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McFerguson

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  1. Yeah you’re right, part of the imba probably stems from it being the first game. And Pikachu MIGHT be mid tier but not too, (imo anyways) I used to play that game a lot and I played not to have fun but to win. I tried most of the characters out and never felt that Pikachu was a winner lol. Pichu was slightly better because of his speed but he’s also suicidal ? in SSB1 Pikachus speed/power/jump is like 5/5 In melee those same stats are like 3/5 on a side note is Brawl and 4 better than Melee? I haven’t owned a Nintendo console since the GC and dearly miss SSB and Zelda games but I can’t buy a console for two games
  2. I’ve never went to a SSB tournaments, never really been a guy to engage in forums (I made this account yesterday) so I don’t have much of a “community opinion”. Only played SSB with friends or at game parties. Only played the original and Melee so I have no experience with any SSB games after. But imo Pikachu is head and shoulders better than anyone else in the original game. Captain Falcon is my second favorite character behind Pikachu and his Smash + A attack is a kick that goes over Pikachu’s freaking head. Mario is a solid character that’s balanced, I find Fox in the right hands a top tier character as well (even though I never cared for him much). But I just find it easiest to dominate with Pikachu Pikachu is trash in Melee, maybe they did that on purpose because of the original?? In Melee I found the top tier to be a little more competitive. I feel Marth/Fox/Captain Falcon were all great characters and all had the ability to dominate just about equally. Comments? Opinions?
  3. We’re tomes infinite in Awakening? I missed out on FE8-13 but back in the day with just a couple stat boosting items (speed wings and ring of constitution) the weight of the dark tomes no longer mattered. But back then you only got like 2 Nosferatu tomes in the whole game so it wasn’t practical to abuse it. I just feel they hit it too hard. Wish it was 75% instead of 50% or let it attack twice instead of once. On top of that turned Luna into a skill and Eclipse is now the hexing rod. They took a distinct class from the mage triangle and turned it into 1 tome. Yeah Pent is awesome, puts Erk and Lucious to shame. However, Nino with Afa’s drops + arena makes her OP AF. But you get her so late in the game that’s something you only do for fun. Back on axe users, the only one I leveled up every play through in 7 was Dart. He was always one of my favorite characters, only recruitable land unit that could cross water and mountains. ;) Yeah I like having skill/speed boon, strength can be taken care of via forging. Those are the only 3 I’ve tried so far. Quick question though, if I’m running 3-4 skills with skill % triggers if multiple trigger does the one with the lower rate take precedence...?
  4. Ah thanks for the help! Idk exactly why but I noticed growth rates were lower in Fates compared to past releases so I feel more pressured to get it on as many characters as possible!
  5. Here’s my two cents, outside of Fates I’ve only played Blazing Sword for GBA. Fates was a HUGE jump and adjustment for me. Some of the biggest gameplay changes I noticed were A: skills B: mages being mostly useless Anyone whose played Blazing Blade will tell you Canas is the strongest mage in the game, and has to be one of the strongest in the series. give him a book of skill, (which he comes with) speed wings and he’s one of your best units. For the rest of the game. finding how they nerfed Nosferatu made me Butthurt. Also they took the Luna tome further nerfing dark magic. C: defensive stance and having to be in defensive stance or adjacent to in order to gain the support bonus D: lower growth rates, but there’s more stat increasing items and aptitude helps fix this I personally love Fates and have NOT played it on classic mode yet. I beat Birthright and Conquest on normal/casual to give me time to adjust to the changes and now I’m beating Revelations on hard/casual. After this I intend to beat them all in the same order on hard/classic and maybe lunatic after that. So far I find Fates easier but I haven’t tried it in classic mode. Being able to have an infinite amount of supports truly makes the game easier, coming from an old school game you could only max out with 1 other unit. Now you can have 1 character with several different types of units for different situations. I also find that skills make things much easier, I do cheese with it by inheriting from other castles but enemies usually don’t have much for skills. Also is it just me or are most axe heavy units and lance specialists pretty useless? I’m on my third play through and my only axe specialists are air units. I feel sword specialists and units that use lances and swords are much more practical. Another thing ive noticed is there is a LOT more air units, and with the bow and tome breaker skills you basically make them invincible.... even Pegasus knights! Pair them with a defensive specialist in the guard position and they can take on anything. Overall ive dumped over 250 hours into Fates and I plan on putting a lot more in, I feel Fates has a lot more ways to “cheese” thengame but a lot more options to give the game a really high replay value. For instance i made my Corrin a Great Knight with my boon being skill to trigger skills more often. Magic being my bane. My first two play throughs I went strength and speed. I think I like skill the best because strength and speed can be padded via mess hall. There is no food that adds skill but you can gain +2 to speed and strength every battle if you like. I also feel the only drawback to the Great Knight is its low res but that can be easily fixed. I also paired him with Azura and Nyx on my first two play throughs. I went with Camilla this time and I love it, she’s a very balanced unit with high movement. If you give Corrin boots you have two units that can go 8 spaces, if you go to guard stance they have 9. Give Camilla bowbreaker and both of them can handle any situation. So far Camilla has spawned my best Kana, maybe it’s RNG but she’s become VERY balanced, I paired her with Hisame as a sword master and he’s been my favorite for her. I’ve seen on certain forums some players knock Kana but if you keep her as a Noble and her skills stay balanced she doubles as a tank which makes Hisame an even better pairing. Anyways I think I’m done rambling for now, but I’d appreciate any comments. I’ve never really talked to anyone about it and I feel my experience is unique because of the 13 year gap between games. So if I’m really wrong on anything or could improve somewhere please tell me!
  6. Hey everyone, I am on my first play through on Revelations (I completed Birthright and Conquest first) and I’m going for all the children I can and leveling them up to level 1 of their upgraded class. However I wasn’t using my head and I missed out on aptitude on a few of them. Some I’ve been able to find through seizing and taking a skill from other people’s but certain children are very hard to find, let alone with aptitude. I have about 60-70 characters on “lock” already to get skills early on in games. I have all DLC so getting the gold and extra exp needed to test out which units I like best. I’ve found many of the children units to often be better than their parents.... for instance idk if it’s because who I paired Azura with but my Shiguere(?) is easily one of my best units. He has above average to great stats on pretty much every skill. I’m playing in hard and he can take on pretty much anything with just a dual and a guard naginata or lance or whatever it’s called. Either way im rambling now but if someone is willing to help me get a few of my rare children aptitude id appreciate it. If someone can I’ll post which children need aptitude, thanks guys!
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