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Velth

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About Velth

  • Birthday 07/15/1993

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    Canada

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. First off - I agree that the are issues with how this route split is handled. However, your complaints entirely miss the point of what is wrong with it. There are probably going to be posts regarding that bit and I do not care enough to make one. I will say this though; the game does a really bad job of telling you that the choice even exists. It constantly hints at something big about to happen with her and Hubert, but instead leaves it to the player to randomly talk to her. From the dialog, it is abundantly clear that Edelgard is up to something nefarious and that there is something shifty going on with the church. The game gives you all the information you need. If you are unable to parse it, that is your problem. In particular, Edelgards dialog following Jeralt's death is basically " could you ever agree with the ideals of the flame emperor, like I do?". Similarly, Rheas dialog when dealing with the western church is clearly indicative of some theocratic tendencies. Moreover, the texts in the library clearly outline the history of the church, further supporting the fact that they are very shady. In addition to all this, Rhea acts extremely weird after Byleth goes super sayan (which you find out later is because she was expecting a different outcome at the throne of knowledge). Amidst these events (and Edelgards supports, which are mandatory to get the option to defect to her side) you discover that misuse of a crest stone leads to the demonic beasts and that the empire/church is engaging in crest experimentation. The conclusion you reach (which is more or less directly told to you in game) is that Edelgard hates crests and wishes to rid the world of them. I really do not understand your gripe with this plot point, it is totally fine from a writing perspective. It seems as if you are going into the game with the intent of disliking it. Do you want to be given the plot in bullet point format before every major decision? What is the point of an important decision if you already know for certain what happens after you make it? How much more obvious could it be that following Edelgard is going to lead to something related to her and the other option will not? Sidenote: omegalul at the fates comments in the OP. The conflict in fates was based on literally nothing (as far as conquest and birthright are concerned). The "decision", by the standards you just applied to three houses, is beyond trash and has ascended in to completely reprehensible. In fates, you do not know why anything happens until Revelations, nothing either kingdom believes is true. Moreover, the motivation leading up to that decision is non-existent (which is not the case here). You were effectively making your choice based on which character designs you liked best.
  2. Disclaimer: I've only finished Blue Lions and currently playing again as Black Eagles. My difficulty complaints are just that, complaints. I loved the game all the way through and I think it is one of the best FE games ever made, and one that brings much needed changes to the entire sRPG genre. Replaying the school session confirms a suspicion I had while playing BL the first time; The main chapters before the time skip are not difficult even on hard. They can certainly be challenging as the game starts throwing monsters and promoted units at you at the same time but it rarely changes how you play. Post time skip the difficulty seemingly increases, with more enemies, more monsters, and enemies using gambits more frequently, but your units are so strong (especially Dimitri in BL) that it kind of doesn't matter. As the main chapters progress, the game does get a bit harder when maps have fast enemy units with ridiculous AS that double everyone except your fastest unit. However, you have so many tools available to deal with these threats that they are always easily manageable. Moreover, monsters become non-threatening after a certain point, even though the game tries hard to spam you with them, as half of your units can solo them (squishy units are obviously still vulnerable). Some of the paralogues are actually more difficult than the majority of main story chapters. They also have more varied and interesting objectives. I believe the reason it feels easy even on hard comes down to a few things ( in no particular order ) : i) You get too many levels by just going through the motions. If you just follow the way the game suggests for you to play, your units end up over leveled. Honestly, you just get way too much exp. The saint statues make this even worse. ii) Paralogue rewards are broken. iii) Some of the units you get are busted (e.g. Petra/Felix/Sylvain) and since you have them from the very start, you can train them to be incredibly strong. For this reason, I expect GD to be the hardest route if you just stick to the GD students. Also, Catherine and Shamir are too powerful for how easy it is to recruit them. iv) The game is obviously not balanced around micromanaging the students at the school phase. You can get really high weapon ranks quite early for little effort and no combat. v) All main story maps are rout/defeat commander. This makes the majority of chapters amenable to rushing by using warp and/or stride. vi) You have way too many charges of Divine Pulse, even without the saint statues. You can be super reckless and the game does not adequately punish you for it. This is similar to a problem Echoes had with the turnwheel. vii) As always, high movement trivializes certain aspects of the game. The movement gambits are too strong (it should have been +2 move or something). viii) Fliers are too strong, as always. Several chapters that have impassable terrain would be significantly harder if fliers weren't able to cross the map with ease. ix) The online features break the gameplay loop imo. You get so much exp for standing in the yellow tiles and there are always a few per map (which is about ~1 level).
  3. Happy Birthday, sorry for being a weeks late!!!

  4. Happy Birthday!!! (again)

  5. You can buy the FE decal for a 3ds XL from here in case no one here knew. Credits to the guy who made this, he has a lot of other cool decals as well.
  6. So you 're saying that all this time the game has been out, you managed to avoid the fact that you can marry units in this game even though it was advertised plenty?? Totally believable. also if you were truly unaware, what are you doing in this part of the forums , you're essentially asking to be spoiled.
  7. He eventually becomes really strong after he gets through the wimp villager phase,but is it worth it? In my opinion no, not unless you like him and want to use him regularly.Otherwise the time would be better spent on other characters.
  8. Happy birthday~

  9. Happy Birthday!!!

  10. Happy Birthday!!!

  11. I got Nergal for spotpass , his team has the same classes (and numbers) as the faced morphs in Fe7 final chapter(except bishop--> sage now)
  12. There is an image of him in my last post in the previous page btw and yes he seems to call himself paris and he's not a new classs but a reskin of the hero class
  13. Paris Nope not trolling he looks like him in a way but I don't know if it's him since I can't understand jap he has ragnell and some statboosters and map theme is something like a remix of fe9 music piece
  14. And he's released , I can't understand what he's saying but he looks like Ike and has Rangell
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