Terper :)

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. FE8 - Rewrite (Prologue-Route Split)

    Thanks for playing and enjoying it!
  2. FE8 - Rewrite (Prologue-Route Split)

    Thanks! 1. Unless I make drastic changes to set up flags during earlier chapters, you should be free to continue with your save. The biggest issue is that I haven't really accounted for balance as Ephraim, Forde and Kyle joins you, so they may bit a under-/overpowered, and any balance changes made to their base stats from here on won't be accounted for if you keep going with a save in which they've already joined you. If I make a big enough change that it requires earlier flags to be set, then I am going to share saves from the start of the next arc, so people won't need to replay those chapters themselves. 2. Sure, why not, I'll look into doing that. Not until the hack is complete, though, since even the script in the current patch is subject to change.
  3. FE8 - Rewrite (Prologue-Route Split)

    I have no plans on adding any new classes at the moment. During this period I want to avoid as much feature bloat as possible. It's possible in the future, but right now, no plans. All the enemy generals will have greatly expanded roles in the story, and may or may not be fought in the same places that they are fought in the original. Valter in particular will have a lot more impact on characters, and I really love writing his dialogue so he's sure to have as many conversations as I can possibly squeeze out of him. Anyhow, I am done with Chapter 9, and will now be moving on to Chapter 10.
  4. FE8 - Rewrite (Prologue-Route Split)

    As I said, the Eirika and Neimi support is a new one that is not one I will necessarily be making romantic. And none of the new support pairings are made with the point of writing or not writing romance, or because I do or don't want teh gay. I want to write a Joshua and Ephraim support because they are very similar characters who go through very similar things and can talk about those things and realize new things about themselves that way (for example, Ephraim realizes he'd really like to see Joshua's 'Audhulma'). The Ephraim and Saleh support will exist because Ephraim, in the base game, is far too "cool" a character. The focus is not "hey they should bang", but "hey Ephraim needs a support in which he can be goofy and lighthearted in a charming way". And no I will not introduce any S-ranks or anything.
  5. FE8 - Rewrite (Prologue-Route Split)

    In the trash, where it belongs. (it's in "and more")
  6. FE8 - Rewrite (Prologue-Route Split)

  7. FE8 - Rewrite (Prologue-Route Split)

    Skills are something I have considered, since they're so easy to implement nowadays, but I do want to try and avoid feature bloat. I want the experience to still be recognizably FE8, and I don't want the player to have to consistently check "wait what can my units do now again?" If I do implement skills, then they would probably only appear on important bosses, like giving Sol to Caellach for example. Enough to turn them into slightly more meaty, memorable encounters (in addition to the story making them hopefully slightly more meaty, memorable encounters).
  8. FE8 - Rewrite (Prologue-Route Split)

    Well, I have not really planned out or written any new supports or how to change them yet, and I won't until I have actually written out the entire story's script from beginning to end (since I won't know exactly all the ways the sidecast will interact or impact the game's story until everything is said and done - the broad strokes of the story and its themes and how I want to reach them are done, but all of the writing itself happens very spontaneously). Eirika and Tana is an obvious pairing - they interact a lot more in the main story now, and the strong connection between them lends itself well to romance. However, as I write out the story, new connections are formed between the characters that I didn't actually plan out nor did they exist in the original. For example, because of a scene late in the current patch (that I originally didn't plan out at all and was only added because I felt that something was "missing"), I really want to add a support conversation between Eirika and Neimi. I don't think this will be a romantic pairing, but the two form a connection during the main story that I want to explore. But I also haven't decided that it WON'T be gay, so if some huge EirikaxNeimi shipper has dreamed of something like this for years then who am I to refuse them? As I begin writing the second act, and Ephraim becomes a more prominent character, he too will begin forming emotional connections to the rest of the (male) cast. One support I have planned to add for him, and which will be romantic, will be one with Joshua, who will be an important factor in Ephraim's development (Joshua will also take a more prominent role in the story starting from chapter 9). The same is also true of Saleh (though he won't be AS important). And then there will of course be pairings disconnected from our two leads. Forde and Kyle. Garcia and Gilliam. Tana and Marisa. And more.
  9. FE8 - Rewrite (Prologue-Route Split)

    I hope it will live up to your expectations, TheZakkAttack! And the reason some supports will have to be rewritten, Tranquillo, is because some of them will conflict with how the story and characters will play out. Easy example: In the original, Tana joins the party without Hayden's permission, but in this rewrite, she has it. This means Tana's and Eirika's support will have to be changed, as Eirika says that the two need to apologize to Hayden later (In the rewrite, this will be replaced with a confession of love, as I am adding gay pairings). Adding group conversations to Supports is an interesting idea I will have to think on. But to give you a teaser on things you'll see in the main story regarding that...
  10. FE8 - Rewrite (Prologue-Route Split)

    Yes, that is an idea that I had while editing Chapter 8. At the moment it is not something I am going to focus on or add to the current patch, but I will have a more serious think about it later on. Thanks for the feedback! I don't feel I have done enough gameplay-related changes n the current version to justify sharing a document because it wouldn't really have much interesting things in it, but as work on the project continues and we approach mid-endgame, significant gameplay changes will have to be made and a document will become more necessary to detail everything. That said, I will add most of the major changes in the current patch to the bottom of the OP.
  11. FE8 - Rewrite (Prologue-Route Split)

    Of course! That'd be pretty "dope", as we say in the business.
  12. Hello, and welcome to Terper's (that's me!) Fire Emblem: The Sacred Stones Rewrite Project. The name's a placeholder until I can think of a catchy, melodramatic title. Just call it "Rewrite" for short or whatever you'd like. The Sacred Stones is a pretty cool game. It's got monsters and dragons and swords and sorcery and branching promotions which is like, whoa. But I also think the plot is sort of undercooked. Our two main leads are fairly static characters who do not really grow or change. Immediately after her castle is taken, Princess Eirika gives a short speech about how she must not give in to despair, and proceeds to not give in to despair. And that's fine, I guess, but I want to see her deal with the events taking place around her in a more interesting way. I want to see her come to terms with her place in this conflict and grow as a person! And from that budding desire to change a few things about our main characters eventually grew this beautiful* need to change how pretty much the entire plot plays out. So one day I decided: Hey! It would be very productive and not at all a waste of time to rewrite the story of FE8 from almost top to bottom. Behold, some images from the intro: Fascinating. But that is, of course, only working with what is already there, just changing and adding a few words here and there, adding a little bit of emotion. That's boring. So I have also added some entirely new scenes that give further development. Here are some pictures of that, but not too many, because I want you to experience them in the game itself: So let me lay down the law here: This is not a relocalization. By which I mean this is a rewrite. The story and the characters WILL differ from the original author's intent and I apologize if I change things in ways you don't like. I'm sorry. This means that if you encounter any discrepancies between how characters exist in this hack and how they are in the Original/Heroes/Cipher/Japanese Original, well then there should be a reason for it. Hopefully a decently good one. At times I might have rewritten a perfectly fine line for no good reason just because the mood struck me. As of the time that this thread goes up, I have rewritten everything between the Prologue up until the Route Split (spoilers: There will be no route split. A) Because I'm lazy and B) Because it limits the characters' development if our two leads can't be together and interact and talk and grow). I have not rewritten Supports yet. I'm going to. If there are only a few minor issues in this current patch, then I will not update the patch until I am done with Chapter 16. After that will be the final major update with the rest of the story, and then a couple of eventual bug fixes and quality assurance stuff after that. What you should know going into this: If anyone in your party dies, it's game over. Let me repeat that: If Anyone Dies, It's Game Over. This includes enemy units that you can recruit. Killing Joshua in Chapter 5 will cause a Time Paradox. Keep your save states ready. Or the reset button. I'm sorry if you love to Ironman. The story will assume that you have recruited everyone. Please do not go around Joshua and "forget" to recruit him in an attempt to spite me just because I won't let you kill him. Not only would that be very rude, he will still show up in the story, and you will only have yourself to blame for this. Shame on you. You can't play on Easy because I'm using some of those tutorial prompts for new scenes. I have made a few gameplay changes here and there and they are basically untested. Please give feedback on that. Also please give feedback if anything breaks/you encounter some odd glitch. I have never hacked before. This is scary. Some of these gameplay changes are made for story-purposes, some are things I think could be rad. Please also give feedback and share your thoughts on what you think of the story since this is a story-focused hack. I would like that. I try to be woke, so if you find anything unwoke, then please bring it to my attention. English is not my first language and though I think I'm pretty good at it, if you encounter anything weird, well then that's why. If you find any typos or weird sentences, do mention them. Reviews: If this interests you, then rev up your favorite UPS patcher and apply THIS PATCH to your rom. If you don't know how to do this, just google "UPS Patcher". I believe in you. A list of significant enough gameplay changes that they warrant mention: Every single thing in here is subject to change at my whimsy.
  13. Should PoR-style Cavaliers appear again?

    I think it is a better idea than the almost complete control of the weapon triangle they already have in most other games. They are already mounted and there is no appreciable loss in other stats to make up for that advantage. Having them be either locked to one weapon type across all characters of that class, or being locked to one type depending on the character is something I personally prefer.
  14. Staff of Ages (Version 2.0 Coming Soon!)

    Seneca and Kalvesta.
  15. For all my times playing FE9, I have never managed to get something as beautiful as gandhichan's Marcia, and I am very jealous.