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IonicAmalgam

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    The Empire

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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  1. Kanji is more than 120 but Japanese might be different than Chinese. It's possible they include English/Japanese version of the track
  2. I doubt DLC would be shadow dropped before Engage, from a PR perspective it would be a distraction. It may show up 3 months after Engage.
  3. iirc the game was in development prior to 3H release so they may not have had the characters planned
  4. I think Engage may have killed DLC for Three Hopes. It's clear that Engage went through some sort of development hell (especially with Toothpaste chan looking quite different from when they originally thought the game was complete). Koei are likely all hands on deck on the title. Looking at the 3D graphics of Engage, I'm wondering if that title is intended as a Switch/Pro Switch hybrid launch title (maybe pro switch for later). This is primarily based on the 3D graphics shown in the trailer being far above what I would expect from any switch title.
  5. Pretty sure this title will work with a new Switch Pro then, seeing as how the 3D graphics are such a step up, unless these were all pre-renders in the trailer. ---- That said, can the game's UI be any more bland? Thought they would have learned from Three Hopes, but seems like a return to FEW aesthetics --- Gameplay seems a return to Fates/Awakening with Pair Up, Weapon Triangle, heroes from the past, etc. --- Likely lack of a good story/worldbuilding leads me to think I'll pass on this in favor of Diofield chronicles. Even if DioFIELD had terrible writing, it at least had innovative combat.
  6. Resetting weapon is for if you upgraded it before you maxed the blacksmith, otherwise no reason to. Reset level ups is for if you had particularly bad RNG (which is entirely possible), generally not needed otherwise since you can get so many stat bonus items. It's only useful if you want to do it PRIOR to using stat boosters to minimize number of stat boosters needed. Below is a probability chart, if all you are looking for is a 95% confidence (right most column), then you have a 95% chance of getting the minimum bonus class stats in 0-1 resets, and a 99% chance with 2 resets (3 level 1->120 attempts). Based on the chart below, there is an 81-85% chance a character will reach the right most column growths without any resets. Which means that on average 1/5 characters should get RNG screwed. By resetting those 1/5 characters in your roster once, you reduce the number of characters in your roster that are RNG screwed from 15-19% to 5%. By resetting the remaining 5% of characters again, you have only a 1% chance of a character being RNG screwed Afterwards you can use your stat ups on your characters
  7. iirc one of the cinematics showed stalemate for the transitions between months
  8. At 98 hours myself and a good 45 hours is this, only leveled up everyone to level 40 though (from level 1) ---- Any classes worth splashing training into for skills for most characters?
  9. How do I complete my first route faster than 406 hours? xD ---- In your opinion what is most important stat? ---- In your opinion what is most important attribute for arts? Utility? (Eg Cannot be guarded, guard break) Animation? Type Coverage? Damage?
  10. I've spent 30 hours grinding gold in chapter 12 right now (since I have the + growth rate strategy in that chapter) and I only have everyone at level 40, can't imagine having to get folks either.
  11. Agree 100%, been burned by DLC before in the past ---- I'm curious if anyone has gotten a survey in the email from Nintendo, they sent one out for the original FEW and FE3H. Don't seem to have seen one for FEW3H, but I feel like they've stopped sending them out for other games too? In the past they had surveys about what we wanted in DLC.
  12. Cyril, Anna, Hannerman already have data in the game so I suspect they will be added if any DLC is released simply because it would be rather easy to.
  13. Might be interesting for anyone making builds to determine if they should reset their level ups or not. Below is a probability table for different class growth rates and the probability of achieving a particular growth above the character's base stat by level 120 (using https://stattrek.com/online-calculator/binomial). Generally a particular class will have 3-4 "important" (non health/charisma) stat growth bonuses. How to Use: Take hypothetical Byleth F for example. She has base growths as shown below. If leveling in the Trickster class and aiming for a 80% stat distribution, you can calculate based on your stat at level 120 as shown below. If you have met the desired growths (or exceeded it) then you can leave as is. Otherwise since Trickster has 4 important stats, you will need to do at worst 6 (95% confidence) to 10 (99% confidence) level resets to be able to meet the target growth rate of 80% in all 4 stats.
  14. What I don't get with review bombing is why folks view the 1 thing as a cause for a 1 or 0 score. It really undervalues all the effort that others who were not responsible for the 1 thing put into the game itself.
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