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Kratos Aurion

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About Kratos Aurion

  • Birthday 08/06/1992

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I really enjoy many of their design. In general, i'd say there 2 mains issues. The first one is that your sprites with thinner necks "lack" the back of the skull. Give more a cartoonish effect and 2D effect lacking depth. The second thing would be that there is often 2 differents sources of light in the sprite.The face are often shaded from the top-right or top-left corner while the clothes seems to have more a light source from right above them or in front of them (as if the light source was our eyes).
  2. The flow in her hair is stunning! Very precise, but not overly shaded. Only think i can criticize is that her shoulders are a bit too low. If you draw a line between her shoulders, you'll notice her neck is abnormally long.
  3. How come no one commented your last sprite, cause it's a really good one! I love the details in his hair and how natural it looks. Only thing I could critisize is its too soft jawline. If he's 15-16 keep that jawline, but if he's an adult, I think you should make it a tiny bit squarer. But it's more a personnal opinion more than a ''real'' issue =P
  4. Not so bad! Although it's true your shading isnt on point! Biggest issue with the hair is that they look pilloshaded. Something i used to do when sprinting more often was to put all the hair in mid-shade, then highlight where the light ''hit'' the hair and finish with the darkest shade to had some better contrast. It helped me to give a better flow to the hair and reduce pillowshaing. Maybe you could look how Karla, Isadora, Amelia, etc. are shaded to be a bit inspired. The outline of the hair could also be a bit cleaned: make it smoother! And lightest shade can be right next to the outline color. I think it would help a lot to reduce the pillowshade (and same goes for 3rd shade, it help to give interresting contrast) Scarf coulduse a bit more 2nd shade and a bit less 3rd shade. Also, since light comes from top right corner, you need to shade the area right next to the paldron on our right and the left part of the scarf above the paldron. For the shading of the paldrons, maybe look at Franz or Ephraim or any other cavalier because right now the light source appear to come from 2 differents places for each paldron. The left eye (our point of view) could use an extra pixel in height i think and a bit more color / a tad less outline color. Lastly (i swear!), the head is a bit in a weird angle. Next seems like twisted 80-90 degree. I would suggest either to change a bit the orientation or to move the chin a couple (maybe 2-3) pixel off the neck line. (If you look at yourself in a mirror and you try to have that pose, you'll most likely be unconfortable =P) I know i pointed couple issues, but it doesnt mean it's a bad sprite. It appear to have a good personnality. I feel like it's a squire who dreams to become the best. I also like the androgyne features: I'm not quite sure if it's a male or female character, but i like it.
  5. I like that first one. Although, change Fir's hair. They are really bad (even on original sprite). Looks like she has way too much hair on her head. As for you second one, I think you can customize it a bit more! Proportions really seems good. Her hair on our right side is really pillow shaded. There is a bit too much shade ''out of the blue''. Use shading to show us where the ''hair are starting'' (if i can express that way), A tad more like Karla and/or Isadore might give you an idea of what i mean. Also you could check soren artwork to get some other ideas (at least on how you can add ''movement'' in her hair). There is also too much dark shade on the cloak
  6. Not bad, definetively better than the first you posted here! Couple thing though: 1- Head is too small. It barely has skin ''between the face and the face outline''. I'd say 2 pixels or so on each side. 2- Jawline appears to be really sharp, so the face shape should be ''squarer''. The chin should be at least 1-2 pixels large and not just pointy. 3- It needs more shading right under the neck. Always depending on the shading style you are going for, but from your previous work, it appears to be a mix between anime style (which is almost none ) and FE8 style (high contrast between shade). Light is coming from top left corner, so add some 4th and 3rd shade. 4- The white clothe appears to be separate from the green shirt, so it has to be at least 1 pixels larger, than the shirt (larger on her waist and higher on her shoulders) 5- It lacks shading under the sleeves. 6- She has at least D-cup boobs (if you compare them to the face you can really imagine how big they are) so it needs shading under them and quite define since the clothes seems really fit. Don't forget, light is coming from top. 7- Hairs are boring (I used a strong word on purpuse). Outside of clothes, hair are the one thing that helps to express one personnality. Her seems mehhhh... You learn nothing about the char looking at her current hair. Add curves, difined lines and a bang or so. 8- Currently there is 2 style of shading in the hair : almost none on top and a pillow shadowed / overly shaded one on the side. A thing i liked to do when i sprited hair was to put all the hair on 2nd shade, than add 3rd shade where i wanted more definition and finished with the palest one at the end highlighting where light ''hits'' the hair. It helped me seeing where contrast should be instead of just how dark an area should be. I know i pointed out a lot, but those are the major one i can quickly see.
  7. Really smooth, I like it a lot! The armor is so clean. I'd say the chin seems a bit overshaded, but again not too much of an issue.
  8. I think you should raise her hair a couple pixels : she's almost lacking any forehead. The right shoulder (our point of view) is too close of her neck, you should move t couple pixels right and lower it a bit. Also the same shoulder seems way bigger than the other one... Lastly, maybe it was your objective, but she seems angry and her face in general appears a bit too long : Nils' and Ninian's are rounder. She appears too angry, as if she had already transformed from despair. It's really personnal, but I don't like FE6 jawline in general. And in this case, maybe you could soften it a bit. I really like her facial expression, she looks in control of her business! Although, the face seems a bit to small. Also, you need to add her hair on her left side (our right side). Right now it's like if wind was blowing her hair, but only a portion of it and not all. Again a personnal comment, but i think you should change the golden part of her armor/cloth in the same yellow as her tiara. Just my little 2 cents
  9. 1- I meant because of the missing hair making the back of her head empty 2- I meant 2nd shade (not shard) on the shoulder pad. Since light source is from top right corner, the hair should produce shade on shoulder pad too. And OPV is Our Point of View. Note to myself re-read what I write before posting!
  10. New version is much cleaner. Hair look a bit too much manga style IMO. I think you should add a bit of shading (mostly 2nd shade) to give more depth. Also, maybe it's on purpose, but there's a lot of hair's length inequity : A part of his bang appears to be longer than all the rest of his hair, while the middle of the bang is way shorter. Her new face looks more mature, but she lacks upper lip. The back of her head also seems a bit too flat. Her hairs appear to be long, so they can't just disappear in the back of her head and be that flat. Even more, her haircut is unsymitrical, so we need to see all that extra hair from the left side (OPV) thatmust be behind her head. New version is better, he looks way more adult than previous version who was somewhere inbetween age. Chin is good from what i can tell. Eyes are a bit too close of the headband.We can't even See eyebrows! First one, there seems to be a dark pixel over the shoulder pad that shouldn't be there. It gives a square look while all the rest is smooth.There should be a bit a 2nd shard on pad too because of the hairs. Not a lot, but a bit on the left side (OPV). Jaw line is too strong too, close to the ear, you dont need that much 5th shade. Second one's armor isnt clean... But it's an issue with the original mug. Scarf is pillowshaded too and shading of the scarf on the neck is off, also over pillowshaded. Third one need shade on the chin because of the collar. Also, the back of her head isnt in the same orientation than her face (That face is hard to work with).
  11. Shaman is looking better, maybe just lacking a bit of 3rd shade on cloth. It would help with the depth. Not much but a bit Mercenary still has fuzzy hair's root. You really need to use 3rd shade. Maybe Sain could be a reference, but right now it just looks flat. Yound girl's hair seems a bit like a wig. You need to give her some hair on the back of her head. A bit like Serra has. Also, the top of her head is really flat and lacking any shading. On your Assassin Peg, the orientation of her face cloth is wrong. The highest point has to be on top of her nose, whire right now it appears more under her eye. The second point is 100% personnal opinion, but the red ou use isnt right for an armor, if you want to give it a metallic look, you need a brighter and more contrasted red. There seems to be a misplaced bright pixel on the brighest part of the armor that wasnt there in the before version. Chin is really weird. Like he's lacking any chin. Looks a bit like Cormag, but Cormag had that issue too...
  12. Ohhh ohh!, just figured out. You used - what his name again.... Roland? - as a base for the body. He's much more sprited on the side than most characters. Since the face you used isnt in the same orientation is gives that sorta weird aspect. Or peraphs it's just his adam apple that mess my mind up.
  13. Very nice first mug! Good proportions and all. You should definetly stat mixing up more pieces together. I would have to agree with Zelkami though on the color comment
  14. There's a couple issues i can see in your mug: 1- the collar of the shirt seems flat. she's wearing a tie, which takes some place and, unless I'm mistaken, the blue part is a different piece of clothes than the shirt. 2- She seems to be lacking a chin. If you look at the other female mugs from the FE, you'll notice their chins aren't on theline of the neck but a couple pixels on the side. It would also help to define her jaw. 3- There's to much shade on her neck while the rest is lightly shaded 4- Space between her nose and her mouth is too small. I think the head should be a tiny bit bigger than what it currently is. 5- I know you haven't work the hair much yet, but they are way too light/un-shaded. Gives the head more a 2D impression than a 3D. You should had more 2nd and 3rd shade in it to create volume 6- The bows are technicly not bad, but they don't fit well the mug IMO. They seem random, out of no where. Maybe it's because of the color or because they are too big 7- Her eyes are a bit in a chape of V (higher on the sides of her head and lower the the middle) 8- The nose is shaded on the left side while the light is coming from that side. It should be the right side (our point of view) that is shaded I know i pointed out quite a bit of thing, but i want you to improve, so i get critisize a lot the mugs i comment on.
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