Got another issue, this time involving locked doors and chests. So, I have a door with the ID "Door" and here's what I typed up for it in the level's Unlock Script:
if;self.name == 'Door'
hide_layer;4
set_tile_info;o0,0
layer_terrain;4;o0,0;Floor
end
I also have its Layer Terrain image in the LooseTilesFolder too. When I go to the door with a Skeleton Key, there's no option to unlock it. Am I missing something?