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Eldritch Abomination

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About Eldritch Abomination

  • Birthday September 14

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  • MSN
    loyalzombiegrunt@hotmail.com

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  • Interests
    Fire Emblem, Music, Theology, Horror Games
  • Location
    United States

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Sorry for Necroposting my own post several months later, but there's been an update. Editors have been cleaned up and stream lined, and another editor has been added
  2. Under the "Sacred Springs" list on SoV, the number of uses for the two springs in Duma Temple 6 are switched. EXP should be 2, and Fatigue should be infinite.
  3. Updated the op with the corrected version of both modules. And honestly I have no clue what I'm planning on yet, other than maybe a rebalancing patch eventually coming out. I've already used the modules to correct issues I had with the stat distribution of certain classes, and enemy level scaling.
  4. Oh my goodness I've made so many errors that my tired mind is just now noticing. The Unknowns beneath starting hp and mp are both their growth rates, and I knew that and just forgot to put it in. Starting agility is pointing to the same byte as agility growth. It should be 74, not 75. The lowest level in the formation editor is...not that? It seems to be level scaling, but I'm not 100% sure how it works. A '1' there seems to allow enemies/allies to level scale to a certain point, but it is most certainly not lowest level, and I'm a dunce. In movement types, Sacred Demon should be Teleportation/Aquatic, I'll update this when I'm not going on 28 hours of no sleep, and when I do a few more things with it.
  5. Nightmare modules for Tactics Ogre The Knight of LodisIncludes Character, Class, Formation, Weapon, and Ability Editors!Download Here https://www.mediafire.com/file/l1scqnz3qmg9u7s/TOTKOL Modules.7zThere were a lot of Unknown's in there that didn't seem to do anything, so I've only included relevant data that can actually be used.A small note I forgot to add in there is that for Abilities, if there's a status effect with the spell, it seems to be tied to it's animation. So, to have the effect you have to have the animation. Have fun!
  6. All you'd have to do is use nightmare to give them the weapon levels. As far as I know, all of the magic using classes are already programmed to use their animations for all kinds of magic, not just the ones they normally use.
  7. Monk and Cleric (male and female) recolors to match the Bishop ones I did. Download
  8. Oh, awesome! Well, if you need any assistance with that, both myself and my boyfriend are highly interested, and definitely down to play some baddies. We also have all the necessary recording equipment, too. Either way though, I'm definitely excited to see this.
  9. This looks great! The only issues I've seen with it have already been brought up, so I won't reiterate. Are you looking for any more voice actors?
  10. I'm really, really hoping it's a democrat win because the idea of a Trump/Pence win honestly scares the hell out of me and I don't want to have to flee the country
  11. There don't seem to be any included, but if you insert the magic animation and just set it as the unarmed animation, it works just fine, which I think was the intent.
  12. Working on a rebalance for Tactics Ogre: The Knight of Lodis Currently, I've reworked the stats on most playable classes, including Demi-humans, and special character classes. Also going through the encounter data, increasing enemy max levels, and giving them better equipment, as well as working in items and equipment that are lost without multiplayer data. Still can't find any of the tables for weapon, spell, or shop data, though, which is slightly frustrating, but I don't necessarily need it. Can't get most of the NPC portraits to work as default portraits for classes, since they seem to be made up of multiple layers, and default class portraits seem to only allow for one? Also trying to figure out what makes Elrik and Euphaire's classes show up on their class tables, while no one else does. I wish there were more thorough notes on hacking this game, and trying to find this shit myself while working 40-50 hour work weeks is exhausting. Nothing Fire Emblem related at the moment, since I keep starting projects and then quickly losing momentum.
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