Some Jerk

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  • Gender
    Male
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    Canada

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  • Favorite Fire Emblem Game
    Blazing Sword
  1. 40 Orbs got me Laegjarn +Def/-HP and Laevatein +HP/-Res. Hell yes. Wish they had more offensive natures than defensive ones, but for spending that little I really shouldn't complain, especially since both of them need to take a hit from their targets of choice. e: To those wanting to grind their Múspell units during the 2x SP weekend, Special Training: Melee is tomorrow if you don't want to deal with The Workout's magic jerks.
  2. I think people are sleeping on Laevatein a bit too hard. While bladetome units are nothing new, Laevatein is a melee blade unit and can get melee-restricted skills, namely Galeforce, Steady/Warding Breath and Wrath. She also has the highest Atk of all -blade units (Ophelia with an Atk superboon still has less than Laevatein at neutral). I think she has the potential to be really damn scary. 56 + 30 Atk with viable Galeforce/Astra builds are no joke, and with buffs she sits at a healthy 40 Def / 32 Res (with Warding Breath).
  3. [Datamine] New GHB: Garon, King of Nohr

    I know not why we have two threads for this, but I guess I'll fetch my clear from the other one: Here's your obligatory reminder that Cancel Affinity exists! Grima slotting her regular B skill back in turned one of the most annoying units on the map into a joke, and stepping out of that godawful Panic Ploy allowed her to instagib the other annoying unit. There was nothing threatening to her after that, so most of the challenge in this map was in keeping the other units alive, requiring me to get creative with Special cooldown timings. Fortunately Veronica was there to handle buffs while Groom Marth was rampaging down right hallway, and through their combined efforts they plowed through all of the deadlier units. Bridal Ninian is still a great blue supplement to the team, having a Bladetome, being a Dancer and running Goad Fliers to make Grima even meaner.
  4. Grand Hero Battle Breaks: Garon

    Inferior dark dragon detected. Here's your obligatory reminder that Cancel Affinity exists! Grima slotting her regular B skill back in turned one of the most annoying units on the map into a joke, and stepping out of that godawful Panic Ploy allowed her to instagib the other annoying unit. There was nothing threatening to her after that, so most of the challenge in this map was in keeping the other units alive, requiring me to get creative with Special cooldown timings. Fortunately Veronica was there to handle buffs while Groom Marth was rampaging down right hallway, and through their combined efforts they plowed through all of the deadlier units. Bridal Ninian is still a great blue supplement to the team, having a Bladetome, being a Dancer and running Goad Fliers to make Grima even meaner.
  5. Bound Hero Battle: The Shepherds (Chrom & Lissa)

    What if the Shepards stumbled into the endgame only a few minutes into Awakening's story? This literally only took me one try. Bridal Ninian completely shits on this map, breaking the Gravity gimmick with her dancing and blowing Chrom to kingdom come with her blue tome before he can do anything - even without Veronica to buff her bladetome, she has Blarraven and Triangle Adept in reserve. In fact Veronica wasn't even necessary, she was just there to add insult to injury. Grima just feasted for the whole map (she even could've killed Infernal Chrom!). As an aside, I realized that F!Grima can learn Swordbreaker. Turns out with Def and Res Tactic/Fortify Dragons, the merges and S-Support, she can rip apart any Falchion in the game that isn't Legendary Marth on initiation, and she can still soften him up if he's not fast enough to double her naturally. I'm keeping this in mind for a future dragon team in case Ninian (non-bridal) isn't in position.
  6. How to play FEH on PC (Windows only)

    After a long time of using MEmu without issue, I've been getting intermittent "Unfortunately, Google Play Store has stopped." pop-ups while playing FEH. Not sure if this is cause to panic or not. Though I did notice that my microG services core is outdated. Should I patch that ASAP?
  7. Grand Hero Battle: Jamke

    It's occurring to me that my casual team might be getting overpowered with Veronica's introduction. After the hell that was Abyssal with all of those reinforcements, speed-tank F!Grima with my day-one S-Support just looks at this map and laughs. With buff and dance support, she slaughtered all but one enemy, who despite having Infernal-boosted stats was obliterated in one hit by Bridal Ninian's bladetome (and to add insult to injury, she could hit him twice).
  8. Legendary hero battle: Marth

    Could I have killed that healer more efficiently? Certainly. But I decided she needed to suffer more because she is a terrible person. This is probably the first time I've had to use my blademages. There was a lot of positioning shenanigans to make sure people wouldn't be instagibbed by the Green Mage after the healer's Panic Ploy(WHY DOES HE HAVE THIS)went out. It took a few hours before I found a baiting solution that didn't give Marth and the Green Mage range overlap; once those two were gone, there was nothing threatening left.
  9. Abyssal hurts. ...But that didn't stop me from doing it. There were a lot of "kills you by the smallest stat difference" situations akin to Grandmaster Tactics Drills, but I kept plugging away at it until the eureka moment happened: I realized that killing the Sword Flier spawned the Red Cavalier, letting me delay his arrival by one crucial turn so my F!Grima didn't have to eat both the opposing Grima's Bonfire and a shot from the Red Cavalier at once (she dies by 3 HP). After figuring that out, everything fell into place.
  10. Just because Celica is regarded as the worst of the four doesn't mean she's bad, not in the slightest. Her biggest problems are that she's Yet Another Nuclear Sword, and that her gimmick requires aid from teammates to use more than once while the other three do not. (Well, Brave Ephraim does if you can't give him a Wave skill or Armored Boots, but that's beside the point.) She'll do her job and do it well, it's just a little frustrating to have to construct a team around it. As for Veronica, the thing to remember is that while killing things with her is possible and practical, it's not necessary. Her main job is to heal her allies and shower them with buffs, and this is something she can do in spades better than any other healer (and indeed, better than most units in the game). Sothe's Peshkatz is an amazingly underrated weapon, and having its ability on a Staff along with Wrazzledazzle and all of Veronica's other buff skills is incredible. Having a bane in Atk or Spd is unfortunate for any fast unit, but Veronica can still do her job in spite of it. Not a lot of optimization-heavy units can argue that. If you're really having trouble deciding on who to pull from the free summon, my advice would be to sit on it until you see what you get from the AotB banner; you have two and a half weeks to decide after all. If I were in your shoes and had to decide, I would pick the unit I need more - in my case it would've been Veronica because I've never had a Wrazzledazzle healer before, but having nabbed her from the banner I'm strongly considering freebeeing Celica since I have no nuclear swords and already have a M!Grima and Hardin.
  11. Nabbed Veronica from the summoning banner! So I can sit on my freebie for a while. She came out as +Def/-Res. Once again the game refuses to give me +Spd on a unit that wants it. -_- ...I have been juggling an idea. I was one of those people who wrote off the idea of Close Counter Veronica as suicidal, but after recalling the crazy stuff her staff does, I'm beginning to strongly consider it. What I'm thinking is: Veronica can slap someone with her staff for free damage, getting +4 everything for herself and applying -4 everything to the target. Then the now-debuffed target will attack her, fail to kill her because of the buffs, then get doubled by Veronica and die. She can then rush off to heal an ally with Martyr+ thanks to her shot HP and apply Windfire buffs, and Live to Serve will fully heal her in turn. If any enemies survive the Windfire rush, rinse and repeat. Said damaged unit would probably be a Fury tank; ideally it would be someone with Atk/Spd Push, Double Lion or Ragnarok, but I currently have none of those. Would this be worth doing? Veronica's bulk is trash, it's true, but I feel like the staff effects are the "gotcha", and taking a more active role in the attacking also applies loads of buffs to the team.
  12. Bound Hero Battle: Micaiah & Sothe

    By all means, keep pointlessly dropping your HP, Miccy. Saves me having to navigate around your bodyguards. Not a whole lot to say about this one, Dark Spikes F!Grima with Tactics boosts almost completely trivialized this map. Using an AOE special to hit multiple enemies causes Micaiah to heal them constantly, tanking her HP and keeping her from attacking. The only real problem was making sure people didn't trip over each other during that one retreat. Frankly I'm (not) looking forward to the inevitable revival of this BHB that asks for a cavalry clear.
  13. Bound Hero Battle: Into the Ground (Corrin and Azura)

    @mampfoid Yeah, that's my arena build. Vantage makes Alfonse go first, so if an enemy would double him, they're forced into consecutive hits so Deflect Melee activates. Incoming doubles and Specials aren't nearly as scary when their damage is cut by 80% (or 50% in this case, I need more normal red badges). I'm sorta considering the Wrath build in Emboar bof's video (linked in my previous post), but I only have one Wrath fodder and am having trouble deciding between Alfonse and (the mergeable) Sheena.
  14. Bound Hero Battle: Into the Ground (Corrin and Azura)

    @mampfoid Corrin's lady-chasing adventure featuring Alfonse. I decided that if I'm going to be routinely lacking bonus units for Arena, it's time for the Askr Trio to pull their weight with their new refines. Thus did this Alfonse build be given a test run in this Infernal map. Inspired by this video, unsurprisingly it turns out Brazen Atk/Def 6 is hilariously busted, with Vantage and Deflect Melee being icing on the cake. Alfonse wouldn't have needed any of Groom Marth's buffs if the Deflect Melee seal were completed - I daresay he could've soloed the map with buffs if it weren't for the Blue Mage.
  15. Grand Hero Battle Breaks Through: Takumi

    @mampfoid I felt the mockery of the Cleric at the end was warranted after the hell this map put me through. I wasn't playing back when this map first appeared, so here's my clear. Despite my beloved "Dark Spikes" F!Grima build making the revival quests a joke, Infernal required more raw damage in the battle phases, mostly because I eventually decided "fuck this map gimmick" and hurled F!Grima across the map to blitz the Takumi twins (and one of those godawful Clerics) down before their dual Skadi could go off. It took a few hours of trial and error to figure out how to prevent F!Grima from dying immediately afterward - bless Wings of Mercy Bridal Ninian. Also here's a Lunatic Armor clear just because: https://www.youtube.com/watch?v=9bY3M5nOHec