Cirosan

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  • Favorite Fire Emblem Game
    Blazing Sword
  1. You assume correctly. Chapters 6x, 12x, 17x, and 20x trigger automatically, but 24x's conditions are unchanged - Tiki has to be dead and the Falchion unobtained. Please note that you can play the prologue on any hard mode now, not just H5.
  2. Salutations. If you grabbed them from RH.net, you'll want to redownload them from the above threads. I've since fixed an additional bug, but as RH.net takes a while to process uploads, they're hosted on Mega and linked in the threads until the uploads clear. Glad you had fun with the hack!
  3. It was brought to my attention that Ymir's stats were erroneously scaling up with difficulty like a regular enemy, giving him massively inflated stats upon recruitment. The mod has been updated to fix this - download the new version from the link in the OP. This should be backwards-compatible with old saves - if you're using Desmume, use options to import and export backup memory. Starting with this version, DeltaPatcherLite is directly packaged in the archive too. Oh, and to answer @Kruggov Yes, you still do need to have an extra unit die during the prologue to obtain Norne. I'm looking into ways around this, though.
  4. Shadow Dragon - Prologue in Hard Modes

    The bug has been fixed. It takes between 24-48 hours for RH.net to process new uploads, but for you and anyone else who is in the middle of a playthrough, you can grab the patch from here in the meantime: Download new version This should be backwards-compatible with old saves - if you're using Desmume, use options to import and export backup memory. Starting with this version, DeltaPatcherLite is directly packaged in the archive too. The link in the OP has also been updated, so you can use the link in this post or the one in the OP, whichever.
  5. Shadow Dragon - Prologue in Hard Modes

    Oh, hell. Yeah, that's a bug, and I know exactly why it's happening - I must've erroneously set a flag for his stats to scale up when I was changing his AI. Give me some time and I'll fix it.
  6. This is an update to the Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable. Robert gave permission for the modding community to freely use his patch, and a link to his written permission is included in the documentation. In Robert's own words, this patch is: "Patch for Fire Emblem: Shadow Dragon that removes the unit limits to get in to Chapters 6x, 12x, 17x, and 20x. In other words, you can get into those chapters without killing off your own units." Unfortunately, there was a bug with the original patch that made the character of Ymir, if recruited using the patch, have zero movement - effectively making him useless. This updated patch fixes this long-standing bug with Ymir's movement. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this. To be clear, YOU DO NOT NEED THE ORIGINAL GAIDEN REQUIREMENTS REMOVAL PATCH TO USE THIS MOD. This is effectively a replacement for the original patch, and incorporates all of its features already, in addition to fixing the Ymir movement bug. If you're using my Prologue in Hard Modes patch, YOU DO NOT NEED THIS FIX, as it has already been incorporated into that mod. This was made using the US version of FE11, so you should use an .nds file from that region. Please note you'll have to acquire a copy of the FE11 .nds legally; only the patch is included in the download. Installation: 1. Extract DeltaPatcherLite.exe, UpdatedGRRP.xdelta, and your unmodified .nds file of FE11 to the same folder. 2. Open DeltaPatcherLite.exe. 3. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 4. Click the "Open" button for the "XDelta patch" box and select UpdatedGRRP.xdelta. 5. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 6. Your previously unmodified file, which you selected in step 3 as the "Original file", is the patched ROM you should now use. (Optional) To confirm that the patch applied correctly, double-check that the checksum, MD5, and SHA-1 values match up with the ones listed on the below RH.net page. If you don't know what those are, use a utility like this one to see what your patched ROM's values are. If they're different, you probably used an .nds file from the wrong region - you need to use a US ROM. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for his Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - Nuthingdude for providing a save file at Chapter 20 for use in bugtesting the Ymir fix - Will and Sam for their inexplicably continued friendship
  7. Shadow Dragon - Prologue in Hard Modes

    The patch now fixes the long-standing Ymir movement bug associated with the Gaiden Requirements Removal Patch. As part of the fix, Ymir will now actively move during Chapter 20x, and his dialogue has been slightly edited to reflect this. Re-download the patch from the link in the OP to update; old saves should be compatible if you export and import backup memory. Thanks to Nuthingdude on the FE subreddit discord, who provided me a save file at Chapter 20 for use in bugtesting. I've also submitted the mod to RH.net, but they take forever and a day to approve new submissions, so it'll remain on Mega for the time being. Also, I will release a stand-alone update for the Gaiden Requirements Removal Patch later in the week for those who want the Ymir bug fixed but aren't interested in using this mod as well.
  8. Shadow Dragon - Prologue in Hard Modes

    I'm looking into ways of fixing that, but I don't have a save file from chapter 20 that I can use to test potential fixes (any fixes will have to be loaded during the chapter transition, so that's why it needs to be from 20 rather than 20x). That's why I put a request for one in the OP. It's pretty late in the game, and playing up to there myself would be too time-consuming. The sooner I get a save file from chapter 20, the sooner I can see about fixing that long-standing bug.
  9. This patch allows you to play through the prologue of Shadow Dragon on higher difficulties. Enemies will scale up to your difficulty of choice for the prologue's duration. This also allows you to choose the sacrifice and (potentially) obtain Norne on higher difficulties. Changes have been made to Prologue 1 and 2 to help accommodate higher difficulties, such as placing a vulnerary in Marth's inventory, having certain enemies drop vulneraries, and changing the class and equipment of certain enemy units. Script edits have also been made to make the intro cinematic always load the normal difficulty version - the one that ends with, "Thus Marth applied himself to the ways of the pen and sword, until one day..." instead of summarizing the prologue - even when you pick hard modes. Text editing has also been used to make the help text say that you get the prologue on all difficulties, rather than hard modes still saying that no prologue is included. The Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable, has been incorporated into this patch. If you want to use the Gaiden Requirements Removal with this patch, use FE11HardPrologueWithGaiden.xelda. If you want the regular game with no changes other than being able to play through the prologue on higher difficulties, use FE11HardModePrologue.xdelta. USE ONLY ONE VERSION OF THE PATCH, NOT BOTH. This patch also fixes the long-standing Ymir movement bug associated with the Gaiden Requirements Removal Patch. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this. This was made using the US version of FE11, so you should use an .nds file from that region. Please note you'll have to acquire a copy of the FE11 .nds legally; only the patch is included in the download. Installation: 1. Extract DeltaPatcherLite.exe, your unmodified .nds file of FE11, and EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta to the same folder. DO NOT USE BOTH .xdelta FILES; CHOOSE ONLY ONE. The difference is explained above. 2. Open DeltaPatcherLite.exe. 3. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 4. Click the "Open" button for the "XDelta patch" box and select EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta. 5. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 6. Your previously unmodified file, which you selected in step 3 as the "Original file", is the patched ROM you should now use. (Optional) To confirm that the patch applied correctly, double-check that the checksum, MD5, and SHA-1 values match up with the ones listed on the below RH.net page. If you don't know what those are, use a utility like this one to see what your patched ROM's values are. If they're different, you probably used an .nds file from the wrong region - you need to use a US ROM. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for their Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - Nuthingdude for providing a save file at Chapter 20 for use in bugtesting the Ymir fix - Will and Sam for their inexplicably continued friendship
  10. I do miss being able to actually walk around the towns in the style of other RPGs. I get why they did it - fully modelling a town in the same fashion as a dungeon would take considerably more time and effort, but I feel like something is lost by everything being still backgrounds with NPCs on top of them. Even something as simple as the castle in Fates, where you just ran around as your unit sprite, would have been preferable, in my opinion.
  11. Browser lagged out; forgive the accidental double post.
  12. GFE1R [Generic FE1 Remake]

    Looks like you're off to a promising start. I do have two questions, though: Which game's script are you going to make use of - Shadow Dragon's, or the fan translations of the original FE1? In addition, are you going to be incorporating some of Shadow Dragon's added content, like the gaiden chapters and the prologue?
  13. Which types of villains do you prefer?

    Kefka is probably the gold standard for psychopath villains, and Kreia (from KotOR 2) the gold standard for sympathetic villains. Both have their advantages, but I prefer my villains to be sympathetic. Psychopath villains tend to be boring whenever they show up on screen - Kefka is a notable exception, but too many, like that Ramsey guy on Game of Thrones, are one-note forces of destruction and suffering that turn up whenever the author/designer needs something bad to happen. Sympathetic villains can also be done wrong, mind, but I'd prefer the flawed execution of a sympathetic villain to the flawed execution of a psychopathic one.
  14. FE4 Translation Patch (Open Beta v7)

    I can't begin to imagine the amount of work that went into this. Regardless of whether or not you continue work on the patch, know that everyone involved has done stellar work. You should all be proud.
  15. Pardon the necroposting, but this topic is still pinned - does this mean there will be more of these events in the future? There hasn't been much activity in this thread for nearly a year.