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Zolomoz

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  1. Making this topic because I'm interested in the discussion. To get to the point: Does anyone actually care for trophies? When they first came out in Melee, I loved collecting trophies as a kid. They were probably my favourite new 'feature', but I had a lot of fun with the different missions and requirements to unlock them all. As the series continued however, my interest for them dwindled. I think this is partially due to the selection process of the trophies just felt iffy. A lot of items and stages became collectible trophies, whilst I preferred them as exclusively memorable or noteworthy characters of a series. I guess the way I saw them, were a means to reimagine older characters with newer, shiny graphics. Looking back at Wii U and 3DS trophy selection, look no further than the Fire Emblem trophies. Some of these trophies were nothing short of beautiful (A.Tiki's trophy on the 3DS), but the character selection for both games just felt so wrong. The Wii U version had a small amount of trophies in general with a select few Radiant Dawn characters being chosen and the 3DS version was even worse, only including exclusively characters almost exclusively from Awakening. For me, personally, I'd love to take a step back and use them as an opportunity to re-imagine old, popular characters from the NES to modern era. So: FUN88 For the Zelda series, don't just do just the Breath of the Wild characters (Mipha, Daruk, Urbosa & Revali), but also do the likes of other memorable Zelda characters like: Marin, Malon, Ruto, Ravio, Skull Kid, Vaati and so on. For Fire Emblem, why not re-imagine the likes of characters across the whole series? It'd be great seeing the likes of Hector, Ephraim, Eirika, Micaiah and so on. Not just characters from Awakening/Fates/Shadow of Valentia.
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