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ezpzxd

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  • Favorite Fire Emblem Game
    Binding Blade

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  • I fight for...
    Elibe

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  1. Haha yep. Also agreed about FE ost, it takes up a bunch of my music playlist.
  2. For me it would be either Victory 1 or Unstoppable Destiny.
  3. Fav: Sigurd/Hector Close between these two. Sigurd is one of the best units in the series(in my opinion at least)and by only Chap 1 he has 2 very good weapons, a mount and good stats. He's also a pre promote who doesn't take less XP so you don't have to hold back with usage and even if he did take less XP, do other units really even need it? You can easily solo with him and a healer until the end of 1st gen. Now for Hector. He's a fan favorite personality wise and he doesn't slack at all in gameplay. He has good bases and can use 1-2 hand axes when he joins without any speed penalty. His growths are great with a 50% DEF and 65% STR, along with 35% SPD and 45% SKL so he will be accurate as well. Now for my least favorite. Most people chose Roy it seems but I disagree. Although he isn't good combat or utility wise I feel how he impacts the gameplay makes him good, having to escort a weak lord around tough enemies makes for interesting scenarios and although I haven't done it myself, LTC runs look fun because of the seize objectives. Celica is my leats favorite lord for one reason: I really hate all of her chapters. Seriously, I would have liked the game so much more if it wasn't for her bs. She's pretty good in the actual game but solely because of her chapters which I would count as gameplay is she my least favorite.
  4. I think pair up and skills would require too much re-balancing, and I think a lot of people wouldn't like it (myself included) as it would fundamentally change how the game plays. However, maybe a rescue rework would do, but I'd like two different modes for changes and original, or maybe this only on easy difficulty. When you pick someone up with rescue, you can drop them off the next turn and they can still move, attack, trade, etc. that ends the unit that picked up the other's turn and gives them the negatives of picking up a unit for 2 more turns. I feel people could like something like this as it would open up more strategies, but would likely make it easier as you could have a throwaway unit and it might encourage turtling.
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