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About Alastor15243

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  • Favorite Fire Emblem Game
    Fates: Conquest

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    Corrin (M)


  • I fight for...
  1. If this has already been asked to death, I apologize, but I'm having difficulty finding it on the site's new search engine. Basically, how do you rank the fire emblem games you've played, from best to worst, in terms of story? For me: 1: The Tellius games. The best all-around story, with the best combination of worldbuilding, writing and presentation. I adore the story of these games. I know that Radiant Dawn has its detractors, but frankly I don't have much issue with the stuff introduced in Radiant Dawn, and I think that the main antagonist, while being a bit flat, was by far the most interesting in terms of what they were and what sort of themes and mood they brought to the final battle (which I consider the best in the series). 2: The Jugdral games. I'll admit I haven't finished Thracia (a combination of factors, not the least among them being a sort of "what's the point" bumminess about the fact that there's no complete translation patch), but 4 and what I've seen of 5 are fantastic, and the reasons why they're fantastic have been discussed to death on these forums, so I won't go into much further detail besides saying that the mid-game climax of 4 was utterly heartbreaking and made the fact that I had read a guide beforehand for pairings and thus had superhuman children so much more satisfying, in that I was excited to kick that dastard's ass. 3: Sacred Stones. Somewhat generic setup, but well-told with great characters and by far the best villain in Fire Emblem history. 4: The Elibe games. While playing Blazing Sword again made me realize that the pacing is a little less fluid than younger me remembered it, it's still passably told, and it's a solid story that still has its moments. The fact that even now, fourteen years later, the game was able to move me to tears when Lyn reunites with her grandfather and "Lyn's Desire" started playing, tells me the story doesn't deserve to be any lower than here. 5: Echoes. Great presentation and an amazing job expanding on the worldbuilding and story of such and old game. The story has its problems, to be sure, but it's still good. 6: Shadow Dragon. The remake told the story well with good writing and presentation, but that really can't mask the fact that it's clearly a dolled-up telling of the story in a video game from a time before people decided we wanted to care about stories in video games. 7: Awakening. While this is the game that introduced the more cartoonish and anime feel of the series that I really do not appreciate, and while the second half of the game is all over the place in terms of story, the writing was good enough to keep me invested and only notice this stuff in hindsight, and Robin is definitely the best-written avatar in the series, so there's that. 8: Birthright. Really, this is the best any Fates game could hope for. Birthright is just a poor-man's Shadow Dragon with some added themes of familial conflict they didn't do nearly enough with. The story is generic and the worldbuilding is as bare-bones as they come with almost nothing interesting done. 9: Revelation. This is the story where the writers clearly stopped caring, like, at all, and just went through the motions of getting all the characters together against a common foe. The plot is terrible in this game, and Corrin does almost nothing whatsoever to earn the loyalty of anyone, and the Nohrian brothers join you out of sheer luck. I'd have to go into way more detail to fully outline how terrible this story is, but I will give it this: Corrin didn't do anything in this route that made me want to grind his face into the pavement and smear him into such a fine paste that there isn't a molecule left on top of another. Which is more than I can say for... 10: Conquest. Yes, Revelation is both less interesting and worse-written. But Conquest, as a Fates game, can only be marginally better in those fields anyway, and it is bogged down by the single worst protagonist in any video game I have ever played. Selfish, cowardly, idiotic and useless, the entirety of the second half of Conquest consists of Corrin acting in the most self-centered and cowardly manner possible without the game admitting that this is anything other than a necessary evil and that Corrin is oh so brave and noble for damning his soul for the sake of the world. He isn't, and I consider it to be the baseline entry requirements for common sense to be able to see that. I HATE Nohr Corrin. He doesn't even feel like a protagonist so much as this idiot the game forces me to take control of to get him out of his own messes. And I could forgive almost all of this if he were at all held accountable for his actions and if he wasn't forgiven by the Hoshidan siblings, who he essentially told through his actions "I care more about my Nohr siblings than I care about my mother's country, the lives of half of its people, or the safety of so much as a single one of you."
  2. If you're actually going to have that ready in the next few days I'd love to give it a shot, and sure, einherjar if you must. I had kinda given up on that since I hadn't heard much about it from readers. But if you actually have something you think would be interesting, I'd love to see it!
  3. Chapter 21 complete. It was... an... interesting gimmick? I mean, it would've been if the red tile enemies were really strong, but they weren't. I had to mix it up a bit to keep things interesting. I'm going to be adding in additional challenges to these late-game missions so that my commentary can suit the higher narrative stakes.
  4. Hey, just letting everyone know I'm keeping to my schedule. I did a DLC map today, but as long as I can do a single map a day I'll be fine.
  5. How would you introduce the Awakening trio if you had to?

    Because they’re eccentric mageknights with overly-flashy battle animations and a skill named with an adjective that is literally named after Don Quixote. Owain is perfect for the class.
  6. So I personally think the Awakening trio was introduced into the game... pretty damned poorly. Mostly because all three of them should be sufficiently smart and strong of character to realize that they were fighting for the wrong side. Personally, what I would've done is have them deciding to set off together on their own interdimensional adventure, only to have Inigo and Severa get separated from Owain during the trip and wind up on opposite sides of the continent without any way of knowing that they even wound up in the same dimension and with no way to get back, and by the time of the story they're ten-ish years older. Inigo and Severa show up in Conquest (assuming Nohr isn't evil in this alternate continuity) as a pair of prepromotes, a hero and a bow knight respectively, working as independent sellswords rather than for Nohr directly, and can be recruited... but more importantly... And a part of me will always hate that they didn't do this... Owain has become an eccentric bearded hermit master Basara in the mountains of Hoshido with his two disciples, a perky diviner girl who idolizes him, and a sulky spear fighter boy who only puts up with him because he's skilled and also the only person who will teach him. I seriously cannot understand why they made the Basara class and did not put Owain into it. How would you have handled them if you had to choose?
  7. Best and Worst of the 3DS FE Era

    Best gameplay: Conquest, hands down. Excellent map design, great objectives and challenges, and the enemies actually use skills in focused and interesting ways, something I've wanted in the series since forever. My only real complaint is that a lot of the endgame maps are less aggressive than they should be with nearly all enemies waiting until you come to them to do anything, whereas a lot of the most tense moments in fire emblem games in my opinion come from enemies that actively rush you. But that's a small gripe and really a lot of the earlier maps actually do do that, it's just the endgame ones that often don't. Worst gameplay: Revelation, also hands down, because it's the only one where I can look at it and objectively conclude with 100% certainty that the people who made it just plain didn't care. I mean the mid-game recruited character balance has some of the most hair-pullingly unacceptable balancing decisions I've seen in the series since Seisen No Fucking Keifu. SoV has various niggles and features that are obvious relics of the past that would have been better-off changed, but it's still pretty fun. Best story: SoV. Though as others have said, it's largely for the presentation, and the game doesn't really do anything particularly special or different. But the presentation and voice acting is fantastic, and compared to Fates the characters just feel so human and sane, and emotional moments actually feel like they have depth because the writers actually understand the concept of pacing and weight (the sheer number of times Fates does things and expects you to care about them without actually trying to make you care is staggering). Granted, this may just be with Fates being the last game I played for comparison. I never actually found anything too outrageously objectionable about Awakening's plot. Worst story: Conquest. I realize that Revelation is a more poorly-constructed story that's basically a neverending cavalcade of plot contrivances and blind luck, but Conquest's plot infuriated me so much more because of the main character. Nohr Corrin was a selfish, cowardly, idiotic monster, and the game continuously refused to admit it. If they had even just depicted the horrible things he does throughout the last third of the game as human weakness due to familial love, being willing to destroy an entire country rather than lose the love of their siblings, I could even possibly understand that, but they didn't. If that's what they had planned, they would never have had Hinoka forgive Corrin in the end, or had Corrin and Azura continuously insist that this was somehow the best way to win the war. I hate Conquest's plot, I hate Conquest's Corrin, I hate its every failure to be what it promised to be, and I hate the fact that it's this this grotesque brown stain across what is otherwise my new favorite game in the series.
  8. The dumbest thing that you said about Fire Emblem

    "Holy shit I got this crazy glitched copy of Sacred Stones that lets you promote the trainees into trainees again!" I don't know how I could have thought that, but the notion of super trainees was just so silly I guess my child mind couldn't accept that it was intentional.
  9. Chapter 20 complete. Looks like I'm keeping up a schedule of doing one chapter every day but wednesdays and thursdays, so yeah, looks like I'll be able to do some paralogues! Any requests? Also, regarding Anthony:
  10. How did internal level work in older games?

    This includes the gba games?
  11. It occurred to me recently that the thought of early promoting has never really crossed my mind until the last few games, and I don't actually know how early-promoted units gained experience in the older ones since I basically never did it. Can anybody fill me in on how it worked in like 5-12? I'm looking for information on it and I just can't find it.
  12. Why does everyone think Takumi is so great?

    It's the combination of good defense and resistance that makes him a reliable enemy-phase unit, since he has way more resistance than Ryoma does. Thanks for the clarification about the internal level though. Strange, it definitely felt like more than 2 levels. But yeah, while it's a close call, Leo still wins defensively in the long run and kicks Ryoma's ass in terms of resistance immediately, and also has a much more reliable and predictable dual guard pattern without astras and crits to throw it off.
  13. Why does everyone think Takumi is so great?

    Not quite. Bushido may make it seem like that, but after a bit of training, Leo decisively comes out on top. Leo starts at a lower level, with an internal level that is five levels lower still just like with Camilla, and he still has an equal defense score and a superior defense growth, not to mention way better resistance base and growth. Leo will outpace Ryoma in the defense department very quickly since his experience gain will consistently taper off five levels later than it would for Ryoma or indeed any other normal character. He's a fantastic candidate for an eternal seal considering his internal level all but guarantees he'll hit level 20 with several maps to spare if you've been wise about your paralogue usage, so yes, he's all but guaranteed to be more durable than Ryoma.
  14. Why does everyone think Takumi is so great?

    Why don't you try a little experiment: Play Birthright and Conquest ironman. Any difficulty is fine, but I suggest at least hard. And then tell me with a straight face if you still think Ryoma is better than Xander or Leo. I'm betting you won't. Mark my words, do ironman once and you will never look at dodgetanks the same way again.
  15. Fates: Best in Class (per game)

    I take issue with your logic for putting Ophelia above Leo. Personally I feel a unit that can survive fighting on the enemy phase will always be better than a unit who specializes in the player phase with very few exceptions, and Leo is reasonably tanky thanks to his passable bases and good growths. Now, granted, the stuff I've heard people do with Ophelia on Conquest Lunatic frankly boggles the mind, so she probably deserves that #1 spot anyway, but decidedly not for the reasons you mentioned. Between his great tome and powerful magic growth and generally lower demands for resistance, Leo has no difficulty one-rounding enemies, and he's far more durable than any other mage in the game besides maybe Odin, and even then Leo has better all-around stats.