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Sammybacon21

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About Sammybacon21

  • Birthday January 3

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  • Interests
    Video Games, D&D, Basketball, Writing, Reading

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

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  • Members
    Ike

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  • I fight for...
    Tellius

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  1. Hey I just wanted to say that I have really enjoyed this hack (just got to chapter 6), it brings a more realistic focus into the series through its themes and characters. I appreciate the deviation from the typical Fire Emblem story. While Cassius and Fordra are nobles, the abandonment of their titles gave a unique perspective. This improves the immersion immensely, as the chapters themselves are an accurate depiction of the events transpiring. The themes of the game also resonated with be, both in their overall impact on the story and on the minor influences on dialogue and character behavior. The game play itself has been really solid. I personally have played the game on hard and have found it to be tough, but it rewards good play and forethought. Level design has been sharp and forced the player adapt to new realities on the fly, making every level a new experience. The implementation of skills has added a new level of depth to strategy to the game, and the fact that most of them are not reliant on RNG is excellent. Most if not all characters are usable. While I typically do not use fighters in the GBA games, in this game they proved invaluable to me.The extra hit rate makes all the difference, and their starting skill is perfect for their given role of HP tank. The music has been great; the first level theme had me drowning in nostalgia. The increase durability of staves has been really cool, giving the player more options to work with. The only things I am curious about are Is there a full support log available (I thoroughly enjoyed all the conversations, and now most of my characters are capped lol)? If there is not one now, will there be one in the future? How much more you want to do with this game? What inspired you to design a Fire Emblem hack. More specifically, what influenced you to design a story and world like this?
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