Jump to content

mmKALLL

Member
  • Posts

    585
  • Joined

  • Last visited

About mmKALLL

  • Birthday 10/20/1994

Retained

  • Member Title
    Too good to be fair.

Contact Methods

  • MSN
    esa_koskinen@hotmail.com
  • Skype
    esa-mmkalll

Profile Information

  • Interests
    Everything related to gaming, pretty much, in addition to programming. I'm also pretty good at a lot of games. Here in Finland, I'm ranked #11 in Super Smash Bros Brawl and #2 in Tatsunoko vs Capcom, and am or was some of the best in Super Mario Bros, Worms: Armageddon, the other Smash games, Stepmania (keys, 1 hand) and F-Zero GX. I also speedrun some games, including Ocarina of Time, Link's Awakening DX and Spyro 2.

    Have a fantastic day!

Previous Fields

  • Favorite Fire Emblem Game
    Shadow Dragon

Member Badge

  • Members
    Palla

Recent Profile Visitors

8,692 profile views

mmKALLL's Achievements

Newbie

Newbie (1/14)

  • Week One Done
  • One Month Later
  • One Year In Rare

Recent Badges

  1. Wow, what an amazing strat! I'm in awe at how cool that video is, H3 with 0% growths seems absolutely mind-blowing. Excellent work putting it together! I know the FE12 board is a bit emptier these days, but on behalf of everyone I wanted to say: congratulations and best of luck with the run!
  2. I knew I should have finished the hack I was planning for RF3, way too busy to participate at this time. Looking forward to following this, though!
  3. That's awesome, I'll be looking forward to one day hearing of whatever endeavors you will have tackled from now on. Godspeed, my friend. I actually checked here to post this because I thought that it might be helpful, but it seems like you have already figured this stuff out. Maybe I'll leave a link anyway:
  4. Wayward Winds is part of the team; check out the credits in the first post.
  5. Well, you know, games DO take a lot of time to make. More often than not there just are like 50 people working on them (if not hundreds), or at least more than ten. I don't think that there's that much overhauling involved anymore?
  6. Looks like the thread is still going strong.
  7. I had to double-check the date. Nope, it's not April Fool's Day. Awesome! #MakeENGreatAgain
  8. お誕生日をおめでとうございます!

  9. No need to go as far as apologizing; good luck with whatever you may be doing in the meantime!
  10. That's what overconcentrating on work tends to do! And yet, most people are completely fine with selling a majority of their time to people who don't care about their values :)
  11. Ax and axe are different spellings of the same word. Axe is standard in varieties of English from outside the U.S. Axe also appears in American English, but the newer spelling, ax, has gained ground over the last half century and is now more common.[1] [1] http://grammarist.com/spelling/ax-axe/
  12. I once made such a system and actually got to playtest it, but concluded that my creative skills are better suited for the videogame format. Unfortunately, I don't have any of the documentation on the computer I am currently using and the paper documents are god-knows-where, but in general found that the adaptation is difficult to say the least. From my experiences, I felt like the major obstacle is not necessarily in defining the game-play or combat-related rules, but rather figuring out how to use them. Will you just plug the combat system into a different system? Will you be following a chapter-like structure or in other ways restrict the players to following a set storyline in a linear fashion? How much balance is there between the roleplaying aspects and the combat? And perhaps most importantly, what advantage in depth or interest does the use of FE systems provide? I feel like these things are something that should be defined first, and then the flow of combat should be designed in such a way that complements your base idea. If you are planning on borrowing just a few ideas from FE, they should be fairly easy to incorporate into any larger system. However, if your goal is to some degree emulate the FE-style combat in more detail, have the weaponry and character stats the games are well known for, plan a combat-heavy campaign, etc., you will need to seriously consider how to make the features more interesting in the tabletop game than they are in the video game format. My players generally found that the system is interesting, but having to deal with the rules of FE manually was much more tedious in tabletop format and did not really provide additional strategic depth over alternative combat systems. Perhaps you shall succeed better than I did. Hopefully my mistakes were of some use - good luck!
  13. Ooh! Ooh! I know! How can I donate if PayPal.me doesn't offer service here in Finland?!
×
×
  • Create New...