIN Location_events: Village(0x0,Visit,22,16) Seize(0x0,Ending_event,2,1) End_MAIN Misc_events: CauseGameOverIfLordDies End_MAIN TrapData: End_MAIN Opening_event: OOBB FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x814 REMA FADI 0x5 HIDEMAP BACG 0x1C FADU 0x10 SHOWMAP TEX1 0x815 REMA LOU1 Good ENUN LOU1 Bad ENUN FADI 0x10 BACG 0x1D FADU 0x10 TEX1 0x816 REMA ENDA Ending_event: FADI 0x10 BACG 0x31 FADU 0x10 TEX1 0x818 REMA MNCH 0x01 ENDA // Events AnriTalk: FADI 0x10 MUSC 0x42 FADU 0x10 TEX1 0x817 REMA TurnAlly(Eliwood) MUEN 0x10 ENDA Visit: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x819 REMA ITGV 0x6B ENDA // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset
  19. Depends on how much you’ll pay me for it... just kidding sure!
  20. I’m writing the script for one of my chapters in an FE7 hack, and I’m using the Event Assembler program. I’m able to get the script for the prologue done, but when I try and upload the script for the first chapter, it replaces the prolouge and chapter one script. Please help. I’m not sure how to fix it, or if it’s something wrong with that I’m doing.
  21. This is a Fire Emblem Forum and if you continue to taint it with your outer space wars, then I will report you. just kidding, Star Wars is great. Don’t force choke me from the other side of the Galaxy like Snoke
  22. Use Levin. and Julia. I didn’t use Julia for The Whole game and it made the final level a nightmare.
  23. If you are looking to make a dark colored mage, you’ll have to make a palate. There’s a tutorial I’ll link on how to do it (it’s really easy, but you’ll need a few programs).
×
×
  • Create New...