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About Quickpawmaud
- Birthday 05/21/1999
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Location
Fleming Island Florida
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Favorite Fire Emblem Game
Shadows of Valentia
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FE Multiverse Tournament of Power Who Would Win?
Quickpawmaud replied to Quickpawmaud's topic in General Fire Emblem
I see you left out Jugdral. Otherwise this is great. Although I am surprised Awakening is so high I agree with your reasoning. -
FE Multiverse Tournament of Power Who Would Win?
Quickpawmaud replied to Quickpawmaud's topic in General Fire Emblem
That post looks really cool and similar to what I was thinking. Just with way more characters. -
FE Multiverse Tournament of Power Who Would Win?
Quickpawmaud replied to Quickpawmaud's topic in General Fire Emblem
Yeah probably just playable units then. Each using the rules from their own game. The relics in Fodlan don't seem *that* strong though. Some of the skills are crazy though like Quick Riposte. -
So if the 10 strongest units from each FE game fought in a tournament who do you think would win. Ideally people should have played every game or at least the majority of them. I have only played about half so I can't really think of a good answer to this. Any discussion would be interesting to see though. I know it is a pretty complicated question.
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It is not just the bow weakness but that in Maddening you rarely double and fliers tend to have bad strength. Infantry classes don’t have a weakness, have combat arts to double, get crit bonuses, and with Stride can still move a lot. With all the enemies you don’t want to be in range of more than one at a time anyway so the movement isn’t as useful. I still want at least one flier on my team but I see a lot of people saying to use only fliers. I use like 8 infantry 1 cav and 1 flier. Although I would use more cav if I had the ranks in riding to upgrade my mages. Cav have bad speed though so I only used Sylvain as a Paladin and Sniper is way better than Bow Knight.
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I will probably recruit Shamir ASAP just because she can instantly become my best unit since she starts in Sniper. In New Game+ I think Shamir, Cathrine, Alois, and Seteth are better than in New Game where they are already really good since you can just get all the skills you need right away. Pretty sure I can only use Shamir in Crimson Flower though. All the other characters start in worse classes with worse growths.
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I plan to just pay renown to unlock Death Blow on characters rather than going into Brigand. As well as any other skills so them training their default skills is totally fine for me. I can get about 50k renown in a playthrough pretty easily and it is only like 500 for a skill. I can also pay renown to get A authority on characters I want to use or anything else I want since I pregrinded everyone in previous playthroughs since I went Silver Snow (first playthrough so Black Eagles may no be properly grinded definitely don't have Hit+20 unlocked on people), Azure Moon, Verdant Wind getting everyones skills up and mastering all the classes I want.
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Well I mean as late as possible including paralogues. So I will look up when each character's paralogue is and recruit them the month beforehand. Also not necessarily to maximize stats vs raising them myself but I plan to recruit everyone and use only a few of them so I want everyone to be somewhat combat viable without having to grind them up at all. Since having a level 5 unit in a paralogue will no be good.
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Yeah I did try this. I tried going fortress knight on Dedue and stacking protection to tank some but it was just too much for me. I lowered the difficulty to finish the last few chapters and am playing Golden Deer Hard Classic now and will try Maddening again on my Crimson Flower run. I will wait to recruit everyone until as late as possible and recruit every unit possible so they will have good stats and I can use renown to get them skills and abilities. Doing all prologues will also help since I didn't have Thyrsus in my Blue Lions run before. Hopefully that will be enough to get through pretty easily.