Diovani Bressan

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    1650
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About Diovani Bressan

  • Rank
    May the power of fluffy boys shines within you.
  • Birthday 06/20/1995

Profile Information

  • Gender
    Male
  • Interests
    FEH ID: 6868023387 - Diovani
    Support Unit: Marth

Previous Fields

  • Favorite Fire Emblem Game
    Shadows of Valentia

Member Badge

  • Members
    Marth

Allegiance

  • I fight for...
    Order of Heroes
  1. Aether Raids General Thread

    I failed to reach Tier 21 again... I just needed 120 lift to reach the next tier, but I don't have aether anymore...
  2. Tempest Trial+: To Defy the Gods (DATAMINE)

    For the players who don't plan to use Spring Loki in the future and plan to fodder her or send her home, at least don't forget to get the 40 Blue Dragonflowers in the Heroic Ordeals mode.
  3. March 2019 Legendary Banner Expectations

    I believe we can say that, since Adrift Camilla isn't in the Bond Skills banner, she is 100% guaranteed for the Mythic Hero Banner.
  4. Tempest Trial+: To Defy the Gods (DATAMINE)

    I did this map without Gunnthrá (Silas with 50 Res), and the Green Fáfnir only did 1 damage. With the Legendary Bonus, Silas was able to nullify any damage. Like I said before, I am planning to replay this map when we get it in in the Chain Challenge, where the enemies will have higher stats.
  5. Tempest Trial+: To Defy the Gods (DATAMINE)

    Thanks! I am proud of my boy Silas. I made a test using Silas with Kaden. Silas' 25 Res + Berkut Lance (+7) + Warding Breath (+6) + Fortify Cavalry (+6) + Kaden (+6) + Wind's Blessing (+4) = 54 Res. This is not a impressive video, but I am happy with the results. I am planning to do this map again once it appears in the Chain Challenge.
  6. Create-A-Broken-Skill: How Far Can You Push It?

    Stronger version of some staves: Gravity++: After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space and nullify movement Assist skill (like Reposition,Shove, Pivot, etc.) used by unit or on unit through their next actions. Fear++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "Damage will be calculated the same as staff weapons". Slow++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "During combat, foe makes a guaranteed follow-up attack and unit cannot". Pain++: After combat, if unit attacked, deals 15 damage to target and foes within 2 spaces of target and inflicts the following status on target and foes within 2 spaces of target through their next actions: "unit cannot be healed by healing skills (like Renewal, Sparkling Boost, etc.) or healing Assist Skills (like Ardent Sacrifice, Recover+, etc.)". Absorb++: Restores HP iqual to damage dealt. After combat, if unit attacked, restores HP to allies within 2 spaces of unit iqual to 50% of damage dealt. Panic++: After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties and nullifies unit's in combat bonus granted by unit's skills (like Death Blow, Steady Stance, etc.) or allies' skills (like Spur Atk, Drive Atk, etc.) through their next actions". Trilemma++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle disadvantage, reduces Atk/Spd/Def/Res by 30%."
  7. Some ideas for refined version of staves. This effects could be used for exclusive staves. These are not the final names. I just used the "++" to show they are "stronger" versions of that skill. Gravity++: After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space and nullify movement Assist skill (like Reposition,Shove, Pivot, etc.) used by unit or on unit through their next actions. Fear++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "Damage will be calculated the same as staff weapons". Slow++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "During combat, foe makes a guaranteed follow-up attack and unit cannot". Pain++: After combat, if unit attacked, deals 15 damage to target and foes within 2 spaces of target and inflicts the following status on target and foes within 2 spaces of target through their next actions: "unit cannot be healed by healing skills (like Renewal, Sparkling Boost, etc.) or healing Assist Skills (like Ardent Sacrifice, Recover+, etc.)". Absorb++: Restores HP iqual to damage dealt. After combat, if unit attacked, restores HP to allies within 2 spaces of unit iqual to 50% of damage dealt. Panic++: After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties and nullifies unit's in combat bonus granted by unit's skills (like Death Blow, Steady Stance, etc.) or allies' skills (like Spur Atk, Drive Atk, etc.) through their next actions". Trilemma++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle disadvantage, reduces Atk/Spd/Def/Res by 30%."
  8. Tempest Trial+: To Defy the Gods (DATAMINE)

    I updated the topic with the new information about the Tempest Trial: Added TT reward stats at Lv40 and skills; Revealed the final sacred seal: HP/Spd 1; Updated the score required for each sacred seal; Added the Final Map and Boss stats and skills. I just reached 10.000 for the Warding Stance, and already upgraded it to Lv 3, and I gave it to... Silas. My boy is something else! He can tank dragons, even green dragons, very easily, and thanks to Steady Stance 4, enemies cannot charge their specials. With Berkut Lance, Steady Stance 4, Warding Stance 3 and Fortify Cavalry from one of his allies, he can have 51 Def and 44 Res. He also has Wind Blessing, so he can have +4 Res when Gunnthrá in on the same team during Wind Season. He just needed Distant Counter to be perfect, but sadly this is not possible... unless he gets Javelin in the Weapon Refinery as his exclusive weapon, but I doubt it. @Nowi's Husband That was great! I really enjoy your Nowi solo runs. She is basically "defying the Gods"!
  9. Tempest Trial+: To Defy the Gods (DATAMINE)

    Yeah... I decided my team for this TT+: Spring Veronica, Leanne, Palla and Est.
  10. Tempest Trial+: To Defy the Gods (DATAMINE)

    I just gave my OG Palla the Triangle Attack refinement, and I am really enjoying my flying team: Est, Palla, Aversa and Reyson. Maybe I can swap Reyson for Spring Veronica and Aversa for Leanne, and then use this team on the TT+
  11. The only problem I see with staves is if they have the Wrathful or Dazzling effect in the base effect. Example, Let's say I gave Sakura the Dazzling Staff B skill, but then Sakura gets a exclusive weapon with the dazzling staff effect on it and no access to Wrathful staff by refining her weapon. Now the B-Skill I gave to her before is useless and I need to fodder Wrathful Staff to her. I think the staff users should receive a exclusive weapon but keep the Wrathful/Dazzling refinement choices and not having the skills in the base effect, unless they get a weapon with one skill and have access to the other skill by refining the weapon, so they would have the B-Slot free to have a different skill.
  12. Tempest Trial+: To Defy the Gods (DATAMINE)

    I am with @Ice Dragon and @XRay. I consider Flying units better than Cavalry units. I lost the count of number of times I lost a cavalry unit because I didn't have space to move or I couldn't reposition/draw back because the tile behind my units was a forest tile. I lost one unit in a AA run because of this. Be able to freely position your units, independent of being a forest, mountain or water tile is great! Cavalry's 3 spaces movement is good, but Fliers can have access to it thanks to Gray Waves, and they also have access to fliers skills, like Flier Formation, Flier Guidance and Air Orders, and they also work pretty well in mixed team by using skills like Guidance and Aerobatics. If you are playing in a open map, like some of the maps in Arena, sure... 3 space movement is great! But today's maps are full of impassible tiles, forest tiles and trenches... Fliers evolved during these 2 years, while cavalry stayed the same since launch. I would say that, since they have 3 spaces movement, cavalry units are easier to bait. There are a lot of infernal maps that I was only able to clear thanks to fliers, and the GHB Elite quest from last year, the one I had more problems were the cavalry quests, because some maps were not made for 4 cavalry units.
  13. Arena Discussion Thread (Team, Score, Rank, etc)

    Yes, I will wait until I decide to fodder Spring Veronica to Reyson. I only got two Reysons until now, so my plans of using him in arena is far away. And Veronica can useful for now, specially since she will be a bonus unit in a future arena season, and she can be useful in brigades modes. I know it, but I don't really mind that much about it. My Marth could use a Dual Rally+ skill, but I use Reciprocal Aid on him instead. I can reach Tier 21 without problems... I cannot keep Tier 21, but it doesn't bothers me. My life in Arena is: season of promotion, season of demotion, season of promotion, season of demotion...
  14. Arena Discussion Thread (Team, Score, Rank, etc)

    I am thinking about using Reyson in Arena too, since I got a Spring Veronica and she has G Duel Flying. I don't plan to use Veronica after the TT, so I could give Reyson the skill. Being a dancer which also works as a healer can be useful.
  15. Arena Discussion Thread (Team, Score, Rank, etc)

    I want to get a copy of Laegjarn, so I can give Aversa the R Duel Flying skill. I want to use Aversa in the Arena too. Mine is +2 right now, which are the 3 copies that we got in Aversa's GHB. I have enough grails to make her +8 (I have 1.627 grails, and I need a total of 2.200 grails), but I still need the feathers.